Lichborne: How to use Mind Freeze and other death knight spell interrupts

If there's one class skill that every death knight of the Cataclysm era should be familiar with, it's Mind Freeze. There are a few reasons for this:
- It interrupts spellcasting. In the Cataclysm era, this is incredible important, as there are some encounters that essentially cannot be defeated unless someone is being quick with the interrupts. Note that Death Grip and Strangulate can do this too. However, Strangulate costs a blood rune, which makes it less versatile and harder to use without disrupting your DPS than Mind Freeze, and Death Grip taunts the mob, which can be bad news for a DPS death knight. However, in a pinch, if Mind Freeze is on cooldown, you're out of melee range, or you don't have the runic power, those interrupts can work as well.
- It has a 10-second cooldown, which means it's tied with Kick and Pummel for cooldowns and beats out a mage's Counterspell by a long shot.
- Since we have no real, dependable, long-term crowd control (or at least nothing on the level of, say, Repentance or Polymorph), it's one of the few real, solid, consistently useful utility moves DPS death knights can bring to a dungeon group.
Effective use of Mind Freeze
One of the first steps to using Mind Freeze effectively is to set up a mouseover hotkey. One of the simplest mouseovers possible would look a bit like this:
/cast [@mouseover,harm] Mind Freeze; [harm] Mind Freeze
Essentially, this macro will cast Mind Freeze on your mouseover enemy target, or if no enemy is moused over, on your selected enemy target. This is especially useful if you're fighting one enemy but there's an add that can cast some spells that need interrupting. If you're a bit paranoid about where your mouse is targeted, you can use this macro:
/cast [@mouseover,mod:alt,harm]Mind Freeze;[harm]Mind Freeze
This one will only do the mouseover cast if you have the alt key pressed at the same time as you hit it. You may wish to consider setting up a macro similar to one of the above for Strangulate or Death Grip. That way, you have all of your interrupts available at a moment's notice.
Once you have a macro set up, the next thing you should do is look at your raid or group composition and find out who else can interrupt. With this in mind, you can help set up interrupt cycles and figure out which spells you can cover and others can cover. Just be courteous to others, don't shirk your duties, and remember that some people (such as the healer) may have better things to do than interrupt spells. Don't make other people interrupt spells just so you can churn out a little more DPS. This is your role. Live up to it. That goes for you too, tanks.
Finally, once you have all that set up, the next step is prioritizing which spells you interrupt. Sometimes, unless it's the only spell a mob casts, interrupting Shadow Bolts or Firebolts isn't worth it. Always try to save your Mind Freeze for the spells that need it most. These are generally going to be the spells that summon adds, the spells that heal, or high-damage AoE spells. Still, that's just a rule of thumb, and every encounter is going to have a slightly different set of rules for what needs to be interrupted or what can be interrupted. With that in mind, let's take a look at some of the heroic dungeons and search for the common spells that need to be interrupted. Note that this is by no means a comprehensive list but simply covers some of the most important places that you can put your skills in action.
A short guide to Mind Freezing in heroics
Shadowfang Keep Baron Ashbury's fight is very much interruption-based. If you don't interrupt well, you won't make it past this fight. Mend Rotten Flesh is going away in Patch 4.0.6, but there are still two spells to interrupt. Stay of Execution heals you, but it also heals the Baron. You shouldn't let it go for more than one tick if you want to have a chance at killing him. Pain and Suffering is the other spell. While this one can theoretically be dispelled or endured, your health will probably be low from Asphyxiate, so you'll want to interrupt it if you have someone else covering Stay of Execution.
In the rest of the dungeon, you can interrupt Lord Godfrey's Cursed Bullets, but with a 1-second cast time, it's going to be very hard to pull that off for many players. Luckily, this one can decursed on the other end. Finally, watch out for Drain Life from the Haunted Servitors. It can be out-DPSed, but it's probably better to just interrupt it. Of course, the other options is to simply steal it for yourself, which can be a great way to take some pressure off your healer.
The Deadmines There's not much interrupting you can do on the bosses here, but as far as trash goes, try to keep Defias Squallshapers interrupted. You can also interrupt the Holy Fire from Defias Envokers.
Blackrock Caverns There are quite a few caster mobs down here, so be ready with your interrupts. In particular, it's a great idea to interrupt Bore from the Twilight Obsidian Borers, especially if they have the tank targeted.
