Scattered Shots: What other classes should know about hunters

Today at Scattered Shots, we're going to take a break from talking about hunters to other hunters, and instead we're going to talk to you other classes out there and discuss what you should know about us. We know full well that there are bad apples in our class, just as there are in yours, but at times, the term "huntard" is used when it shouldn't be -- when the failure is due to a lack of understanding of what we can and cannot do.
This is especially important information for you tanks and raid leaders out there. We know that you can't possibly keep in your mind all of the intricacies of every class; we're just talking the basics here. And as a nod of appreciation for your time in reading this, we'll refrain -- just for today -- from our good-natured mocking of other classes.
If you're not a hunter, please join us after the cut for a brief rundown of what we think is important for you to know and why there might just be a reason behind what we hunters are doing, and not just huntardism. And for you hunters out there, this will hopefully provide a handy link that you can provide to other classes.
If you want us to CC, please let us pull
Hunters now have an incredibly strong CC with Freezing Trap -- we can CC just about any mob type, and it lasts for a full minute. However, please understand that our trap is not targeted like sheep, and is not instant.
When you tell us to CC a target, here's the process: We hit our Trap Launcher, then hit the trap type. We then get the little green targeting circle, which we need to place under the mob, then click again to launch the trap. Once we launch it, the trap has flight time -- it's not instantly there -- and when it shows up, it takes a second before it "arms" and actually traps the mob.
What this means is if you ask us to trap something and then promptly pull, there is no way we'll be able to launch our trap and CC the target. By the time our trap reaches the CC target and arms, the mob is already well away. At best, we can hope to swiftly change plans on the fly, drop the trap at our feet, and then pull the mob to us and into the trap (if it's not a caster).
So the proper CC order is to let the rogue Sap, then while all the mobs are still standing there before any aggro, have us launch our trap, which will then aggro everyone onto us. At this point, we greatly appreciate your picking up the mobs before they beat us up (as they all will, even if we're in Camouflage when we trap). All targeted traps like sheep and Hex and Banish should happen after the hunter trap.
Also, the icon to indicate a hunter Freezing Trap is the blue square.
Our pets are important
Hunter pets are important members of the group or raid. It's not only our deep affection and lifelong bond that makes us care about them, it's also everything they contribute to the team. Even for marksman or survival hunters, our pets contribute thousands of DPS. Without our pets we are incomplete, and our ability to contribute damage and assist in taking down the boss is greatly weakened.
On top of this, our pets provide raid buffs. We can provide nearly every raid buff there is through our pets, whether the team needs the 8% magic damage taken, 4% physical damage taken, 5% crit, Heroism / Bloodlust, or just about anything else. When our pet dies, the raid loses that buff. Depending on the buff, that can easily be another several thousand DPS lost.
And sometimes, our pet needs heals.
Yes, we have Mend Pet, which can heal our pet a little bit, pretty slowly, and we have some other tools to help protect them. And you know what? About 90% of the time, our pet is going to be just fine -- they're pretty self-sufficient, and we can fill most of the gaps. But sometimes when they get tons of spike damage, they need heals, and any time the pet is taking so much damage that it's in danger of death, our Mend Pet is not going to be enough to save them.
We understand that you have higher priorities. We don't expect you to let the tank die or another player die. But if you can spare a global for the pet, we think that you should. It's not just to make us happy, it's because the pet is important and contributes to the team's ability to succeed at the fight.
Growl is not a taunt
Speaking of pets, our pets have an ability called Growl. This ability is not a taunt, as many tanks seem to think! All it does is generate additional threat. If you want us to turn it off, we will happily do so. But please understand that a pet with Growl on does far, far less threat than we do just by DPSing.
Within the hunter world, it's considered proper to leave Growl turned off; however, if you are having problems holding aggro against a pet with Growl, you're definitely not going to be able to hold aggro against our DPS. At times, hunters forget to turn Growl off, but at other times, we deliberately turn it on as a kind of safety net -- after all, if the tank loses aggro, we'd rather the mob went to the pet than to the healer (that is, after we Feign Death so that the mob is no longer going after us).
