Spiritual Guidance: Top 7 shadow priest questions about patch 4.0.6

Shortly before patch 4.0.6 went live, I took a glance at the final version of the patch notes. There were hundreds of changes, spread out across each and every class. And yet, with all those changes, there were really only four of major consequence to the practicing shadow priest. Taken from yesterday's official patch notes:
- The mana cost of Power Word: Shield has been increased by approximately 31%, but its effect has been increased by 208%.
- Mind Blast now does 18% more damage than Mind Spike.
- Mind Sear can now be channeled on friendly targets in addition to enemy targets. In addition, Mind Sear's damage has been increased by roughly 15%.
- Shadow Orbs benefit from mastery has been increased by approximately 16%.
No, shadow priests, your eyes do not deceive you -- that is indeed four consecutive buffs without a single nerf. Together (especially the last three), they add up to a solid DPS increase. That's clearly good news for us, but it doesn't tell the whole story of 4.0.6 -- there are still some yet-to-be-resolved questions. Is haste still our best secondary stat, or should we gem for something else? Do the changes mean we should now be hit-capped? How do the changes in 4.0.6 affect rotations?
If you still have questions about patch 4.0.6, then today's column is for you -- it's all about answers.
How should I change my talent tree?
Each major new patch is a good time to reevaluate whether or not you've spent your talent points wisely, and 4.0.6 is no different. Buffs to Mind Blast make the Improved Mind Blast talent valuable enough to invest three points in. Improved Power Word: Shield has also been buffed, making it a very attractive choice if you don't need the mana cost reduction ability of Mental Agility.
Sounds simple, right? Not quite -- the challenge is figuring out exactly where to get those three points to put into Improved Mind Blast, especially if you're putting together a talent build centered around running heroics. For these people, this 8/0/33 talent tree is a good place to start. It still takes the valuable Silence talent, sacrificing a point in Masochism.
For raiding shadow priests, I created a 10/0/31 setup. Silence is far less useful an ability in a raiding environment, so I took that talent point and reinvested it in Masochism. I moved the two points in the even more useless Improved Psychic Scream over to the discipline tree, going a full 3/3 in Mental Agility (remember, PW:S now costs more mana to use). I put the final point in Improved Power Word: Shield.
As for your glyphs, there's really no reason to change them with the coming of 4.0.6. It's worth noting, though, that Glyph of Mind Flay no longer requires the target to be afflicted with Shadow Word: Pain.
How does this change my stat weighting?
NOTE (added Feb. 9, 9:20 PM): These weighting numbers are based on a 4.0.6 PTR build of SimCraft. The program has recently undergone a 4.0.6 live update, and is reporting drastically different numbers. There are reports at Elitist Jerks that SimCraft's current 4.0.6 live build may be faulty. Until this information is verified or corrected, please use caution when changing or modifing your shadow priest's gear.
NOTE (added Feb. 11, 2:00 PM): SimCraft's Althor has posted over at Elitist Jerks about the program's modeling issue. Now that corrected numbers are available, this section has been modified to reflect them.
When mastery was first introduced, it was broken -- hands down, a shadow priest's worst stat. Blizzard's game developers acknowledged problems with mastery at BlizzCon (back in October 2010) and have been promising us a fix ever since. A number of patches have come and gone since then, and yet still, mastery remained at the very bottom of the shadow priest barrel.
This Tuesday's patch 4.0.6 marks the end of mastery's uselessness. The stat -- heck, the whole mastery mechanic itself -- has undergone buffs galore. Each point of mastery is now worth 1.5%, up from 1.3%. And if that's not enough, that mastery component is now added to a base 10%. You'll see the buff in Empowered Shadows -- that is, you'll see your DoTs hit even harder once you consume a shadow orb.
There's been a lot of controversy over the value of stats lately, but according to the most recent build of SimCraft -- that is, the Feb. 11 patch 4.0.6 live build -- not an awful lot has changed since patch 4.0.3.
The specific stat weighting for your shadow priests continues to depend on your specific gear set and playstyle, so the numbers to follow are simply estimates. Assuming a raid-geared, best-in-slot ilevel 372 level 85 spriest in tier 11:
Again, let me repeat -- that's for a raid-participating, best-in-slot shadow priest in tier 11. Intellect is still king, with spellpower coming in a close second. Haste is still the best secondary stat (by a decent margin), while mastery is approximately equal to crit. Spirit (hit) winds up being our worst stat. That fact begs the question ...Intellect 1.00
Spellpower 0.78
Haste 0.58
Crit 0.45
Mastery 0.44
Spirit/Hit 0.39
Should I cap my hit now?
In my column The calculus of shadow priest hit in Cataclysm, I discussed the controversial idea that hit may not be a shadow priest's best stat and that shadow priests may be better off not being hit-capped. The reasoning was that hit was valued significantly lower than haste. With patch 4.0.6, that's appears to still be the case.
