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2-08-2011 @ 2:04PM
@AlexranMacs are a very small percentage of the hardware base. However, they are owned primarily by the wealthy given their cost. This is a group that tends to have money to burn on things like games. This means that, once Apple started putting in discrete graphics cards in 2008, Valve thought it was a good proposition to work on updating OpenGL (and work on convincing Apple to push the updates) in order to position itself as the primary AAA game provider for Mac owners. That said, OpenGL is still about two full generations behind DX11. Further, the Mac user base is still a relatively small percentage of the players of any given game. This means that new studios, like Trion, that can't afford to create clients for both would be fairly foolish to create an OSX client instead of a Windows client. Porting a game is a big investment. You need to rewrite huge portions of the graphics engine, and a fair chunk of the game engine itself. Doing it well is not simple or easy, and can't be done in spare time over a few months. Only the true giants like Blizzard have the money to do it. The more realistic option is to do what CCP did with EVE...create an OSX client after a few years if you have the revenue to do it (EVE launched in May 2003 and the first official OSX client was released in November 2007).
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