Arcane Brilliance: The mage survival guide, part 1

I'm just kidding; that's a terrible idea. Funny, but terrible. Only do it once, purely for the humor value, then concentrate on downing the boss. Okay, maybe twice.
If you've run a heroic in Cataclysm, you may have noticed something: Nobody's healing you. In Wrath, when I'd take my holy pally out for a spin, everybody got heals. I was healing the tank, the off tank, the off-off tank, the DPS, the other healers, the hunter's pet, the death knight's ghoul, the guy standing in the fire ... they all got heals. Now? Not so much.
These days, healers spend 75% of their time healing the tank and the other 25% praying that their mana bars will go back up. That leaves exactly 0% of their time to spend on keeping your mage alive.
We're on our own, guys. When you see your health bar start to drop in a Cataclysm heroic or raid, just know that it won't be going back up any time soon. Our survival as DPSers is squarely our own responsibility. And what's the first rule of magehood? That's right: Dead mages do terrible DPS. We need to stay alive, our raid needs us to stay alive, and the only way that's going to happen is if we do it ourselves.
"But Christian," you might be saying, "I'm a mage! I wear a dress into combat! A particularly vigorous sneeze could kill me." Those things are all true. But you do have a few tricks up your sleeve that can help stave off death, if not forever, then at least long enough to pump out a few thousand more points of damage before you port up to that last great mage table in the sky.
Assessing the situation
For mages, death is always imminent. But exactly how imminent is it? Will the next round of AoE splash damage kill you? Have you drawn aggro but still have a couple seconds before the mob reaches you? Is it something you can kite? What aggro drops are off cooldown? Do you have time for them? Is crowd control an option? If you break for the tank, will he be able to re-grab aggro before you die? If you continue nuking, will the mob die before it gets to you?
It's always a bad moment when a mage realizes he's about to get smacked. There simply isn't a whole lot of room for error in mageville, and any threat is generally a serious one. We're always one big crit and inattentive tank away from death, and too often our response when a savage beatdown heads our way is to panic. We turn turtle, hitting Ice Block and hoping for the best, or we just keep nuking and accept our fate.
For a mage, each encounter is filled with potentially fatal scenarios. We must learn to quickly assess each of them as they arise and determine an appropriate response. I've broken these responses up into four categories:
- aggro drop
- damage mitigation
- movement
- crowd control
Aggro drop
You're a DPS machine. The tank can't keep up with your threat generation. Maybe you're just a moron and were attacking the wrong mob. Whatever the case, you've got a giant monster made of fire and knives running toward you. Your job now is to get that nightmare creature to stop attacking you and go back to the tank, who is wearing actual armor and can take a punch.
Mages have several tools at their disposal to reduce, prevent, halt, or drop aggro altogether.
Invisibility This is an aggro fade, and eventually, an aggro wipe. Over the next 3 seconds, it lowers your threat until you actually become invisible, at which point your threat becomes zero. Arcane mages can remove the 3-second fade completely via Prismatic Cloak, making this an instant aggro reset.
With a 3-minute cooldown (which can be talented down to 2:15), you need to pick your spots with this one. I find it's almost better used as a preventive measure than as a get-out-of-jail-free card. Using Omen, I track my threat levels. When they get dangerously close to the tank's threat level on a mob that isn't about to die, I pop Invisibility just long enough to achieve that total reset, then come out of it and resume casting. That way, no scary monsters ever start my way in the first place.
Ice Block This doesn't actually reduce your threat at all. It does bring it to a standstill, however, giving the tank time to regrab aggro from you. This means a few things. First, when you Ice Block, the mob you had pulled will immediately begin attacking whoever was second on its list of things to kill. If that's the tank, then no problem. But if you were attacking the wrong mob, and the second name on its kill list isn't the tank but the healer, you've just dodged a bullet by hiding behind the guy keeping the tank alive. There are better ways to use this spell, which we'll go into later.
Stop casting This is a tried-and-true method of halting threat production. It has no cooldown, requires no mana, and doesn't even necessitate a button press. In fact, quite the opposite. If you've generated too much threat on a mob, sometimes the best thing to do is to just stop generating threat for a minute. That means no more Pyroblasts for you -- for a little while, anyway.
