Predicting Battle.net's social future

- Blizzard has created an account-based loyalty program that has encapsulated each and every one of its games;
- Blizzard is chock-full of smart individuals who understand community, as illustrated by the new community website; and
- Blizzard has made your account mean something into perpetuity.
What do we have now?
We have no idea what's coming next, but what we do know is that one day, Battle.net will grow even bigger and start becoming an even greater presence in the games we play from Blizzard. Battle.net as it exists today focuses on the community aspects of an ever-increasing player-base of Blizzard fans. Battle.net is your home for all things Blizzard, including purchasing games, downloadable content, and subscriptions.
Battle.net is also Real ID, one of the biggest innovations to come to Blizzard's retail products in years. By linking WoW and StarCraft 2 with a dedicated chat interface common across both worlds, Blizzard is effectively letting you live in Blizzard-world without needing to break out of your game to talk to your friends in other games. Think about that for a minute -- Blizzard's universe is gravitating towards its own social portal, and no matter what game you play from Blizzard, you're connected.
Real ID still has its problems, sure, but for the most part these have been ironed out following the community's requests and responses. I'd still love an "invisible" or "offline" option, but that will have to wait. Nonetheless, Real ID is a powerful tool that many people are using to keep in communication across Blizzard's network.
Finally, Battle.net is a nexus for purchasing Blizzard games and expansion packs, downloadable content, and merchandise. Downloadable content is no new thing, but Blizzard has done something very smart in its DLC strategy. DLC purchases, like the WoW pets and mounts from the Pet Store, are account-bound items that populate themselves across each and every character you've created. For World of Warcraft, this is a stark departure from the WoW TCG precedent of one item for one character, in which your items are bound by character, not account.

Battle.net is going to grow in many different directions, and it makes me think about how this will change the face of MMOs forever. The criteria of what constitutes a virtual world changes every day. Facebook and Twitter are now two very unorthodox virtual worlds, running alongside the more traditional notion of a WoW or Second Life. The game is changing, and so is Battle.net.
I'd like to see Battle.net become its own social layer, in the very same ways Steam and the Steam client feature a social layer in its infancy. Battle.net has already paved the way for cross-game communication, and the Blizzard store has already set up the account-based game keys and downloading functionality. Instead of Battle.net being a portal that is accessed through a web browser, what if Battle.net was a layer you put on top of Blizzard games?
Steam minus the broad marketplace aspect is a good place to start. Layered over your games is a chat and social interface that you can access to engage in multiple social activities. Iterating on Steam's interface successes could be a powerful and incredibly potent step for Battle.net to take.
In addition, Battle.net and account security is increased by a second layer of gating. Instead of logging into your games, you would log into the Battle.net layer that could then launch games. A second security point could be added for another step along the way to input another authenticator code or some other form of account security. Having a Battle.net client installed on your system, however, allows for a more robust portal than the launcher window that WoW currently sports.
Let's not stop at a new layer. Imagine incorporating your achievements from various games into Battle.net achievements that grant you cross-game rewards. Finishing StarCraft 2 to completion could unlock a companion hydralisk pet on World of Warcraft. Achieving level 85 in World of Warcraft gives you a cool new costume for your Diablo 3 monk. Cross-promotion within Blizzard's own games could be monumental.
The Battle.net account is slowly becoming the Blizzard version of a loyalty program. The more you add to your account, the greater the benefits become across the Blizzard family of games. Let's hope Blizzard takes this a step further when it comes to purchasing DLC. Could you imagine if buying clothing packs for all your Blizzard games gave you a few tabards in WoW, some new outfits for your Diablo characters, and some new decals for StarCraft units, somewhat like Bioware's Mass Effect customization packs? Your DLC purchases could effect every game on your account.
