Raid Rx: No healing assignments?!

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand pooh-bah of World of Matticus and a founder of No Stock UI, a WoW blog for all things UI-, macro- and addon-related. If you're looking for more healing advice, check out the Plus Heal community and the new healing, raiding, and guild management podcast, Matticast.
"I don't believe in healing assignments."
Oof! Whenever I see those words, I wince as if though I've been punched in the gut. I still have difficulty believing how any group of healers can get to a telepathic level of healing without spending copious amounts of time playing with each other. Stuff like that takes time. How can anyone "know" who the other players are healing? I can't make an accurate assumption based on their class. I might be able to make an educated guess that the discipline priest is on the tank and the resto shaman is on the raid. But unless healer roles are spelled out by one of the leaders or by the healers themselves, it's adding an unnecessary burden.
I like joining pickup raids on my shaman. I get to observe and see what mistakes are being made or what strategies are used. Healing is one aspect I pay close attention to in order to glean any possible insight.
The healers with no direction
I joined up with a partial guild group the other night on my shaman. I wanted to get some practice and both increase my own DPS and work on my Wind Shear interrupts. Luckily (or unluckily) for me, the group I joined was working on the Ascendant Council, found within Bastion of Twilight. For healers, this is a technically dynamic encounter. In order to get over the top, healers need to let each other know when they're not able to cover tanks or dispels or other mechanics.
The short end of the stick was, we wiped over eight times in the course of the evening. Raid frames looked chaotic. People were dying early in the encounters. Some of the debuffs weren't being removed from players fast enough. I gently whispered one of the healers and asked if he knew who was healing who. The reply I got stunned me: "Oh, we don't use those because we're good enough to know what each other healer is doing."
Really? It sure didn't look like that to me. Players were dropping all over. I'd frequently see pre-heals on players stretching up to 80k incoming in some instances. Some of the death logs showed no healing received unless it was AoE in the last 10 seconds before those players died.
Lending accountability
I'm sure they would have gotten it eventually. But the rest of you should be using assignments to isolate what each healer is responsible for. Assignments also function as a form of accountability. If the same player or group of players keeps repeatedly dying, you know who is largely responsible (and in order to fix something, you have to know what's wrong first). Ultimately, it falls on your shoulders to decide if you want to remove poor performers for incompetence or to leave them alone in whatever capacity they wish.
It was a progression fight, for cryin' out loud!
Why would any guild not want to eliminate unknown variables from its strategy? This has nothing to do with healer intelligence. Trust them to do the job they need to do until it becomes clear they can't. Find out why, then either fix it by adding another healer to help, swapping roles or replacing underperformers.
At the same time, healers either need to take the initiative and sort out healing themselves, or the boss man needs to come in and tell them exactly who keep alive. (How they do it should be up to the healers.)
By not using assigned healing, that guild gimped its attempts big time. No healer called out who was going to cover for the healer who was healing the tank in phase 2. No one said they were going to explicitly cover the melee players. No one said they were going to take care of the main tanks or the ranged players.
That is why each attempt ultimately proved to be a futile exercise. Some healers seemed too stubborn or refused to cooperate, or they played dumb. I have no idea. All I know is that had each healer been told exactly what type of players to cover, we could have easily progressed well into the final phase.
A new way of saying it?
Maybe we shouldn't use the term "assignments." It does sound strict and formal. What might make it increasingly acceptable is the use of healing guidelines.
Let's say I'm a discipline priest. I have really awesome shields! They'll stop almost anything! My director of healing recognizes this and places me on a tank just because he knows I can stretch that health bar.
Instead of saying something like:
It should say something like:Matt: Main tank
I have now been given two responsibilities. One of them is my primary assignment. Everything else has to wait. Instinctively, I know that my ability to cover the raid must be contingent on several conditions:Matt: Main tank, then the raid.
- Is the health of the tank at a safe enough level where I can safely switch without that player getting flattened? If a tank healer is caught raid healing when his assigned tank is dead, it is absolutely his fault. I have been guilty of this many times. Sometimes I take a calculated risk, and I end up being burned because my cooldowns weren't strong enough or I wasn't fast enough.