This is best used when all you did wrong was be a little too awesome for a little too long, and all the tank needs is for you to stop being so awesome for a second so he can catch up to your awesomeness. The preventive version of this strategy is just to throttle back your DPS a bit. Pay attention to how much threat the tank tends to generate, and adjust your DPS output accordingly. If you never pull aggro, you never have to drop aggro. Again: Dead mage DPS is just awful. Don't be a dead mage.
Mirror Image Not a threat drop, this spell does reduce your mage's threat significantly the instant you cast it. In addition, your mirror images inherit your threat list, meaning that until your own threat generation catches back up to them, the mob you aggroed will attack them instead of you. This spell is not good for helping the tank regain aggro, but can be useful as a last-ditch threat fade against mobs that are near death or as an initial threat buffer near the start of a fight.
Damage mitigation
Remember: You're wearing a fancy gown for armor. Though we do have some abilities that can mitigate incoming damage temporarily, you're never going to be able to absorb punishment like the guy wearing the spiked football pads of steel.
Ice Barrier Only available to frost mages, this is the best damage shield we've got - and boy, is it good. Is it a damage reduction to waste a global cooldown on casting this spell in the heat of battle? Yes. Is it a damage reduction to get killed by stray AoE splash damage? You betcha. One of those DPS losses you can live with, one of them ... not so much.
Does this defensive barrier need to be up constantly? No. With a 30-second cooldown between casts and a relatively high mana cost, keeping it up is likely not even a possibility. Pay attention to the parts of each fight when you are likely to take damage. Cast Ice Barrier in anticipation of those parts. Have it up at the start of each fight. Throw it up during movement phases. It's an excellent damage buffer, and your healer will appreciate you using it.
Mage Ward This works similarly, but only against fire, frost, or arcane damage. Use it as a preventive measure when you know you're likely to incur such damage or as a buffer to help you when you get caught standing in the fire. It has a 30-second cooldown, so judicious use is required. Arcane mages can actually use this as a DPS boost in conjunction with Incanter's Absorption. It's also very useful when paired strategically with another talent, which I'll go into below.
Mana Shield The worst of our damage-absorbing shields, this spell can at least be spammed. The problem with doing so is that in keeping yourself alive, you will also be draining your mana pool more quickly than is strictly advisable. I've long maintained that the ability to cast this spell on our enemies in PvP would make mages incredibly overpowered. This is useful only as a last-ditch method of staving off death in most cases.
Ice Block There are several ways to use this spell to shield yourself from incoming damage. You can throw it up as reactionary tactic when things go south, preserving your frail mage body for a few seconds and redirecting your problems elsewhere. You can use it preemptively, walling yourself off in advance of guaranteed incoming damage. I actually like this method a lot, using it just prior to things like Baron Ashbury's Asphyxiate to take the stress off the healer. I also really like using Ice Block as DoT remover. Whenever something particularly nasty gets applied to me, I just Ice Block it away and then resume the business of mass destruction.
Cauterize I love this talent. I love everything about it. Not so much a way to mitigate incoming damage as it is a way to cheat death, rogue-style. Cauterize allows us to survive any attack that would otherwise kill us outright. It can only occur once per minute, but that's actually pretty damn often in most fights. If you're having to cheat death more than once per minute, you may be doing it wrong -- and by "it," I mean the act of actually being a mage.
The downside to this talent, of course, is that it also applies a very powerful fire DoT to you that will kill you over the next 6 seconds without intervention. That's where Mage Ward comes in. I try to save my Mage Ward cooldowns specifically for times when Cauterize comes into play, giving me a small buffer during which the healer might be able to throw a bit of health my way. Ice Block, if you have the luxury, is another good tool here, if you notice the DoT quickly enough to Ice Block it away before it's done much damage to you.
Learn how to avoid damage I'll be repeating this theme again next week, I'm sure. Learn the fights you're going to be taking part in. Read up on them beforehand, and learn from your mistakes and the mistakes of others during the actual fights themselves. Learn the safe places to stand, the times when you need to move, and the best points at which to mitigate incoming damage. Do your homework. It'll save your life more effectively than any spell in your book.
I've gone and run out of room this week, but I feel like the conversation on this topic is far from finished. Surely you, my fellow mages, with your vast reservoir of experience and wisdom in the area of getting killed, can provide us with some tips, tricks, humorous anecdotes, or cautionary tales in the comments section below. Share your pain, friends, that we all may learn, and then come back next week so we can put this particularly morbid topic to bed.