Your Battle.net account is slowly becoming the commodity that represents you as a Blizzard gamer. Slowly but surely, your Battle.net identity is going to morph more and more into a social profile. World of Warcraft's armory website was the prototype. The new WoW community site takes things one step further. Over time, Battle.net could look like a Blizzard Facebook, as you friend people on the site, communicate in and out of game via a unified mailbox, and share screenshots and information with the click of a button -- all from a layered Battle.net interface over each and every Blizzard game you own.
The possibilities are endless. Take everything that is good about Facebook and Steam -- primarily the sharing aspects and unified game portal features -- and add Blizzard polish. What you have is a revamped Battle.net 3.0 that exists as a social networking layer, connecting you and your friends through your love of Blizzard games and a shared environment. Battle.net could be and most likely will be the next generation of gaming social experience. Battle.net's future is bright because there are some seriously gifted people with all of this already on a whiteboard somewhere in Irvine. And that makes me excited.
Filed under: Analysis / Opinion, Blizzard






Reader Comments (Page 1 of 6)
Aaron Feb 10th 2011 8:06PM
I can't wait for my blizzard profile. That's why im actively getting achievements in SC2 as well as WoW ;)
Frase32 Feb 10th 2011 8:22PM
Awesome! Then you will be able to compare meaningless accomplishments in two games! THE JOY!
I despise patronizing concepts such as achievements. It reminds me of work related pat on the back certificates.
I work in customer service, and I see it here at work on a daily basis as well. People get what's known as "kudos" calls where a customer will ask to speak to super to explain how helpful or friendly a rep is. Well when this happens you get a cheesy little printed up certificate that douchebag reps hang everywhere around there desk. Achievements remind me of this. I find it patronizing. To a lesser extent in a game. but slightly patronizing none the less.
Ben Feb 10th 2011 8:38PM
@Frase32
Sounds like someone isn't getting any "kudos" and is projecting this anger onto achievements.
Frase32 Feb 10th 2011 8:57PM
No, I don't take calls anymore. I am a team lead which in this business is just a fancy way of saying I babysit 10-15 people who are considered my reps. But, when I did take calls, I encountered kudos call requests on a regular basis and I refused every single time to allow the customer to speak to my supervisor.
Not in a rude way at all, or else I wouldn't be doing what i am now. I would basically explain to the customer that I did appreciate that they wanted to recognize me, but the longer that they held the line the longer customers behind them would have to wait to be helped. It's sort of a bull**** answer because when transfered to your team lead they don't take up a spot in the queue.
My reasoning was, and this was re-affirmed when I became a team lead and actually listen to my reps calls and score them on how well they did, most of the time a customer asks to speak to a team lead about how well a rep did, they actually failed the call according to internal quality standards. Most of the time would be because they were giving customers things that were not warranted, whether that be credits towards their account or removal of valid fees.
I just realized how much I am ranting right now. Sorry. =P
Mr. Tastix Feb 10th 2011 9:10PM
Like these "kudos" you speak of, you don't have to look at them. As they say: Ignorance is bliss.
So be blissfully ignorant.
Hangk Feb 10th 2011 10:15PM
Dude, there is a place to vent your career-related bitterness, and this isn't it.
Noyou Feb 10th 2011 10:25PM
@Frase32
Look in the mirror again. I think you got the douchebag wrong. You come on here to whine about someone elses enjoyment of the game and then abuse the arena to say what a lousy supervisor you are. Kudos to you. How about this when you are a supervisor you put your team ahead of you and you fight for what your subordinates deserve. Sounds like you a bitter little mouse who needs to learn a lot about life and people. GL to you.
Frase32 Feb 11th 2011 12:16AM
My apologies for the ranting, most of it was a tangent that wasn't even applicable to the subject of the article. Bad night perhaps.
Cyno01 Feb 10th 2011 8:16PM
Dear blizzard, please allow me access to my RealID chat and guild chat out of game, preferably as an SDK that will allow integration with trillian.
You too Valve.