- Do I have enough mana to spare? If I'm above 80% mana, I can afford to burn some of it on the rest of the group as needed.
- Is there actual damage on the raid? Assuming three or four players in the raid have been struck, the actual healers assigned to raid healing will pounce on them fairly quickly, so there is no reason for you to get involved. But if all 25 players have been hit with a large fire and their health is gradually dropping, I encourage you to spare an AoE heal or two. Your raid frames can be configured to display incoming heals. Make sure that setting is toggled on, and aim for the players who don't appear to have any incoming healing (or have low incoming healing).
No healing assignments make me feel like a sad panda.
Need advice on working with the healers in your guild? Raid Rx has you covered. Send your questions about raid healing to mattl@wowinsider.com. For less healer-centric raiding advice, visit Ready Check for advanced tactics and advice for the endgame raider.Filed under: Raid Rx (Raid Healing)






Reader Comments (Page 1 of 3)
djwesche Feb 11th 2011 3:11PM
I'm curious as to which healers are best at what? Like pallies used to be awesome single target healers, are they still? Druids and priests used to kill it in raid healing, are they still? I guess I'm wondering which healers are best for raid healing? and which healers are best at single target? I know they all can do decent raid heals but mainly who is the best at each raid and single target?
Zankoku Feb 11th 2011 3:21PM
If i remember right, all classes (except Shams) have become unique niche tank healers, each having a specific way of healing tanks. Shams really dont have that (RT + GHW + ES). But Shams are becoming "brute force" raid healers. EarthLivingWeapon, HealingRain, ChainHeal... some of THE best raid healers so far. And with the experimental "TelluricCurrents" spec going being tried, RestoShams are contributing DPS while RaidHealing without OOMing.
Lipstick Feb 11th 2011 3:23PM
I haven't raided all that frequently since Wrath. So I am probably the wrong person to answer it.
But they sort of break down like this (as far as I know)
Single Target Healers:
Paladins
Disc Priests
Raid Healers:
Resto Druids
Resto Shaman
Holy Priests
(Possibly Disc priests. Their throughput is not as high as a holy priests is, however they have made some recent changes to shields, which allow for more frequent shielding on more targets -- we can't bubble spam like we could in the days of old, it requires more thought -- they work well for fights where melee will be stacked -- their atonement healing can work well on melee.)
Keep in mind that all healers can fulfill all roles, just some do it slightly better than others.
djwesche Feb 11th 2011 3:39PM
I used to know the best places to put my healers but since cata I'm not sure which is better at what, I'm pretty sure all of them can take on raid healer, pallies may come up a bit shy but they can still do it. I really am just curious if pallies are still the best tank healers?
eximus Feb 11th 2011 4:32PM
@Lipstick
At the moment druids are not raid healers. They have small amount of skills that are good or fast enough for raid healing (in some damage spikes or dps caught in fire). Regrowth is fast spell but also it costs the most. Nourish is cheap spell but it is slow and doesn´t heal so much. Lifebloom is a good hot that stacks to 3, but it can only be put to one target at the time without tree form. (And when you cast it to new player, the former doesn´t give it´s ending heal like it does when dispelled in pvp)
Rejuvination is pretty much ability that you put to dps when having to use swiftmend. Wild growth heals 7 targets on range that has the less amount of hp when it is cast and it is pretty good when healing minor wounds. Healing touch has a same cast time with nourish, but takes more mana and heals more.
To the end i say that druids can raid heal, but please take some other class to do it.
ps. (i didn´t tell thet cds for the spells and so on. And i really dont know why i started listing them...)
Snuzzle Feb 11th 2011 4:43PM
@eximus
As a druid, I have to say, that's faulty. I do raid healing just fine, especially with this recent patch's buff to WG and Rejuv. Rejuv is a great "top up" for players hovering around 60%, and WG is also a wonderful raid healing spell. Use the two together for some real oomph. If you have a fight where people can group up in your Efflo, that really helps too of course.
Regrowth or Swiftmend on players who take a spike. Keep Lifebloom up on a tank/OT so that you can get it for free. If someone is really low on health, yeah you use Healing Touch... all the other healers' "big heal" costs just as much and is just as slow.
