Arcane Brilliance: The mage survival guide, part 2

Yes, the sad reality of being a mage is the ever-present threat of a swift and ignominious demise. We're like every character in The Walking Dead: We could go at any time, and our only consolation is that God willing, we'll be able to blow up a few zombies on our way out.
Last week, we discussed a few methods for surviving to pew pew another day, namely aggro drop and damage mitigation. This week, we turn our attention to two other lifesaving techniques: movement and crowd control. Just remember as we go forward that every time a mage survives a fight, an angel punches a warlock in the face. Have I used that joke before? I may have. Doesn't make it any less true. Angels hate warlocks. So does Jesus. And me. And, I pray, all of you.
Read the Mage survival guide, part 1.
Movement
I know. I know. We're mages. All of our highest damage rotations require us to stand still and waggle our fingers. It's counter to every damage-dealing instinct in our bodies to stop casting our best spells, hitch up our skirts, and run. But almost every fight requires it at some point. Blizzard designed our entire class around standing in one spot and casting, then immediately set about dreaming up a billion reasons we can't do that. Luckily, we have a couple of tools at our disposal that assist us in moving from point A to point B effectively.
Blink Our best movement tool, buggy as it still might be, is Blink. It gets you out of snares and moves you instantly away from trouble if it works properly. When paired with Improved Blink in the arcane tree, it also gives you a very nice temporary movement speed buff, helping you get to safety that much faster. When you think of the time you save in moving as more time that can be then spent standing and casting, Blink can even be considered a DPS-boosting ability.
Blazing Speed This movement-speed-increasing fire talent has a chance to proc on damage and thus isn't very dependable alone. I prefer to use it in conjunction with Cauterize and Molten Shields. When Cauterize triggers, I cast Mage Ward, which then absorbs a portion of the fire DoT and then dissipates and triggers Blazing Speed, which allows me to run my flaming, magey butt to safety, Scorching all the way. I still need a heal or I'll die, but if one is not forthcoming, well, that's why God gave us Ice Block.
Learn when to move As we discussed last week, learn the fights. Do your homework. The most effective movement ability we have is knowing when to move and where to move to. In many fights, nothing is more important that knowing where to position yourself and where to stand and shoot, and where to go when standing there is no longer a healthy lifestyle choice. I don't know any other way to learn those things except to read up prior to taking part in the fight and then to learn from the mistakes you will inevitably make. Prepare well, and learn quickly, or die. It really is that simple.
Crowd control
Sometimes, the best way to stay alive is to simply take the thing trying to kill you out of the equation. It isn't always an option, but when it is, it's often the best option.
Polymorph Most of the time, you'll be using our signature CC spell not to protect yourself, but to protect the group, and that's the way it should be. Even so, there may be a time when you find yourself needing to switch CC targets in order to peel a mob off a teammate or yourself. Still, the better option in most cases is probably ...
Kiting ... this. Instead of taking your sheep off your initial sheep target and healing a mob you probably don't want healed, you might want to consider switching from full DPS duty to full crowd control duty. Start kiting the wayward mob until it either dies or the tank can pick it back up.
Mages may very well be the most versatile kiters in the game. We have multiple single-target snares across all three specs, including Frostbolt, Frostfire Bolt, and Slow. All are powerful, easy to use, and usually a part of the normal DPS rotation for each spec. By continuously applying these snares, we can quite easily kite any mob that's susceptible to such effects around the battlefield almost indefinitely.
We also have several multi-target CC spells in our arsenal, from AoE snares like Blizzard coupled with Ice Shards and Blast Wave to disorients and freezes provided by the conical Dragon's Breath and Improved Cone of Cold, respectively. Frost even has a very nice targetable multi-target freeze in Ring of Frost, extremely useful when a jailbreak occurs and suddenly you have a buttload of untanked adds running amok.
These spells can and should be used slow down, root, or otherwise occupy mobs that are intent upon killing someone else besides the tank. As mages, if we see something running free that shouldn't be, we absolutely ought to be doing our best to remedy the situation. Free mobs are looking to kill somebody, and the vast majority of the time, that somebody is us. We're pretty, and fragile, and dressed in fancy evening wear. Frankly, I'd probably kill us too. Well, I take that back. I'd kill us right after I killed that goth-looking douche hiding behind the imp.
Frost Nova Here's one we need to be a bit more careful about. As we level, Frost Nova is a godsend. We use it whenever we get overwhelmed, and it does a great job of rooting in place all the bad things that were trying to eat us, giving us time to hitch up our skirts and flee. Solo, the spell is all upside. But in a group dynamic, issues arise. The problem with root spells is that the mob you freeze in place is still free to attack as it pleases, so long as its target is within range of the spot it's stuck in. That means that while you're escaping to a safe distance, that angry monster you left frozen to the ground behind you is now waling eagerly upon the healer you were standing next to when you cast Frost Nova. Be very, very mindful of positioning when casting these kinds of spells.
There are other issues to consider when kiting, rooting, or otherwise CCing mobs. Is the mob you're controlling something that the tank would prefer to regain control of? Does he appreciate your efforts to play keep-away with your new friend, or is he pissed that he now finds himself unable to taunt that mob back into tanking range? Communicate with your group beforehand, and find out whether they want you kiting adds, or if they'd rather you did something else, something like ...
Redirection ... this. Sometimes the best way to control a free mob that's taken a sudden, violent liking to you is to simply run toward the tank, guiding that mob back into a place where the tank can easily reacquire its affections. We don't have a spell to redirect aggro like some classes do, but we can always manually accomplish the same task by simply moving correctly. It's like when the ugly chick in the bar starts hitting on you, and you introduce her to your buddy -- except this actually works.
