Patch 4.0.6a patch notes

There has also been a series of hotfixes that have repaired a number of things server-side.
The full patch notes are after the break.
Patch 4.0.6a Patch Notes
- General
- Players are no longer encountering errors when having their items bid on in the Auction House. The Auctions tab also updates appropriately reflecting the bid.
- Classes
- Area-of-effect abilities such as Consecration, Efflorescence, Healing Rain, Holy Word: Sanctuary, Ring of Frost, and Smoke Bomb now function correctly when cast on any trapdoors (ala Cho'gall) or transports even while the caster is not standing on one of those same objects.
- Death Knights
- Death and Decay no longer damages the death knight's currently selected friendly target when it does damage to nearby target dummies.
- Druids
- Starfall no longer exceeds 20 stars within its duration.
- Frost Nova, Tranquility, War Stomp, and Starfire are all properly scaled when used by or on a druid in Tree of Life form. The previous temporary hotfix which removed the ability to use War Stomp while in Tree of Life form has been reverted.
- Hunters
- Auto Shot was not firing while the hunter was moving under certain conditions. Auto Shot should now always function correctly while the hunter is moving.
- Having a melee weapon equipped no longer causes the tooltips for Cobra Shot and Steady Shot to incorrectly display extra benefit from haste.
- The cooldown for Master's Call has been increased to 45 seconds, up from 35. In addition, it can now be dispelled.
- The Warp Stalker ability Time Warp can no longer be used on paladins with the Divine Shield buff active.
- Mages
- The Quad Core buff provided by the Sanctified Bloodmage 4-piece set bonus is now properly removed as soon as a spell is cast if the mage does not have 4 pieces of the set equipped.
- Paladins
- Glyph of Dazing Shield correctly causes Avenger's Shield to daze the target, and only allows Avenger's Shield to trigger the dazed effect.
- The area-of-effect attack of Hammer of the Righteous no longer has a chance to miss secondary targets when the primary attack hits the paladin's target. If the primary attack of Hammer of the Righteous fails to hit the target due to miss/dodge/parry/block, no enemies will be affected by the area-of-effect attack. Rogues who are under Cloak of Shadows, however, are able to resist this damage.
- The Warp Stalker (hunter pet) ability Time Warp can no longer be used on paladins with the Divine Shield buff active.
- Priests
- Inner Focus can no longer be cast before the effect of its preceding spell completes (Inner Focus will only be applied to spells that are cast after it).
- Sin and Punishment now works properly when two players of the same faction are fighting each other (including in Arenas). A string error may appear when the opponent is feared even though the talent functions correctly.
- Warlocks
- All raid bosses are now properly immune to Suffering (Voidwalker taunt ability).
- Dungeons & Raids
- Blackwing Descent
- Drakeadon Mongrels can now be taunted.
- The debuff from Pyreclaw's Flame Buffet now only lasts 8 seconds.
- The Golem Sentry's Flash Bomb damage has been reduced in the 25-player version.
- The health of Drakeadon Mongrels and Drakonid Slayers has been reduced in 10- and 25-player versions.
- Nefarian's Blazing Inferno damage and knockdown radius has been reduced to match the spell effect graphic.
- Blackwing Descent
- Items
- Some Vicious Gladiator's weapons (item level 359) incorrectly had their costs increased. This has been corrected. Two-hand and ranged weapons now cost 3400 Conquest Points, while one-hand and caster weapons now cost 2450 Conquest Points.
- All Vicious Gladiator's weapons (item level 372) have been temporarily removed from the Glorious Conquest Quartermasters until the time is right to officially introduce them into Azerothian society.
- PvP
- Many items incorrectly rendered unusable in rated Battlegrounds and Arenas have been made usable again.
- Battlegrounds
- Battle for Gilneas
- The banners at each capture point now take 8 seconds to capture, up from 5. Note that when the banners are neutral and have not yet been captured by either faction at the start of a battle, they will display the wrong location names (Mine says Farm, Waterworks says Blacksmith, and Lighthouse says Stables).
- Battle for Gilneas
- Races
- Gift of the Naaru now has a maximum limit to the amount healed when used on friendly NPCs with large amounts of health.
Filed under: News items






Reader Comments (Page 1 of 4)
PJ Feb 11th 2011 10:51AM
Fix the damn bugs you added to the talent point frames!
Natsumi Feb 11th 2011 10:54AM
I'd rather they fixed the inspect bug that causes me to see people other than who I'm inspectings talents. :p Seriously irritating to have our Priest's Talents show up when I'm trying to help a DK with his DPS off spec.
kingoomieiii Feb 11th 2011 11:10AM
That's... the exact error I had. Our priest's talents were displaying for a DK I was inspecting.