That doesn't mean there isn't value to capping, though. Missing costs your group buffs, can throw you off your rotation, and could ultimately lower your performance regardless of what SimCraft says. For reference:
- PvP shadow priests still cap at 4% -- 410 points.
- Shadow priests running heroics should cap at 6% -- 615 points.
- Raiding shadow priests cap out at 17% hit -- 1,742 points.

How do I reforge for 4.0.6?
If you're a raider in need (or want) of extra hit, start by converting any mastery or critical strike rating on your gear to spirit, then convert haste to spirit as a last resort. If your gear already has spirit on it, you can always double down by converting your crit, mastery, or even haste to hit. If you still need hit after all of that, I recommend looking at Enchant Bracer - Exceptional Spirit or investing in the Stump of Time trinket (found at your Tol Barad quartermaster).
If you're only running heroics (or regular 5-man instances), you'll probably find yourself over the 615 hit cap by default. Each point over that lower cap is wasted and could be better used to increase your DPS. Start by converting any hit to haste (or mastery/crit), then convert spirit to haste (or mastery/crit) right on down to 615.
Remember, any reforging you do now can be quickly undone should you decide to start (or stop) raiding.
Can Fox still defeat Dawn in a one-on-one fight in 4.0.6?
Is Dawn less than 8 seconds away from the edge in Eye of the Storm? If so, then yes.
How do I gem in 4.0.6?
First things first: Patch 4.0.6 brings with it a new meta gem cut, the Burning Shadowspirit Diamond. It offers 54 intellect and 3% increased damage from our critical hits. Unlike the (4.0.3 version of the) Chaotic Shadowspirit Diamond, it activates upon your having at least three red gems socketed. We complained about the blue gem requirement; they fixed it. You may want to wait a few days to pick it up, though -- the post-4.0.6 prices on it are likely to be exorbitant.
NOTE (added Feb. 9, 9:20 PM): Because it's been brought up in the comments, I think it necessary to clarify: the Chaotic Shadowspirit Diamond has undergone changes in patch 4.0.6 -- it is now a +54 crit and 3% increased damage gem that requires red, not blue, gems. If you can't afford the current sky-high prices of the Burning meta cut, the Chaotic meta cut is a good temporary substitute.
Your top gemming priority then will be keeping at least three Brilliant Inferno Rubies (or, for jewelcrafters, three Brilliant Chimera's Eyes) socketed to keep your meta bonus active. From there, I advise to use this rule of thumb:
- For all red and prismatic sockets, use a 40 intellect Brilliant Inferno Ruby.
- For yellow sockets, use the 20 intellect and 20 haste Reckless Ember Topaz if, and only if, the gemming bonus is 10 intellect or better (~15 haste or ~20 mastery/crit/spirit/hit). Otherwise, use a Brilliant Inferno Ruby.
- For blue sockets, use the 20 intellect and 20 spirit Purified Demonseye if, and only if, the gemming bonus is better than 12 intellect (~21 haste, ~27 mastery/crit, or ~31 spirit/hit). Otherwise, use a Brilliant Inferno Ruby.
For the most part, it doesn't. The only real change is with Mind Blast; its damage is now juicy enough that you'll probably want to cast it immediately when it comes off cooldown (rather than waiting for 3 shadow orbs, as you used to). Otherwise, for lengthy fights, keep your DoTs rolling at all times (if you can help it), and use Mind Flay for filler. Rinse. Repeat. Collect loot.
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 3)
Dawn Moore Feb 8th 2011 8:41PM
I was in TB the other day doing my dailies... Saw a dead fox. Perhaps it was an omen.
Scott Feb 9th 2011 4:16PM
Oh, SNAP!
Shade Feb 9th 2011 4:16PM
Can someone please just fraps a duel* between the two of you to settle this once and for all?
*I feel like neither one of you would settle for victory so this would rapidly become best 2/3, 3/5, 9000 out of 17999.....
Fox Van Allen Feb 9th 2011 4:51PM
What can I say, the adorable Fox pet is in high demand. Who wouldn't want a miniature version of me trailing them around wherever they go?
AGx07162 Feb 10th 2011 3:25PM
I only just got went from 78-80 last night on my SPriest but I did notice a significant increase in my DPS, in fact, in every instance I did for those two levels I was either the top DPS or a very very close second, and thats using BoA and only a few Cata Greens (less than my other group players). The changes to Mind Sear are a God send. While its still useless in PvP, targeting my Tank while he runs into a group of trash my Sear can kill off in its channel time is great. Not only that, it makes my rotation a lot more forgiving. It's still a costly spell but the DPS I get out of it (so far) seems to outweigh what I used to struggle to get casting multiple SW:P's and spamming Mind Flay.
I dont have Mind Blast yet and I havent reforged my gear yet but so far so good. I never though SPriest was in a bad place, especially in PvP which I feel like a smart SPriest can dominate (and usually do in my experience) but I will never complain about a buff.
