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2-09-2011 @ 2:30PM
I think when most people vote "Yes" for attunements they do so thinking it might somehow mitigate having horrible pug experiences. Some attunements did serve this end by guaranteeing that the player in question was either familiar with the instance or familiar with playing their toon. The former (instance familiarity) is a good candidate for BOA status, but the latter (toon familiarity) isn't so much.In addition to instance and toon familiarity, prior attunements worked toward insuring some level of appropriate gearing through drops or rep rewards you'd have acquired along the way to becoming attuned.The three-pronged aspect of prior attunements (instance familiarity, class familiarity and gear level) were met to greater and lesser degrees, with the heroic BC 5man attunements being the only one which attempted to guarantee all three.The current RDF system's weakness is (in part) the result of having only a gear score "attunement" which is easily gamed. Bringing back the Heroic MgT "attunement" (run the instance once on normal) wouldn't necessarily solve all the bad pug problems but it would certainly make more sense than "discover the door".
2-09-2011 @ 3:45PM
It would be pretty easy to fix the player/toon instance familiarity though.As an example, let's say the requirements to unlock heroic GB were thus:Run normal GB on an account five times.Run normal GB on a character one time.Both must be met in order to access Heroic GB. So for example, your first 85 would have to run normal GB five times and then he could do it on heroic. Your second 85 would only have to do it once, to re-familiarize himself with the dungeon and which mechanics apply to him in it. I know that tanking a dungeon I become a LOT more familiar with a dungeon faster than I do healing it.These are just numbers from nowhere, you can change them to whatever you like. But I think the idea of having to run the dungeon x times per account and x-y times per toon would solve that problem.
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