The Queue: Alex talks mostly about RIFT due to lack of anything better

Oh, Monday. I hate you. Not because I have to go back to work, no. I already work on the weekends, so what's the difference? No, I hate Monday because there are no questions to answer in The Queue after the weekend, and you're all quite tired of reading me complain about it! Today will have a couple of brief WoW questions, and then I'm going to talk about RIFT because some of you were curious about the game and that's what I spent my weekend playing.
Many of you asked:
Is patch 4.0.6 releasing this week?
Almost certainly. There's always a chance that Blizzard will run into a game-stopping snag that prevents patching, but assuming that doesn't happen, the patch will be tomorrow.
maxmd29 asked:
Why can't my worgen learn the Schematic: Mekgineer's Chopper? I click on it for him to learn and it goes through the cast bar to learn it but when it gets to the end, I get an error saying that I can't learn that spell.
The schematic is race-locked so that only Alliance players can learn it. Blizzard never updated the item to include the worgen in the racial restrictions. In patch 4.0.6, this will be fixed and your worgen will be able to learn the schematic just fine.
ScytheNoire asked:
Are you guys going to turn into RIFT Insider? I sure hope so.
Ha, no. RIFT is a really terrific game, but WoW is still our first love here at WoW Insider. If you really do want to read more RIFT content though, head over to our sister site Massively. They do an excellent job covering general RIFT news, and they also have a weekly RIFT column. It's good stuff.
Dytheryn asked:
That RIFT commercial says it's not Azeroth anymore ... but how different is it? Is it better than WoW? Worse?
That's a hard question, because I really don't like comparing things to WoW! It's pretty unfair to set other games up against WoW, especially here on WoW Insider where obviously all of you are very big WoW fans.
RIFT is very much like World of Warcraft. The UI is similar, the gameplay is similar, and you'll recognize most game mechanics as very similar. To some degree, I imagine that's completely intentional. WoW is the bare standard for MMOs now, so you want your game to be easy to pick up and play by those that are accustomed to the industry standard.
The quests do not stand up to Cataclysm's questing. For the most part, it is a return to the "kill 10 rats" ways of the past. I was not bothered by that at all, however. The quests are there to give you something to do between the real meat of the game: rifts/invasions.
Rifts open randomly all over the world. Sometimes they're minor invasions, and you just need to beat up some monsters with other players in the area to stop it. Sometimes it's a major invasion in which the world becomes bathed in flames and elite demons thunder down the various roads that converge on your quest hub to lay siege to it -- these events usually have some zone-wide goal to aim for, and people must cooperate across the entire zone to be victorious. Defend this objective from the invasion, ensure this area is not overrun, protect that relic, destroy the enemy's relic. It's a beautiful chaos.

Is RIFT better than WoW? In some ways it is, in some ways it isn't. I can't tell you which game you would like better, and I hate weighing two games against each other to pick a victor. I can tell you that I'm not quitting WoW for RIFT, but I do intend to play RIFT quite a bit.
If you plan to check the game out, do yourself a favor and play past the starter quests. The introductory quest chain is just to set the scene for you. You don't really get to dig into what the game has to offer until after that. It would be like giving up on WoW before you leave Northshire Abbey.
Filed under: The Queue
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Reader Comments (Page 6 of 12)
Link Feb 7th 2011 1:42PM
I just want to clarify that Tol Barad Commendations are NOT going to be BOA next patch (they're a currency, not even an item), but rather the Baradin's Wardens/Hellscream's Reach Commendations (the ones that reward rep) will be BOA. So, it will indeed be easier to hit exalted with BOA rep commendations, you will still have to farm the currency yourself to get the rewards.
RotcGamer09 Feb 7th 2011 11:20AM
Question for Q: Not attempting to set up any premotions here, but if you could pick one or more major character(s) to die within this or the next expansion, who would it be and how would like them to die? (It can't be Garrosh :
Fletcher Feb 7th 2011 11:31AM
Gallywix (Sassy for Trade Princess!) - an instanced fight in his pleasure palace in Azshara
Thrall - it's about time he got a heroic death before he turns into superman and ruins Azeroth for everyone else
Tyrande - the guilty shall SUFFER! In Shadowsong's name!
Fandral Staghelm - raid boss in the Rift of Aln
Sylvanas - raid boss in an instanced version of the Undercity, with Koltira and Faranell as other bosses
MattKrotzer Feb 7th 2011 12:07PM
Boss Mida, Her Tallness for Trade Princess! Screw Sassy!
Hairfish Feb 7th 2011 1:49PM
Thrall vs. Malfurion, naked, in a giant mudpit.
I may have misunderstood the question...
Narayana Feb 7th 2011 11:19AM
So, here's a question. I have managed to avoid getting killed by deathwing on both of my level 85 characters. Looking into the future, what do you think will happen to the "Stood in the Fire" achievement once DW is killed?
I have to imagine that it becomes a Feat of Strength (which begs the question: why make it an achievement in the first place?). My main question, though, is what happens to those of us who have effectively avoided the Aspect of Death. Do you think they will introduce an off-setting "didn't stand in the fire" achievement?
Speculation, I know, but what's wrong with that?
