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2-06-2011 @ 4:38PM
I apologise for this being somewhat off topic, but it's at least partially relavent so I'll give asking it a shot:Is it (in your opinions, and of anyone you've spoken to) true that Paladins are currently "OP" healers?I only have 1 max level character (paladin obviously), and I only play it as Holy - so I have no idea of how mana regen and throughput feels in practice. The question I posed is open-ended and horrific, so perhaps try to answer me this instead:Of a Paladin and an being played at roughly equal skill levels - which of thw two would you expect, on the majority of fights, to achieve greater throughput, and/or which would have more mana left at the end of the fight?ON TOPIC:I really enjoyed reading this article, it seemed to be a much more insightful read than most of your articles (this isn't to downplay your other articles, but personally I've found them to not make a particularly strong point about anything. Conversely they produce wonderful comment discussion, so it's personal preference). You've completely hit the nail on the head by saying that the mana cost nerfs will be balanced by the DP buff. It's taken me a long time on occasions to explain to people that it isn't just a 20% buff to DPs regen, since it will be used more often - in future I'll simply link them to this article to get that (and other) points across :)TL;DR:Commenters: Who out-heals paladins played at equal skill, and who has better mana efficiency?Chase: Great to read article, nail on head, if I could upvote an article I think I would :)
2-06-2011 @ 4:46PM
Broad question is broad. Me thinks you should be asking a slightly different question, such as 'is anyone better than HPallys at tank healing' or 'can a class out perform hpallys at raid healing'.As far as I know, paladin healers are (currently) considered the best tank healers in game, and 'ok' raid healers.Mean while holy priests are (currently) considered the best raid healers in game, and 'ok' tank healers.
2-06-2011 @ 5:07PM
I've found (at least in 10s) that assigning people to tank/raid healing is suboptimal, and it's we've just been letting people intuitively heal what is best for them to heal. Obviously in 25s I'm sure healing assignments are required :)
2-06-2011 @ 7:12PM
I've found that, while you can run without assignments this can lead to situations where tank deaths occur more than needed (seemingly randomly!) and it just becomes 'healers fault', simply because there is no one person responsible for the tank(s).So we go from"Why did I die?""i dunno, we were all trying to heal the raid I guess?"to"why did I die bob?""I was trying to help out with the raid healing"Theres less ambiguity about why something happened.
2-07-2011 @ 5:05AM
I strongly believe in using healing assignments even in 10 man. It cuts down on wasted heals versus having three people jumping on the lowest health target.Assignments in 10 man are a lot less strict, having a tank assignment doesn't mean "only heal this tank". It is however expected for tank healers to take the bulk of that role and raid healers to do the bulk of keeping the raid up. Understanding fight damage patterns is important as tank healers can assist on raid when there is little or no tank damage and vice versa for raid healers.Of course saying "we don't set healing assignments" may also just mean your healers are working it out between each other. We've found it's usually better for healers to divide up the responsibilities themselves rather than being given an assignment by whomever the raid leader happens to be.As far as paladins go, the healing team I usually run with is two paladins and myself, a druid. I can state flat out that their tank healing is much better than mine. Even with the nerf, beacon is still a great spell. Pallies raid healing has come along way since WOTLK as well. That said, when we two heal fights we do one paladin and one druid for the additional raid healing.
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