Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
2-09-2011 @ 3:24PM
Skrotus said...
I don't mind kicking so much when I can do it by myself, it's trying to coordinate an interrupt rotation with various other melee on fights that demand it that I find really stressful at times. Someone always kicks the wrong thing or kicks out of turn, and trying to quickly get someone else to step in and then fall back in to the rotation can get really messy.
Also I often find myself missing my FoK interrupts.
Reply
2-09-2011 @ 3:43PM
Hangk said...
The hardest part for me is not pouncing on the Interrupt key the instant I see that big ol' Quartz target castbar come up. "Owait, I'm NOT supposed to interrupt this one lolz!"
2-09-2011 @ 3:58PM
Hail said...
Unless I'm mistaken, FoK doesn't interrupt anymore.
2-09-2011 @ 4:05PM
Skrotus said...
Yeah I guess I worded that badly, I meant I miss FoK interrupts in the nostalgic sense of the word, would be pretty awesome for things like worship on cho'gall.
2-09-2011 @ 4:28PM
DeathPaladin said...
As a Frost DK, I am specced into Endless Winter because it makes me better than a Rogue at interrupting.
An off-GCD, short cooldown interrupt that costs zero resources. A Rogue that kicks may lose a Sinister Strike or an Eviscerate, but I can continue Frost Striking with impunity. I literally lose nothing by interrupting that boss spell.
2-09-2011 @ 5:17PM
Chronic said...
But Frost DKs are often not spell hit capped, right? So it's not very reliable.
2-09-2011 @ 6:28PM
Boobah said...
Nah, they added the +spell hit talent from Unholy to all DKs, so if you're melee capped you'll be good for spells, too.
Except for the Nerves of Cold Steel thing for DW frost, I suppose. That only adds hit to one-handed melee strikes, which doesn't include spells. And a 3% whiff chance is probably more than you want for your interrupts.