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Reader Comments (Page 1 of 1)
2-08-2011 @ 3:31PM
Royal said...
"That goes for you too, tanks."
Just remember tanks aren't generally hit capped at this stage and can miss.
Since taunt can't miss anymore, hit as taken a low priority to survival stats.
Although I loved the bug when bear skull bash didn't miss.
If the ability is important to interupt the hit capped dps would be best.
Reply
2-08-2011 @ 3:38PM
JT said...
As a tank, I make it my priority to reduce incoming damage whenever possible. This includes being responsible for my own interrupts. I've found I've only needed to reforge a bit of dodge away to get hit capped, and it's been immensely useful as it allows my DPS to focus on their more complex rotations in raids, and in heroics, well, sometimes the PuG gods give you dpsers that don't even know what an interrupt is.
Bottom line: I like to be able to know that I won't have to worry about whether or not that important interruptible ability will in fact be interrupted.
2-08-2011 @ 3:53PM
Kylenne said...
What JT said. Bottom line is, you're a fool if you're relying on other people to interrupt as a tank. Particularly as a DK tank, with the ungodly number of interrupts you have. We're not talking about bears, here. No matter how low your hit rating is, at least one of the damn things is bound to stick.
2-08-2011 @ 4:01PM
Cambro said...
I would love to see where this is documented that taunts can NOT miss anymore, because I've looked and I can't find it. What I have seen, however, is when I was very low on hit, I did have taunts that didn't work, and not because the mobs were immune. This was in normal and heroic Cataclysm dungeons, as a prot warrior.
2-08-2011 @ 4:33PM
Stormsinger said...
I'll just be happy to see Skull Bash properly in my combat log. I hate looking at Recount interrupts and not even seeing my name :-(
2-09-2011 @ 7:26AM
Bulbasaur said...
"As a tank, I make it my priority to reduce incoming damage whenever possible. This includes being responsible for my own interrupts."
The thing is, if you really want to reduce incoming damage whenever possible, you shouldn't being assigned to interrupt anything. Reforging dodge to hit it's a very silly thing.
If your dps guildies are too lazy to cap their hits and interrupt, leave that guild.
If you want to interrupt on pugs, don't neither. Grab a dps you can trust who will interrupt. Another option would be to have another hit-capped gear, but if you can't, and your truly goal is to mitigate damage as much as possible, don't interrupt: don't reforge anything to hit. Reforge anything to dodge (you should always pick mastery items and reforge hit, crit or haste)
2-09-2011 @ 7:38AM
Bulbasaur said...
Reply To Jt
Sorry, I said the reforging thing thinking you're a bear. As a dk it's not the same, if you're focused on mastery mitigation, going for the hit cap it's ok.
2-19-2011 @ 8:38AM
Royal said...
I think a lot are confused by my comment.
DPS should be aware that some tanks don't have the capability to reforge "a little dodge" in order to be hit capped. While interrupting should be everyone's responsibility, DPS have more freedom in reaching the hit cap.
I know as a bear starting out in heroics... it was impossible for me to reach the hit cap without sacrificing a large amount of my survival stats. I don't know about other tanks but read any theorycrafting guide by Ressi etc. Hit cap for bear tanks isn't worth it if we could hit like a truck reforging all our stats in order to not have interrupts miss "Forces of Earth" when DPS are more than capable of performing the duty as well.
The biggest reason for my comment is too many times, I have had DPS just assume I'll get all the interrupts.
While I would interrupt all that I could, I would have a chance to miss. My message to the DPS was don't just assume your tank can do it all. Especially at beginner levels we can't be hit capped.