What qualifies as hunter loot
We know that this is a thorny issue, and it's complicated because a lot of hunters are asking for loot that is not optimal hunter loot. We even joke about all loot being hunter loot. But in all seriousness, here's the simple guide to what is good loot for hunters, so you know when your hunter actually deserves the loot he's requesting:
- Max-level hunters only use mail. Now that we have Mail Specialization, hunters do not use leather.
- Agility is our most important stat, which is more important to us than even hit rating. Hunter loot almost always has agility.
- Hunters use two-handed melee weapons with lots of agility. One-handed melee weapons are suboptimal for us due to their itemization. Priority for those one-handed weapons is better given to other classes.
- Ranged weapons are the most important single piece of gear for hunters, and the ranged DPS is the most important single stat. Remember how important agility is for us? Ranged DPS is better. When we look at two ranged weapons, the one with more ranged DPS is almost always better for us. We don't care if it has strength and spirit and parry rating on it -- if it has more ranged DPS, it will probably be the better ranged weapon. So yes, that "tank" gun could well be a DPS upgrade for a hunter. That said, obviously if the ranged DPS is the same, we want hunter stats on the gun, but do remember that ranged DPS is the biggest hunter stat there is. Every ranged weapon is loaded with the most important hunter stat, always.
We have Misdirection, and we very much want to use it on the tank to help those first moments of the pull go smoothly. This is much easier if the tank gives us 5 seconds or so of warning before pulling the boss. Without that warning, we're trying to guess, and it sometimes seems like they teach you in tank school to wait until just the instant that our Misdirection wears off to pull.
But if we get those few seconds of warning -- just on boss pulls -- then we don't have to try to guess, and we'll always be able to misdirect to you the instant you pull.
Please stay away when we're pretending to be dead
We're all on the same team here, right? It seems all to often that when the wipe is called and we find a quiet corner to Feign Death, there's always someone who has to run around like mad and kite the boss right on top of us to get us killed. I can appreciate, I suppose, the amusement in killing one of your teammates. But I think we can all agree that it's hardly appropriate team behavior -- not to mention the whole team would be better served by making the wipe happen as quickly as you can, by sitting down in a void zone or in front of the boss. Bringing the boss to us to snap us out of FD only prolongs the wipe.
So please leave us be when we're pretending to have an aneurysm in the corner. We're doing our part to end the wipe quickly; you do yours, okay? Okay.
Filed under: Hunter, (Hunter) Scattered Shots






Reader Comments (Page 1 of 11)
Blacksleeves Feb 7th 2011 9:09AM
Here's an additional tip I've found that works well with trapping. Camouflage, Use Trap Launcher, but BEFORE you launch the trap, cast MD. When you send the trap after that, MD kicks in, and the mobs all go for the tank instead.
Straz Feb 7th 2011 10:25AM
While this seems like a good idea, it's also good to remember that we are untargetable by ranged attacks under the effect of Camo. Think of it as an LoS pull without the LoS. That MD threat is better served once the pack is positioned by the tank so we can redirect a much higher amount of threat.
Healers make sure you're not casting heals until the tank picks up the mobs.
NecroSen Feb 7th 2011 1:10PM
I tend to do this myself. In those situations, it's best if the tank has already marked the intended first kill with Skull. I can target the Skull mob, launch my trap, hit Misdirection and immediately begin to DPS, pumping as much aggro into the MD as possible within those first few seconds. I would also set my pet to passive until the tank is hitting the mob, just to be safe.
jvferagola Feb 7th 2011 2:06PM
Problem is as soon as the trap goes off you are pulled out of camo and targetable.
It's a good strata to md.