And when the crap really hits the fan, pop TOL and pepper around Lifeblooms (and the free, instant cast Regrowths that come with it).
Druids aren't raid healers, my bark-covered behind! I think it's pretty clear that you've never played a druid yourself, and/or played with some pretty crappy druids.
Xalick Feb 11th 2011 5:27PM
The healing classes are much better balanced now. All healing classes can both tank heal and raid heal with relatively equal efficiency. I couldn't tell you exactly which one is the "best" at any given role without playing each class and comparing mana efficiency. Each healers toolkit can also be drastically more or less effective depending on the specific encounter and the way the damage is received.
Arkki Feb 11th 2011 5:29PM
@eximus
snuzzle hit the nail on the head. The very reasons you're saying druids are not raid healers are the tactics bad druids use to cause raid headaches. I would go on, but once again, snuzzle stole all my thunder. I'd like to add that the patch made keeping rejuv's up on multiple targets viable, which buffs the cast time to nourish when it's three or greater (depending on how deep your talented for it). This not only encourages rejuv as a raid healing spell, but addresses your concerns with nourishes cast time.
If you're playing a druid, and you're seeing the issues you listed, perhaps look over things again, and change your tactics a bit.
tiramisoup Feb 11th 2011 5:42PM
@eximus
Druids are still good raid healers -- but we've gone from being meh tank healers to being good tank healers. In Wrath, we could totally tank heal, but focusing on tank healing was a waste of the massive raid healing we could put out while also helping heal the tank. Now, we're being encouraged to tank heal (LB + OoC = free HT!), and even if we're raid healing we still need to roll LB on a tank for the OoC procs.
I actually miss being able to LB multiple people, because LB with the final bloom was amazing for spot damage, but rejuv, WG, and efflorescence are still pretty strong. And though we can't really rejuv the whole raid like we used to do, rejuv on the group that you're healing is still viable.
mrdragonfell Feb 12th 2011 1:23PM
The reason you don't need healing assignments is because the majority of healing mods if setup correctly will show the user all incomming heals to that target before they land. Also Vuhdo actually shows the strength of shields on a target. All of the mods show hot timers as well but I prefer to allow the incomming heal visual for this as well.
Grid, Vuhdo, Healbot, Pearl all have this feature (though vuhdo has the fastest communication time currently, differences are in fractions of ms between them however)
In current content tanks are at risk for being destroyed at almost any moment and this is added to an amazing amount of constant raid damage and a super weak mana pool.
Thus the only solution is to have all healers prioritize tanks, other healers, and then dps as mana allows. (thank god for lightwell and its 30 yard click range!)
I know there are healers who are purists who refuse to use mods, the reality of this situation is you have less battle intel and your heals take an extra 50ms+ to get through than an equal player using one do to blizzards lazy UI and raid frames design.
There is a fine line between being a purist and just being stubborn, ignorant, or behind the times to give some the benefit of the doubt. Healing assignments were born out of 40 mans when each healer would be assigned a group and then in 25 mans when they became roll based and now they are done away all together as healer mana pools and software technology has allowed for a new adaptive and visceral design.
In closing I just want to steer people toward Vuhdo and its amazing design and HD guides to setup, the designer of Vuhdo created it for his wife and put his heart and soul into it to help take the woman he loves to the next level and give her a streamlined and accurate display that would give her purist heart the function she truly desired.
As an added bonus you purists can bind your F-keys to something actually usefull now!
ltgalloway Feb 11th 2011 3:13PM
Reminds me of a random pug I was in when cata first came out. The DK tank was specced for dps, which I wouldn't mind if he didn't lose aggro on every pull and nearly die had it not been for good heals. When I pointed out that he should look at a new spec and that i was only 10g they replied, "I'm not that into this game, dude". Sorry for the rant. My next post will be something positive. Promise.
snuf42 Feb 11th 2011 3:32PM
I agree that assignments shouldn't be "you heal tank, you other healer heal raid". I've been running as part of a 10 man healing team with two pallies for well over a year and for the most part we don't need to discuss healing assignments. The big exception is progression kills which is really where we iron out how we are managing the damage patterns of the fight. Once we've done the kill a couple times and our strat is solid, there's not much to talk about. For progression though it's important to talk about how we are getting through the big damage moments, if we need the raid to do anything particular, if we need to cycle cooldowns on tanks etc.