Erzfiend Feb 7th 2011 11:29AM
My guess is it'd be like if you happened to kill the Lich King in Wrath, but just did not do any quests where he showed up for whatever reason, you could go back and do them and still see him.
I think it'd be kind of like how Cataclysm is the present, but when you go to Outland/Northrend you're essentially going into the past. I know they've stated a few times they'd like to revisit these places at some point and bring them up to speed, but for now, that's how it is.
They could very well decide to change the "Stood in Fire" achievement into a FoS, or they could decide to leave it as is.
And there have been achievements that later became Feats of Strength, like ZG.
N-train Feb 7th 2011 11:32AM
I believe that Stood in the Fire is supposed to be un-obtainable after Deathwing is killed on your server, perhaps Deathwing will start raiding places more often before his patch is released, giving more people more of a shot. That being said, the ending could easily change, and you've still got plenty to time to sit around in Uldum and wait for him to scorch you.
Plenty of achievements become feats of strength (lvl 60 onyxia, badges, etc.), its not that uncommon. As for the people who didn't hit scorched, I imagine since it wasn't really a matter of avoiding Deathwing, you just got pretty unlucky, I don't think we'll see an achievement for it.
Billlop Feb 7th 2011 11:33AM
They have already confirmed it will be a Feat of Strength when "Deathwing no longer roams the skys". Which probably means either when his Raid gets introduced or when hes killed first on the realm.
SpaceGoatPriest Feb 7th 2011 2:17PM
I have eluded Deathwing's killing spree (not by choice, believe you me) as well.
What would be hilariously awesome is every toon that was created say within a month or two (or before) of Cataclysm's release and failed to die by Deathwing by the time it is unobtainable gets a different FoS.
"Moved out of Fire" could be the FoS :D
Kia Feb 7th 2011 11:23AM
I like Rift a lot. Sadly, the character customization will make or break my choice of purchase, and right now that's a break. Still, it's loads of fun, and the class system blows WoW out of the water.
Right now I'm playing a Chloromancer/Warlock/Archon, who at level 13 or so drops about 5 DoTs, three Debuffs, and channels another DoT every 45 seconds. She is ridiculously fun and everything just -drops-.
As a Chloromancer, though, she's also above all a healer, and I must say healing raid groups in some of the larger Rift invasions even at a low level was ridiculously chaotic fun--and usually earned the raid the victory, as well.
Still, it's got a pretty generic look to its characters at the moment, even with as cool as the Defiants' magitech is. If they don't fix it, I'm gonna have to give it a pass. ;.;
Aalokor Feb 7th 2011 11:33AM
I'm kinda sorry to ask this here, but i'm cautiously curious about Rift, and my main concerns include balance and respeccing.
Their view on balancing seems to be, "It's not balanced, deal with it", and i'm not to terribly concerned, as long as things are "close enough"
However, i'm the type that likes to experiment with different builds.
In other mmo's (a la lineage) there's a lot of customization, but if you want to change something you have to reroll.
Is there a mechanic for respeccing in Rift? or at least some kind of ability to swap out these "souls"?
Kia Feb 7th 2011 11:40AM
Yep! You can purchase additional trees fairly cheaply at your class trainer, along with respeccing. I'm still low level so I'm not 100% sure of the limit, but I -think- you can "Quintuple Spec."
Yes, that's right. You can have five different specs saved, and also level all of a discipline's souls with one character, eventually, beyond your initial three. Basically you don't ever -have- to make more than four characters to experience everything the game has, class-wise. ^^
Saeadame Feb 7th 2011 1:45PM
I gave RIFT a shot, and it was pretty fun, but I didn't really like how the camera moved for some reason, meaning I have trouble sitting and playing it for more than a couple minutes at a time XD;.
Dyyne Mar 6th 2011 5:29AM
I'm so sick and tired of "The Queue"as of late. It's supposed to be an FAQ. It's supposed answer questions people have about WARCRAFT. I don't care about who the author is. I don't care about other games.I don't care about silly in jokes. Great, rift is a good game that's similar to WoW. Awesome. There's no need to waste large chunks of an article that's supposed to be devoted to WoW lore and in game questions talking about something else entirely.
Erzfiend Feb 7th 2011 11:29AM
Not sure if this has been stated before, but is there any real reason why we cannot fly in the BC areas, like Quel'danas?
Shuckles Feb 7th 2011 11:34AM
It has. They said they made no attempts at redoing any of the Burning Crusade areas when they revamped the old world. And even though Quel'danas and Azure/Bloodmyst Isles are on the same virtual world map as Outlands, they did not enable flying.
Erzfiend Feb 7th 2011 11:37AM
Was it just a lack of time, or it was just something they were not too terribly worried about?
And for the lore geek in me, what'd be a good lore explanation?
Aalokor Feb 7th 2011 11:37AM
These zones weren't designed for flight (i.e. the invisible walls preventing you from flying past the end of the zone)
Blizzard did not change any of the BC or LK zones for the expansion
alfrizzle097 Feb 7th 2011 11:38AM
Basically because the maps have a different call number than EK and Kal if memory serves. Blizzard decided it wasn't worth the programming time investment to make those two starter zones flying accessible seeing as that characters that cannot purchase flying are the ones spending the majority of the time there.