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2-10-2011 @ 2:08PM
As someone with Alchemy on my main character, i welcome this change, in addition to the reduction of needed herbs for flasks. Before the patch it felt like it just took far too long to farm up the mats for flasks, especially for casters(which i would say ofc as a caster).Yay for more changes that reduce the grindey aspects of the game!
2-10-2011 @ 5:44PM
Mats wise, they actually cost more: They still require twenty-four herbs [eight each of three, as opposed to six each of two and twelve of another], but now they require two more volatile lifes than before.Price wise it may be a little lower, but I can't see it dropping much unless you have a market absolutely flooded with volatile lifes.Volatile lifes aren't dropping any more per herb, simply that whiptail is more common. But as you don't need as much whiptail to produce the same amount of flasks [one third is a huge decrease], there likely won't be much of a change in the amount of volatile lifes on the market. Especially when the DMC market is so lucrative for scribes and each card uses thirty of them.When you add the Living Elements transmutes into the equation as well to soak up more volatile lifes, I could easily see the prices for flasks going up a touch to compensate for the changing prices of everything else.
2-10-2011 @ 6:35PM
It used to be 12 of 2 herbs and 6 volatiles, so it has gone down in absolute number of mats. I also found i'd naturally gather more than enough volatiles in my farming, and not have to worry about them at all, it was the herbs i had to think about. Also, I stockpiled quite a few in the weeks leading to the patch, as i did assume a rise in price. Time will tell for the volatiles, the week after a patch is always crazy for prices.
2-11-2011 @ 8:38AM
Yes, my bad. I'm mixing up the requirements for different things. I still get the impression that the price of most herbs and crafted items won't drop though.
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