One of the reasons I don't like healing in pugs is because of there is usually total disorganization on the healing side. It makes things harder for everyone. Even "easy" fights can become stressful situations without good coordination.
The Dewd Feb 11th 2011 3:33PM
Ah, yes, the old "It's my $15/month and I can do whatever I want with it" bit.
People like that annoy me because they can't see far enough beyond their own head to realize that they're making it worse for everyone else. I *could* queue up as a healer on my druid instead of dps but my feral gear just isn't going to cut it.
This isn't Wrath anymore, you can't really tank instances without having a tank spec and tank gear.
snuf42 Feb 11th 2011 3:36PM
Whoops that wasn't supposed to be a reply. I'll add one anyway. I've encountered the DPS DK thing many times in randoms. It's HORRIBLE to be the healer in those situations.
AGx07162 Feb 11th 2011 4:02PM
Nah that wasn't really a rant. I dont like to tell other players how to play but when I make decisions like that, like when I used to heal in Feral spec (back when dual spec was 40 and expensive and I was a beginner), I was always kind enough to say, "kick me. Not in a sarcastic or rude way but that I understand that my spec isn't perfect, I'm just trying to have fun but I dont want to ruin the groups experience." I would literally say something like that. Game is about having fun but no one should ruin other peoples experience just so they can have fun.
omedon666 Feb 11th 2011 3:16PM
I have a feeling an absence of healing assignments may be spawned from a newer tank not wanting to give the healers an "out" from being blamed for a wipe that is caused from a lack of healing. I've known some fairly "robotic" healers that take "heal this guy" as "don't heal the raid", and call the tank to task in a "you said heal this guy, that the raid died is not my concern" vein. Some healers see healing assignments as a license to just not care outside their assignment blinders, which I can see annoying some raid leaders. I've seen healers that won't accept your sound idea of "tank, then the raid", they will demand "one or the other", again, as a proactive, ass-covering disclaimer, potentially based on past abuse from raid leaders.
I'm guessing new raid leaders may not want to open themselves to creating the healer's priority system for them from the ground up, and are just content to saying "make sure no one dies, pulling!"... which is not something a healer wants to hear, I'm sure.
omedon666 Feb 11th 2011 3:24PM
For the record, I'm not justifying many of the above attitudes, just trying to get into the "no assignment" player's head is all.
omedon666 Feb 11th 2011 3:31PM
I guess what I'm getting at is that non-healer raid leaders afraid of healing assignments see them as more a "don't heal these people", and opt out of assignments so as to not annoy "these people".
People who understand healing assignments won't see it that way, and those that want them for the right reasons may find themselves in a position to educate on the fly to get past the fear of "don't heal me/them" that healing assignments may instill in some.
Again, just trying to offer perspective, not justifying a raid without assignments. I get it, but I'm not everyone. :)
Lipstick Feb 11th 2011 3:31PM
ANY healer worth their salt will NEVER say "it's not my fault Z died, I was only suppose to heal X and Y."
What they should say instead was, "I was healing x and y and I tried to assist in healing Z but he moved out of my range, I didn't have the mana, or x and Y were taking too much damage for me to shift targets and help heal z."
Healing assignments like Matt said is the wrong word. They are healing guidelines. You are primarily suppose to focus on healing the tank (if that's your directive) -- but if you have the mana to spare or the global cool downs to spare -- then you should always be looking out for your fellow healers. Re: I said looking out for -- not doing their jobs.
It is a team effort. The rest of the healing team can -help- cover for a healer whose struggling, but they shouldn't be focusing on the other healers guideline so much they allow their own focus: re: the tank -- die.
Which I have seen happen before.
Some people get so focused on trying to pad the meters with extra heals (Which is why I think mostly healing meters are a bad idea) that they will forget to watch their boss cool down timers and have a big heal - or heal cool down prepared and ready to go on the tank the sec he needs it, and I've seen the tank crumple.
Aris Feb 11th 2011 3:17PM
This is always one of the first questions I ask when I pug in to a raid. Who am I healing?