Ben Feb 10th 2011 8:41PM
They were planning to add guild chat to the mobile armory iPhone app as a paid service I know, but I haven't heard much about that as of late. It seems like if that were implemented, RealID chat wouldn't be too far of a stretch.
Hail Feb 10th 2011 9:20PM
I personally wouldn't want a game interfering with my life, and having the ability to be contacted when I'm not online seems almost like a threat. I realize these would all be optional, but I suppose its just something in my general philosophy that I don't want to feel obligated to be online at any time.
Darkdust Feb 10th 2011 9:40PM
@Hail: If it's "optional", then by definition you're not "obligated".
Hangk Feb 10th 2011 10:18PM
Trillian? *shudders* Try Pidgin. You'll be glad you did.
Hail, how would it be any different from being texted, or messaged on IM, when you're busy and/or don't want to talk to the person? Just like now, you'll ignore them if it's not convenient to talk right now, and they'll totally understand because they do the same thing.
Drakkenfyre Feb 10th 2011 10:32PM
They used to let chat clients connect to Battle.net. Game channels were filled with them.
Most turned out to be bots in the end. You would go into a channel, and it was a non-stop flood of spam.
They killed third-party chat access after that.
If they put in an chat system, it will be under their terms, and heavily guarded.
Noyou Feb 11th 2011 12:09AM
Maybe it's just me and I'm glad I don't have any immature guildies but I don't need to know that they are at starbucks, going to the toilet or just scored with [insert name here]. It would be nice to hear from a guildy who was having problems getting online but as far as idle chatter thanks but no thanks.
Jorges Feb 11th 2011 8:13AM
Maybe outside game access like using Bnet with MSN would be too much (it's just an example btw). But at least a little chat like Facebook's could be nice when I'm browsing the forums of WoW or SC2. Of course, if you don't like it, just disable it.
Xantenise Feb 11th 2011 10:59AM
God, yes. We need an out of game IM. You have no idea how much time I've wasted on WoW just using it as a 3D IM program while I was doing something else in another window.
Pyromelter Feb 10th 2011 8:27PM
Is battle.net integrated into facebook? If not, then that's where b.net 3.0 is headed. Facebook has 600 million users and growing, and it's a freakin beast - it's an 8,000,000 pound king kong in a china shop, and it's got no signs of slowing down. And what company wouldn't want to tap into the largest social network in the history of the planet?
I foresee people in the future using their current WoW avatars as an icon as their lead photo on facebook/twitter/everything. If this doesn't happen, then blizzard is letting go of the biggest social networking marketing ever, and I don't think they will let that slip away. Everything on the internet is becoming more and more integrated, so that's where I see this all heading.
(I'm just praying I don't get spammed with achievements with this integration - I don't need to know that your level 43 alt just achieved master in first aid.)
Revynn Feb 10th 2011 8:53PM
I won't argue the financial benefit for them of such an integration, but execution is going to be key in this whole thing. As you said, I don't care if my Real ID friend's (of which I have only 1 and he was an RL friend before WoW launched) lvl 27 alt on another server reached Skill lvl 150 Fishing. Likewise, if I'm working on hard modes and I'm getting spammed with people's status changes or if Blizz is bugging me to sign up for Facebook and integrate my profile everytime I log in, then that might just be grounds for unsubbing. Not out of principle or some /ragequit, it'd just be bloody annoying.
Allow me to completely opt out of all this social networking nonsense -without- repeatedly bugging me about opting in or locking me out of otherwise unrelated content and they can do whatever the heck the want.
Kragragh Feb 10th 2011 10:39PM
Ummmm...no. Facebook's average age of user is starting to skew older, and that means the younger generation is going to start to lose interest. I'm surprised at how many of my friends are already either sick of it or just quitting. And the next Facebook will be the biggest social network on the planet, as will the next one, etc.
Don't get me wrong, I'm not saying it's dead, but it won't be around forever. Facebook will become MySpace much quicker than you think...and it'll happen before most people even realize.