That said, I do have an 85 Pally and pre-patch (and under 80) I would have avoided a SPriest. Why? Because I murder Pally's on mine. However, in the 85's range I've had no problem what so ever killing Priests. Maybe they were just bad but I'm hoping this patch will keep me from learning the truth, that SPriest was underpowered at 85.
Brodi Feb 9th 2011 4:10PM
I hate having to drop two points in Improved Psychic Scream for Silence. I love the spell, but with the changes to Mind Blast making Improved Mind Blast a much better investment, I find myself with the will to dump anything else to get it.
So Mr. Van Allen - as a fellow New Englander, how are you coping with the snow? I'm ready to consider something drastic (like moving to Florida), as I'm literally bursting into tears every time the dreaded word is mentioned on a weather report.
crschmidt Feb 9th 2011 5:08PM
The Somerville/Cambridge area is especially terrible, because every street is already narrow enough without snow that it's problematic to get down it -- mix in people who 1. suck at shovelling and 2. suck at parking, and driving around town takes 2x as long as it used to :(
I got stuck behind a school bus today which actually got stuck, trying to pull over to the side of the road enough to let another school bus pass. It was sort of hilarious, but it turned what is a 10 minute drive on a good day into a 40 minute nightmare.
I saw 7 smashed side mirrors on my drive this morning.
(On the plus side, it was in the 40s over the weekend, so some if it did actually melt.)
Qot Feb 9th 2011 5:15PM
I'm hoping, at some point, Blizzard swaps Psychic Horror and Silence in the talent trees.
Almoderate Feb 9th 2011 7:43PM
Unfortunately, our shadow priests have to keep Silence and two points in Inner Sanctum for certain raid fights (considering that we must work with the melee interrupts and healers we are given). Here is the spec that we use:
http://www.wowhead.com/talent#bcrRZZGMGdMkRd0fo:RMkVRbVz0
Necromann Feb 9th 2011 4:13PM
I use psychic horror in my spec. How good is this talent? I use my shadow specc for soloing and 5 mans. When I start raiding I'll probably spec out of it. PH has saved my butt when mc drops and the tank is in the process of taking that mob or while I'm recasting mc.
xrubystarx Feb 9th 2011 4:56PM
It works on a lot of raid trash mobs that whirlwind.
Necromann Feb 9th 2011 5:23PM
Yup, I use it on those mobs in GB, helps alot in melée heavy groups.
Xaklo Feb 9th 2011 4:22PM
The link that you have for Chaotic Shadowspirit Diamond shows the Burning Shadowspirit Diamond's requirements and not the Chaotic's updated 2 blue gems requirement (same as chaotic skyflares in Wrath).
This is probably a mistake on wowhead's part but it's misleading when you state that the 2 have different requirements and the link shows otherwise.
Xaklo Feb 9th 2011 4:52PM
Nvm then... just reread the patch notes and the tooltip is correct. Why add in a new gem that does the exact same thing for the same requirement then? Burning and Chaotic are nearly identical in every way, only the price is the difference :\
rip Feb 9th 2011 5:33PM
Because they aren't the same
http://www.wowhead.com/item=52291 +54 crit, 3% crit damage
http://www.wowhead.com/item=68780 +54 int, 3% Crit damage
Int > crit for Spriests
thebitterfig Feb 9th 2011 6:34PM
Well, I think the basic point remains with all the new metagems - there is something annoyingly redundant about them. They all have the same requirements, the same secondary, 3% crit damage bonus, but the stat part differs. However, for every single class in the game, Int/Agi/Strength blows crit out of the water. Granted, one is bought with quest reward tokens and the other is world drop, but that won't have much of an effect as time passes.
Were I the game designer, I'd have given the primary-stat versions a more strict metagem requirement. Maybe two blue and two yellow gems. It'd still work out to be a bonus over a three-red crit meta for most gearsets, but it'd at least be significantly more interesting when it comes to gemming.
Xaklo Feb 9th 2011 7:48PM
:[ failx2 Thanks for correcting me Rip. I failed to read Chaotic's 54 crit. But it was not all my fault! Fox still has written up there that they share the same stats -_-
georgepaska Feb 11th 2011 3:55AM
We never had to wait for 3 orbs to MB where did you get that?
And the stat weights are simply off.
Gemming for mastery is big no.
Wellsee Feb 9th 2011 4:46PM
I haven't been playing my shadow priest much but am about to get back on him, so I have a noobish question: When Empowered Shadows is on, does it increase the damage of the DoTs already up, or do they need to be reapplied? How does it work with SW:P and the mind flay refreshes?
Fox Van Allen Feb 9th 2011 5:04PM
It needs to be reapplied, but this should only be an issue at the start of a fight.
SW:P doesn't need refreshing, that happens automatically. VT and DP do need refreshing to take advantage of ES.