As far as bosses go, try to interrupt Corla's Dark Commands, because the last thing you want is for her to fear someone out of a beam, thereby saddling you with an evolved add.
Grim Batol You can interrupt Drahga Shadowburner's Burning Shadowbolts, but your big interrupts are going to be on the trash. There are a few caster mobs who can cast some pretty bad stuff, so be on the lookout.
Halls of Origination Temple Guardian Anhur's Reverberating Hymn needs to be interrupted ASAP. If you're the first one back on the platform, do it as soon as his shield goes down. Ammunae's Wither can be interrupted, although it can also be dispelled. Rajh will cast Summon Sun Orb, which should always be interrupted. The adds it spawns make the fight exponentially more difficult for most groups.
As far as trash goes, there's plenty of mobs to interrupt, but especially watch out for the Temple Shadowlancer's AoE.
Stonecore You can interrupt High Priestess Azil's Force Grip, but the most important interrupts will be on the trash. If you see a Stonecore Earthshaper casting Force of Earth, drop everything and interrupt it; if it finishes casting, you will almost definitely wipe. Learning how to interrupt or prevent the casting of Force of Earth is pretty much Cataclysm 101. If you take no other piece of advice away from this week's column, take this one.
You may also want to interrupt the Stonecore Rift Conjurer's Demon Portal. The adds it summons are manageable, but it's better to save yourself the trouble in the first place.
Again, the above is not a comprehensive list. There are other spells that can be interrupted almost everywhere, so don't be afraid to experiment, check stuff out, and prevent some damage and healing. You'll be upping your game to the next level, you'll be making your healer and tanks' jobs easier, and you'll be putting yourself one more step above the hoi polloi in the random dungeon finder.
Filed under: Death Knight, (Death Knight) Lichborne






Reader Comments (Page 1 of 3)
Kaphik Feb 8th 2011 3:09PM
An advantage that Frost death knights have is that we can spec into Endless Winter easily enough, which means we never have to worry about having enough RP to interrupt. Great for heroics, even better for raids.
skiftor Feb 8th 2011 3:23PM
Another advantage of frost is that you can use hungering cold to interrupt if everything is on cd and the mob isn't immune. You can even interrupt multiple targets if they're in range.
With the glyph it's zero RP cost.
Hangk Feb 8th 2011 3:30PM
Versus a non-boss target (such as a player), a Frost DK can pull off a hilariously large number of interrupts in a row:
Mage: Frostbolt.
DK: Mind Freeze!
Mage: Frostbolt.
DK: Strangulate!
Mage: Frostbolt.
DK: Death Grip!
Mage: Frostbolt
DK: Hungering Cold!
Mage: AAAAARRRRGH!!!!!
An Unholy DK can substitute Ghoul-stun for Hungering Cold I suppose.
JT Feb 8th 2011 3:33PM
I'm currently specc'd into Endless Winter and Hand of Doom, and find both very useful in the current heroic environment (and even in 10m raids, when sometimes we don't have all the interrupts we'd like.)
Jabadabadana Feb 8th 2011 3:51PM
Mage: Run around in circles and spam Ice Lance and instant freezes.
DK: Dead
However, that combo is very nice on pve mobs, so don't let it dissuade you, especially because you should be able to get another mind freeze into that rotation :)
And hey, whatever makes you happy, because we're all better off with more interrupts than less.
Stormsinger Feb 8th 2011 4:32PM
Endless Winter is marvelous. No need to monitor RP waiting for critical interrupts makes everything easier. I've taken to competing with my pal the enhance shammy to see who can get the most interrupts in heroics (curse his shorter CD!!).
Hungering Cold as an AOE trash interrupt is also epic fun. And I love the glyphed version to death. Again, no need to monitor RP makes the it hugely versatile.
Hangk Feb 8th 2011 5:09PM
Stella,
You are posting this same rant over and over again on every thread.
For the love of the Light, join a guild and stop crying about how LFD ruined the "community". Nobody is forcing you to use LFD; you are free to only run content with your personal friends from your server. It is not up to Blizzard to provide you with a "community" that is to your liking; it's up to you to cultivate one by forming relationships with people that you want to play with.
Furthermore, your description of LFD dungeons would have been total hyperbole back in the late-Wrath Go Guy heyday and bears little to no resemblance to anyone else's LFD Cataclysm experience. Nobody is facerolling Cataclysm heroics without group co-oordination, including the use of CC and interrupts. Maybe later on in the expansion, highly-geared groups will be able to do this again, but it's not happening now.
