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2-11-2011 @ 1:09PM
Concerning the TB cell blocks respawn rates: if they're dynamic, they're dynamic the wrong way. Since the patch, even if I'm the only one in the block, mobs are respawning at a very high rate, like they did just after the Cata launch. I had six mobs on me in the mage block yesterday, it was brutal.
2-11-2011 @ 1:50PM
The respawn rate in TB has always been brutal but got worse yesterday.I got both my "kill 10 ally soldiers" and "kill 10 demons" dailies done yesterday without having to move from where I was standing in each respective area. It was just a little stressful.Seriously, it was like opening day in Vash'jir. Cataclysm: buggy expansion, or BUGGIEST expansion? What did the developers do during the alpha and betas? From spelling & grammar errors in quest text, raid boss bug outs, to show-stopping mac client performance issues that were obvious and reported DURING THE ALPHA and the wrath patch 4 ptr, the quality control has been absolutely abysmal./hearing good things about Rift.
2-11-2011 @ 1:59PM
I have the suspicion that when they buffed the respawn rates for the Rustberg villagers, it somehow triggered a higher respawn rate in the cell blocks. Which is par for the course with Blizzard in Cata...
2-11-2011 @ 2:21PM
@JaqMaybe there was 20+ sadistic rogues stealthed in a corner, watching you get beaten upon :D
2-11-2011 @ 3:40PM
That's why I think it got reverted. I had them spawning on top of me continuously for about five minutes, one or two at a time. This was during prime time, but there weren't that many people in there with me. I've had more people in there prior to the patch and had to fight for mobs.
2-11-2011 @ 9:27PM
Probably other players killing crocs and A/H remnants above ground, or a 25man raid assembling outside the raid instance (mostly for D-Block)The server doesn't notice whether people are actually killing stuff, it just sees many people in the area, and ramps up the respawn rate for them.
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