Read the Mage survival guide, part 2.
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance






Reader Comments (Page 1 of 4)
Vaidyam Feb 5th 2011 4:22PM
Hail to thee Archmage! It was long WOW hath teetered apon cataclysm, with locks flooding the forums with diaries, and wailing to GMs about their Dads. Thy strategy last week of the Pig Poop Trinket drew locks like never before, and their frenzy hath not gone unnoticed, as WOW was then portaled from their shadows by the Magi once more !
Resulting studies the found locks exhibiting an eerily queer euphoria to said poop, surprisingly even exceeding their known responses to razor blades! WOW immediately issued an emergency release of Pig Poop Trinkets with the hopes of finally satiating the locks, and ending Azeroth’s shortage on eyeliner and blush. In the next patch there are plans for a Pig Dung Village outside each city, to draw the locks from their dumpsters, end the unmentionable activities at the city dumps, and finally stop those embarrassing /slap fights over tissues that now ensue in the city streets. New instances are being planned in dark, sound proof, caverns deep within the earth that involve running (and whatever) with vast amounts of pigs, poetry readings to Hog Bosses, and promises to locks of heroically euphoric drops !
Hail to thee Archmage! Because of thee, and WOW Insider, WOW hath been saved, yea their curse finally removed, the Magi hath once again dispelled the shadows, and peace shall reign supreme amongst the streets and pastures of Azeroth once more !
epiclulz Feb 5th 2011 4:59PM
TL;DR
whats up dude. nice article. locks smell.
Deathknighty Feb 6th 2011 11:18AM
u mad bro?
Rheostatik Feb 5th 2011 4:25PM
One thing you should mention in the Aggro Drop is combining Mirror Image and Invisibility. When I see my threat pushing near the tank's, I hit MI and go balls out with DPS. When MI is about to expire, that's the best time to hit Invisibility.
Galdwynn Feb 11th 2011 2:08PM
Another MI tip. When you pop MI to shift aggro from yourself to one of your other selves you are not necessarily out of the woods. You may still be in the danger area for cleaves and/or aoe. Pop MI, relocate to a safer spot, recommence face melting.
LucaBS Feb 5th 2011 4:31PM
Ey Christian, have you played Magicka? You are going to love it.
brian Feb 6th 2011 12:52AM
Fire= Dragon's Breath
Fire+Earth= Pyroblast
Cold= Cone of Cold
Cold+Water (Ice)= Ice Lance
Lighting= Chain Lightning
Shield+Lightning= Hurricane
Lightning+Cold= Chain Deep Freeze?
Water+Lightning= Life Tap? (You don't need mana)
Heal+Shield+Element= Elemental Mines?!
Arcane= Death Beam (Add an element for extra fun)
Fire+Earth+[Fire+Water](Steam)+Earth+Fire= Meteor Shower
Crazy combos= awesome
Nevbit Feb 5th 2011 4:39PM
Another excellent article, Christian. Are you going to talk about potions and glyphed Evocation? They don't really fit into the four categories you mentioned, but they sure keep me from dying if I happen to pull aggro.
Jetstream Feb 5th 2011 4:43PM
Just a quick one, as a healer: Please don't use Iceblock on Asphyxiate. Asphyxiate only stresses out healers that don't know how that fight works. Asphyxiate will never kill anyone, and Stay of Execution will take care of that problem, as usually you let it tick once or twice.
In truth, as long as the DPS is interrupting properly, the only one who needs heals on Ashbury is the tank. Everyone else can get by on incidental AOE heals. Save that iceblock for when someone screws up an interrupt or misses a dispel instead ;)
J2358 Feb 5th 2011 6:55PM
Only time you have to worry about getting the rest of the group topped off or at least partially healed up is just before he enrages. During the enrage he does constant unavoidable aoe dmg. Just spam aoe heals at that point ftw.
Liandira Feb 5th 2011 9:21PM
The best thing a mage can do is prepare to counterspell Stay of Execution at 2-3 ticks. :) That makes healers happy. Also, it's nice for dps not to freak out when their health stays at around 30-40% for the duration of the fight. I leave everyone about there until Dark Archangel, and I've had some groups fuss about that. Never mind that it's a mana drain and pointless ... I ramble.