Straz Feb 7th 2011 2:29PM
Yeah I tend to do that a lot too, unless I'm charged with using Wyvern Sting on another target. In that case, I target the Sting target and launch trap at square. I usually just stand under the tank in Camo when CCing so he or she doesn't have to chase them off of me.
Also a good way to protect your healer if they somehow pull aggro after trapping is to drop a snake trap in their path to let your little squirmy friends take one for the team while the tank rounds them up.
Drahken Feb 7th 2011 4:01PM
I like to Camouflage when I'm going to freeze a guy just as a indication that I'm doing so, as a courtesy to the rest of the party. Yes, it lowers the chance I'll body pull or be targeted by a ranged mob. But even if neither of those issues is going to apply, I camo anyway, just so the tank can see "Oh, hey, there he goes. He's about to trap the mob."
And as for Misdirect. I use an addon called TyraMagicMacros that helps streamline the process of making sure I'm MDing to the right people. And when I do MD to the tank, if the situation is appropriate (for example, I don't have to worry about breaking a CC), I like to toss out a couple multishots. I have time for two, occasionally a third, before MD wears off, and I figure this will help the tank get aggro on the whole pack quicker so no one goes off to eat the healer's face.
J2358 Feb 7th 2011 6:22PM
Here's a sexy tip you can share with your warrior buddies: trapping that target first nets you aggro on all mobs in the pack right off, however it's actually not that much threat. Simply casting Battle or Commanding shout as soon as the mobs all start to move toward the hunter will redirect all threat to the warrior tank. This is assuming your healer hasn't popped his cherry early with an in combat pw:s or hot or something, and the rest if the dps are behaving as well, letting the mobs at least reach the tank first.
Shadda Feb 7th 2011 10:32PM
scattershot + trap launcher works very well for tanks who don't want us to pull. :)
benbettis Feb 8th 2011 11:03AM
You can actually get off your Misdirection AFTER you launch your trap but before it arms, if you're swift enough. I've tested this by pulling with a fire trap for my DK tank buddy, just cause we were curious. Nice little trick if you launch that trap and as it's soaring notice that MD fell off the tank :D
Bouncing Gnome Feb 8th 2011 5:37PM
The group I tend to run HCs with has CC pulls down to a fine art. We are always on mumble together so there's always a verbal countdown. Mobs are always marked so we *nearly* always CC the right ones... and all CC is done nearly instantaniosly.
What happens is the primary CCer (normally a druid or shammy, whoever's CCing two things in the pull) will start the countdown at a steady pace, and people hit their appropriate button *not* at the end of the count but at their appropriate number. So a hunter will hit his trap on the three, I'll Sheep just after the two has been said, or Frog as the one is being said. Repentance is the *BAM!* of the zero...
Absolutely needs voice-chat to pull off, but so satisfying to see.
rapidan Feb 7th 2011 9:18AM
thank you, sir... blue square = hunter trap... now, if only other classes would venture over here to read this post, it would be a banner day!
Aanye Feb 7th 2011 10:37AM
Tank here. I've always used square for hunter trap. BC was fun, wasn't it? :P
It took me a while to get used to the new method of trap-pulling. Probably one of the larger adjustments that I made as a tank in Cataclysm. Of course, it didn't help that a lot of the early hunters I got grouped with didn't exactly have a knack for, say, waiting for the other targets to get marked... :P There was a period of time in which I just wasn't marking traps at all. But fortunately I gave the whole thing another try, and now hunters have probably passed mages for my favorite, most reliable CC.
Especially you Survival Hunters, who are keen enough to dual-CC. One of my in-game friends is one such hunter, and I hardly even mark in dungeons any more--I'll just wait for him to CC and pick up the rest. Very smooth setup, and I feel like it actually goes a lot faster that way than if we were to just overpower the dungeon and do it with no CC.