Finally, every damage meter out there already tracks interrupts and CC breaks. And "battlegroups" were done away with months ago. Your rant makes me wonder exactly what you're basing it on, because it's not the current state of the game.
Amanda A. Feb 8th 2011 7:48PM
@Stella--
It's true that RDF is often painful at the highest levels. But it's better than what was before. I can actually -run- lower level dungeons, for one, and about 90% of the low level groups I get are good, friendly runs. Occasionally you get ninjas or tanks who think healers can heal with no mana or someone who's clueless (melee hunter!) or people who forget what it was like to be a new player, but most of them are fine. For another, back before RDF, in the ToC era, it was nearly impossible to find a group for a heroic that wasn't the daily quest, much less normal modes. Once the dungeons are simple enough to pug, RDF works.
Cata heroics aren't what RDF was made to do.
But the solution is simple: once you hit Cata content, pug in trade on your server. There are enough high 80s to support this, and a 3/5 majority will give you majority in case you pull someone intolerable. Problem solved.
Hangk Feb 8th 2011 3:12PM
Strangulate can be macro'd to Blood Tap for an always-available Interrupt Of Last Resort.
/cast Blood Tap (activates blood rune)
/cast Strangulate (using blood rune just made active by Blood Tap)
atomicstrawberry Feb 8th 2011 7:32PM
You can macro it to Blood Tap, but if you're a Frost DK you probably wouldn't want to, since Blood Tap is still used to enable Pillar of Frost without causing everything to go out of sync. Hungering Cold is a better idea.
Theresa Feb 8th 2011 3:18PM
As a healer I really wish people WOULDN'T interrupt reverberating hymn unless you're going for the achievement. The hymn is just as easy as the regular encounter damage to heal through and he tends to die faster if its not interrupted! See what your group wants before interrupting this one.
Ben Feb 8th 2011 3:22PM
"Temple Guardian Anhur's Reverberating Hymn needs to be interrupted ASAP"
As a healer, I've actually started asking people NOT to interrupt it. I just heal through the damage and we kill him as he casts, that way you don't have to jump down an hit switches a second time, making the fight a lot shorter. Only recommended if you have the gear for it.
Ben Feb 8th 2011 3:23PM
Beaten to it! Should have refreshed before I posted... >_
Amanda A. Feb 8th 2011 3:28PM
Is there any way to see that a mob you don't have targeted is casting something nasty that you want to interrupt (possibly a mod that reads from the combat logs?) I have tidyplates, so my target has a castbar over its head, but for other mobs the only way I know to interrupt is if they emote; I play zoomed too far out to be able to tell that the mob's doing a casting animation.
Sinthar Feb 9th 2011 7:55AM
Focus target it.
Amanda A. Feb 9th 2011 12:47PM
That would work, but I usually have the tank focused. I have a macro to target my focus' target, and occasionally hitting it is useful for unmarked pulls.
Jiffah Feb 9th 2011 2:30PM
I use tidy plates as well and if a mob is close enough it will show me its cast bar. It doesn't seem to work all the time or on every spell, but so far it's the best I found. I use tidy threatplates as well, maybe it comes from that.
Ice Feb 8th 2011 3:28PM
"our health will probably be low from Asphyxiate"
Tip: AMS wont make you take the damage at all last I saw. Very handy.
What I still wonder is why in the world is mind freeze considered spell and has travel time. On most cases it has more cons than pros.
Royal Feb 8th 2011 3:31PM
"That goes for you too, tanks."
Just remember tanks aren't generally hit capped at this stage and can miss.
Since taunt can't miss anymore, hit as taken a low priority to survival stats.
Although I loved the bug when bear skull bash didn't miss.
If the ability is important to interupt the hit capped dps would be best.
JT Feb 8th 2011 3:38PM
As a tank, I make it my priority to reduce incoming damage whenever possible. This includes being responsible for my own interrupts. I've found I've only needed to reforge a bit of dodge away to get hit capped, and it's been immensely useful as it allows my DPS to focus on their more complex rotations in raids, and in heroics, well, sometimes the PuG gods give you dpsers that don't even know what an interrupt is.
Bottom line: I like to be able to know that I won't have to worry about whether or not that important interruptible ability will in fact be interrupted.