Sturmovic Feb 5th 2011 4:44PM
Excuse me, but can you please post an article about the weaknesses of mages?
Love
Al'Akir
Kole Feb 5th 2011 7:57PM
We have no weaknesses. WE are perfect!
I think you are in the wrong forum...the Lock forum is over there ---->
Matthew Feb 5th 2011 4:46PM
Cauterize now has a in-game announcement that says 'Cauterize' on your screen so you can insta-block.
On a different note. I had been co leveling a warlock and mage. I then discovered being a fire mage, and my warlock has been stripped of his heirlooms and fancy shirt from dalaran, and now stands barechested on the logon screen with a 'what the hell happened' look to him.
dj.clayden Feb 5th 2011 4:54PM
""But Christian," you might be saying, "I'm a mage! I wear a dress into combat! A particularly vigorous sneeze could kill me.""
I can honestly say I've never made a noise quite like the laugh this induced in nearly 2 decades of existance. Well played, archmage pants, well played.
rkaliski Feb 5th 2011 6:31PM
Most of the time I tank but I do have a mage I am gearing up so I can go command in just my skirt...errr...robe and flash Deathwing as he is about to incinerate the tank.
AS the tank, I ask, please, please if a mob spawns halfway across the room don't haul out your nukes before I get a shot or two in. If I am up to my neck in trash and you choose to wack the mob that just spawned or the hunter backed into, give me a chance. I can't haul the whole pile along in a big conga line so I need to rely on my taunt. That taunt only sets me to the top of the threat table. If you nuke it and procs go off it will turn around and try to give you a big fat kiss.
Just cause I target a mob doesn't mean KILL IT!!!!!!!! Warrior tanks have to tab target like madmen sometimes. If there is a skull, pretend it is a warlock skull and smash it.
As a mage, your threat meter is your friend your lover and will not lie to you like Recount will. Set it up for an aural warning and make sure the threat level that it goves off is consistent with your gear. Remember that if the boss or mobs are moving around during the fight and come within melee range of you, the amount of threat you need to exceed the tanks threat and pull agro goes from 130% to 110%. My threat meter as a dps warrior, boomkin and mage all make a kind of Star Wars lightsabre sound. What would be really good is Robot from Lost in Space screaming "DANGER WILL ROBINSON"
Remember that 99% of the time standing in front of the boss is a very bad thing and anywhere near the tail of a dragon is going to hurt. Just cause the fury warrior or ret Pally runs in like that does not make it safe. They can take a hit, bounce off a wall and come back smiling. Mages will be a red smear on the floor.
Jawn Feb 6th 2011 2:05AM
"Just cause I target a mob doesn't mean KILL IT!!!!!!!! Warrior tanks have to tab target like madmen sometimes. If there is a skull, pretend it is a warlock skull and smash it. "
:(
I wish all tanks would put up marks.
In the absence of marks, i rely on busting the tank's target. I don't have time to look over the situation to muse over which target i'm supposed to guess that is the real one (remember, i'm talking about no marks) because the stuff just drops dead, and i'd've done almost no DPS. So i just assist the tank. And sometimes that gets me in a bit of trouble.
But that's pugs. I don't pugs heroics, at least, not yet.
Wickid Feb 6th 2011 3:07PM
"I can't haul the whole pile along in a big conga line..."
OMG, thank you so much for this visual...almost put Coke thru my nose laughing. I will remember this every time our guild tanks are trying to pick up that extra mob as one of the mages are nuking it. We are working our way thru Ulduar hard modes and cheeves just for fun and I totally saw Pally tank from the last raid being followed by all the adds on Razorscale and all of them doing the Conga.
Oneiromancer Feb 5th 2011 5:04PM
I think most mages know this, but it bears repeating--don't forget that Cauterize only protects you from *attacks* that would kill you. Environmental damage, such as from a fall, will not trigger Cauterize. This makes sense that you can't use it to just jump off cliffs, but when you die from getting knocked in the air by a whirlwind on the second boss fight in Vortex Pinnacle and wonder why Cauterize didn't save you--that's why.
dj.clayden Feb 5th 2011 5:44PM
Hold on, you play a mage. How are you susceptible to fall damage again?