Matthew Feb 7th 2011 11:51AM
Someone told me as a Shaman 'blue square = hex'
I was outraged!
stealingzen+wow Feb 7th 2011 12:01PM
@Aanye
As a long-time warrior tank, I've always been against anyone other than the tank pulling, except in certain situations. The reality is that hunters have been using traps for CC since before Misdirect/trap launcher/Burning Crusade. It's not difficult for a hunter to lay down a frost trap in front of them and Distracting Shot the Squared mob into the trap. The only reason for a hunter to Camouflage and use his Trap Launcher to pull is to play with his shiny toys.
And I get that, I do. And I'll let them if I think they're competent. But it's not necessary and makes my job a bit harder; not a lot harder, but in a PUG, it's not worth it.
Alsierra Feb 7th 2011 1:14PM
@stealingzen+wow - Actually using the Trap Launcher is more than "just" using shiny toys. By using Camouflage + Trap Launcher, the amount of space needed is lowered and the precision of the pull is much greater.
Being able to freeze a caster in place is huge. Survival Hunters can't use Silencing Shot, so getting a caster to follow you and hit your trap before a melee mob chases you and hits your trap instead is well worth it.
In addition, using Camouflage + Trap Launcher + Freezing Trap gives the hunter the ability to drop the trap and run back to the group before the trap even fully goes off, so the mob is running for where the Tank is located instead of where the Hunter is/was.
Yes, Hunters were using traps and CCing long before the advent of Camo & Trap Launcher. People were also able to communicate over long distances before the invention of telephones and email. Just because it's the way it used to be done, doesn't mean it's better.
SR Feb 7th 2011 6:54PM
stealingzen+wow
I'm just amazed at how ignorant your comment was. Why're you so butthurt, bro?
You're saying that it's not alright for rogues to use shiny toys to sap a mob or somethin'? You've never seen a mage cast polymorph, pull the adds, and freeze the mobs around you so you can get to'em?
How're we supposed to get to a ranged add, then? Walk through a hail of fire and crap out a trap underneath them, hoping it's not going to randomly melee while we're taking our time walking to the mob?
Do I sound as dumb as your comment? I sure hope I do.
zivilyn13 Feb 7th 2011 8:49PM
Trap launcher really isn't just a shinny toy, its deffinately a boon to hunters. Speaking as a hunter who in BC kara raiding got tasked with the unenviable job of pining down CptOneShotKill in the Moroes fight, and keeping him that way till the healer/Spriest went down... I would have LOVED to have launcher, it would have been so easy to coordinate with shackle, as oppose to me sitting there waiting for the pull to distract hoping my trap wouldn't die before hand.
Now speaking as a tank, I really don't see how the camo/launcher method makes tanking anymore difficult then before. It's not you doing it... and if it pins down a caster(which do make things harder) then that only makes things easier. This just SEEMS complicated, which due to the "huntard" stigma gives alot of tanks the jitters having to trust the hunter.
And I'll say this now...Tanks, trust your hunters, trust your dps. Hope for good things. Don't get bossy and mean right off the hop. If they mess up, give advice, constructive criticism. Only if they continue to make really dumb mistakes should you get actually upset with them. And even then remember, some ppl are new to the class or even the game.
zeroproductions420 Feb 7th 2011 11:16PM
http://www.wowwiki.com/Raid_target_icons
wowwiki states the raid icons are class color coded, green triangle for green hunter.
if everyone has the same standard, there will be no confusion.
Kidence Feb 7th 2011 11:24PM
exactly there appear to be some very confused people on my realm that seem to have this as the hex target despite being told otherwise , then i get the blame for cc'ing the wrong mob when the shaman has messed up
blue square only = shaman hex when you dont have a cc/kiting pro like a hunter in the group but why the hell would u not have a hunter?
Hal Feb 7th 2011 9:17AM
My hunter is still just a kiddo, less than lvl 30. But as a tank and healer, here's the advice I would give to hunters:
Name your pet.
You want me to taunt off the pet or give it heals? Show that you care for the thing as much as I should.