(cutaia) Feb 11th 2011 11:38AM
If DKs are so OP then how come their talents keep getting owned by priests? :P
Vladeon Feb 11th 2011 1:42PM
That's not a bug with blizzard UI, its a bug with playerscore. The inspect option works perfect if you disable gearscore/playerscore. The add-on creators say it's caused by blizzard's UI, but I highly doubt blizzard will go out of its way to fix something that isn't broken.
Butts Feb 11th 2011 2:10PM
I was having this issue and it drove me nuts. I uninstalled gearscore/playerscore, and I still have the issue. I am open to ideas.
Twill Feb 11th 2011 2:23PM
Yea its not gearscore/playerscore. I have that issue as well.
usually if I type
/console reloadui
or if I type
/reload ui
any addon issues get resolved though.
Either way, I wish I knew what was causing this o.0
Butts Feb 11th 2011 2:33PM
After some poking around, I found this.
http://wow.curse.com/downloads/wow-addons/details/inspectfix.aspx
Worth a try.
Drakkenfyre Feb 11th 2011 10:51AM
"Gift of the Naaru now has a maximum limit to the amount healed when used on friendly NPCs with large amounts of health."
Yup, because it was healing for over 1 million+ on certain NPC's. There is a video of a Death Knight solo'ing Valithria.
Natsumi Feb 11th 2011 10:55AM
That's just because DKs are OP XD
Natsumi Feb 11th 2011 10:51AM
"o Gift of the Naaru now has a maximum limit to the amount healed when used on friendly NPCs with large amounts of health."
Hmm, I wonder if a couple space-goats went and broke the Val fight lol
Kraklin Feb 11th 2011 10:58AM
Surprised they didn't fix the Whiptail spawning rate, herb prices are going to continue to drop until they fix this.
Demigod Feb 11th 2011 11:18AM
All herb respawn rates were increased, I thought?
kingoomieiii Feb 11th 2011 11:13AM
If they drop to a point where it isn't worth your time farming and selling, they'll become less available, and the prices will go back up. You'll be back the bleeding people in no time.
In the meantime, alchemists and instrictionadorinaterists are quite happy.
egburr Feb 11th 2011 11:17AM
"herb prices are going to continue to drop until they fix this."
Awwwww. So sorry you lost your cash cow. I'm an herbalist/alchemist, and I love the new spawn rate. I can finally collect enough herbs to make more than just 2 flasks and hour. Before this, it's actually been more efficient to do other things to earn money and just buy the flasks off the AH. I've never had so much trouble finding herbs in any other expansion; this just evens it back out.
kraklin Feb 11th 2011 11:23AM
for those who aren't familiar with the whiptail farming spot we're talking about:
http://www.wowconfidential.com/professions/herbalism/whiptail-farming-spawn-rate-increase-patch-4-0-6/
"more efficient to do other things to earn money and just buy the flasks off the AH"
enough people will farm it that the gold/hr you'll get from farming whiptail will be back to peanuts and you'll do those other things again.. gathering will almost always be behind crafting professions for time worth spent making gold.
egburr Feb 11th 2011 11:36AM
@kraklin
You missed my point. I'm trying to make flasks, not gold. It sucked that my time was better spent farming gold and buying the flasks than it was to hunt the herbs to make them for myself.
Now if only the twilight jasmine would pick up this speed-growth mutation, I'd really be happy.
Maccabeus Feb 11th 2011 1:11PM
@egburr
I flew around twilight highlands yesterday for about 3 hours or so and got 9 stacks of Jasmine and 4 of Cinderbloom. I'm fine with those proc rates, especially because Draconic Mind sells for an arm and a leg on my server.
Ronin Feb 11th 2011 3:03PM
Guess what, guys? If the supply is out of whack in either direction, it's not going to be a good thing-- except for those people who think the game should give them abundant supplies practically for free.
Herbalists have just as much right to their profession be profitable, as Alchemists do. People selling mats at a reasonable profit doesn't make them greedy so-and-so's who are unfairly gouging their customers. And you don't need to be swimming in mats and have prices driven down to below vendor prices for it to be "fair". Those are both pretty extreme notions of how the Herbalism profession is supposed to work.
Sorry, I just don't like the automatic response of some people that imply that Gathering professions shouldn't be profitable, but Crafting professions should be at Gatherers' expense.
Kole Feb 11th 2011 5:55PM
I did the math before the patch went up and changed the requirements for Flask of the Draconic Mind. It would have cost me almost 1500g to make them myself or 1100g to buy 5 off the AH obviously other servers may vary.)
I haven't had to do the math since the patch because I can finally farm for an hour and have plenty of mats to create my own. I am very happy with this change.