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2-11-2011 @ 1:24PM
As a DPS routinely waiting 30-40 minutes for the heroic queue to pop, I find the lack of the in-progress indicator INCREDIBLY annoying and unfair. I often get stuck with a group that's failed repeatedly on Corborus or something and several people have decided to bail. Very rarely do such re-assembled groups have any success, so I have the awesome option of either dying several times before the group dissolves again and I have to go back into the queue, or simply saying fuck it and bailing myself, which means sitting through a 10-minute penalty and then another 30-40 minute queue.What sucks about it is the fact that you get penalized for not wanting to be stuck in a failed group. I haven't figured out a compromise that seems fair, but there's got to be some way to fairly let people have the option of joining an in-progress group and if they say no, they don't have to queue all over again. I don't know, maybe through some math wizardry, you could requeue halfway up the queue or something if you refuse an in-progress.
2-11-2011 @ 1:48PM
I totally get your point of view, particularly if you zone in for a single boss that, even if successful, means you will soon be back to waiting... again. However, as DPS, entering in-progress means you may have a competant group that removed a sub-par player (or jerk), and nothing more.But what about other roles? On my baby warrior (~lvl 41), I zoned into SM Cath last night at the doors to the cathedral itself. My first thought: "Oh shit, previous tank bailed." And my thoughts were pretty well confirmed by a couple DPSers who decided they wanted to pull packs on their own. But guess what?I was determined to right the ship and finish the job. And we did, death-free. Granted, my example is one of revamped Vanilla dungeons, not a Cataclysm heroic, but the principles are the same.Let's not even get into zoning in-progress as a healer... /shudder.It would be nice if some sort of concession were made to people of any role (though tanks need it least of all with insta-queues) who finished in-progress dungeons, like moving them ahead (not to the front necessarily) in their next queue. It would be an incentive to suck it up and forge ahead, but I can't imagine how to implement such an idea.
2-11-2011 @ 2:35PM
And yet, sometimes the only reason you're joining an in progress group is because the only problem member of that group has left, and you are their replacement. I think if more people lost the "I'm better than everyone else" attitude the game might be a better place to play.Give people a chance, rather than just assume they suck.
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