In closing, let me just say this: Stay alive, mages. I want you to live. I'm close to the Force, and when one of your magical voices is silenced, I sense a disturbance, like millions of uncast Fireballs suddenly cried out at once. It's a pretty crappy sensation, on the whole. So don't die! The world needs mages. All those warlocks aren't going to set fire to themselves, people.
Filed under: Mage, (Mage) Arcane Brilliance






Reader Comments (Page 1 of 3)
liu Feb 12th 2011 8:10PM
Great article, as always! But can we get some raiding guides going, like the other classes are getting? While it can be helpful reading the boomkin perspective, they really don't give the best opportunity to sacrifice a warlock on each fight!
Cheeselandman Feb 12th 2011 8:26PM
As great as some specific encounter posts may be, I prefer things like this. Sure, the specific encounter posts are awesome..for whatever boss they happen to be on. When it comes down to it, the philosophy in cataclysm is "stayin alive, stayin alive, o-o-o-o". Think of this as a sort of "things to do on EVERY boss fight"
Reanne Feb 12th 2011 8:17PM
may the force be with u
ScorchHellfire Feb 13th 2011 8:57AM
By the way, Pants... Angels and Jesus would also hate mages (and most wow classes for that matter)... the Bible condemns all witchcraft, etc... so yeah... fail joke is fail...
jrockzmyv382 Feb 13th 2011 9:59AM
@ScorchHellfire
Fail sense of humor is fail.
dmrobertson2 Feb 12th 2011 8:21PM
I love me some kiting. Especially in BC, Ascendant Lord Obsidius has taught me to be an expert at kiting( without damaging). I never really new how till running a normal mode of it and the tank told me to get into Frost and lead the adds around using all my root spells. That bit if training has paid off numerous times in Tol Barad (dailies, dang undead legions spawn up in multiples of 5 I swear).
Snuzzle Feb 13th 2011 12:18AM
As a part-time mage who usually plays meatshields, let me just add something here re:kiting.
If a pull goes bad and you're kiting something around, and the tank makes an effort to get it back by taunting, either let him know you're kiting and ok, or let him have it back. Nothing is more frustrating than taunting a mob off a caster DPS only to have said caster keep nuking and peel the mob off me again. A taunt only gives me 110% of your aggro. One or two more spells will bring him running right back to you again.
A tank's job is to keep pulls under control so that squishies like you can stay alive and keep burning, freezing, or arcane-ing things to death. If I think that mob is running around willy-nilly, I'm going to do everything I can to get it back. If you have it under control, most tank are fine with letting you kite it. One less mob for me to worry about.
So please please either let the tank know you're kiting, or let him get the mob back. I'm not going to keep wasting a taunt cooldown trying to get a mob back if you're not going to cooperate with me :P
squig_masta Feb 13th 2011 5:38AM
Not to mention the more time you spend trying to get a mob back from someone the more likely you are to lose another. 90% of the time a pull falls apart starts with one mob breaking from the tank and the tank waste too much time and resources trying to take it back.
Val Feb 13th 2011 9:06AM
I'll second what Snuzzle has said. As a tank who dabbles in the mage class, the old adage since Vanilla of, "run to the tank if you pull aggro" is you're safest bet & your tank, whether a full time meatshield or part-timer will recognize your efforts & remember that you're concerned with utility & dps. That being said, I'm aware that being in melee is extremely dangerous in Cataclysm (as Rossi has pointed out repeatedly in his columns), but good maging can be as easy as 'blink', 'ice block' @ the tank's location, allowing them to reaquire mobs while you get to safety.
MusedMoose Feb 12th 2011 8:28PM
I never realized that arcane mages could kite so well until I saw just how awesome Nether Vortex (http://www.wowhead.com/spell=86209) is. Seriously. Blast, run, blast, run, blast, run. With a melee-based opponent, it's like the world's greatest game of keep-away, and you don't have to do anything you wouldn't normally do.
I was going to say "except for the occasional rude gesture", but I think that falls under stuff we normally do.
Also: I hit level 85 with my arcane mage last night. This is the mage I started playing thanks entirely to this column. And I still love the hell out of the spec. Thank you, Mr. Belt, for not only opening my eyes to such an awesome class but for continuing to point out on a weekly basis how much awesome the class truly contains. Rock on, Archmage Pants. We Who Wear Dresses And Kill Things bow to your wisdom.
Pyromelter Feb 12th 2011 8:54PM
Throw an arcane barrage in there for extra damage. Or an ice lance just to annoy them. Fire blast for a bit more damage. Lots of things to do on the run.
Oh yeah and then POM-AB for more movement.
Mayhew Feb 14th 2011 7:35PM
Fire is actually pretty fun to kite with, too. glyphed Blast Wave gives a wonderful ranged aoe daze, which is amazing. Between that and the fact that fire mages can do almost 90% of the normal damage numbers while running at full speed, kiting as fire is a breeze (provide that you have enough room to maneuver).
I am also a fan of using CoC followed immediately by blink to stay away from whatever I'm kiting. Between that and Blast Wave, kiting for Ascendant Lord Obsidius is actually pretty painless.
sephosis Feb 12th 2011 8:29PM
"All those warlocks aren't going to set fire to themselves, people."
Well, they might. All their emo sensations and their love of makeup and bad poetry might just push them over the edge. Over the edge, hurling towards a fiery death!
Yeturs Feb 13th 2011 5:19PM
Warlocks like me even have a spell for lighting ourselves on fire.
Called hellfire. And it makes me a sad lock.
SINisterWyvern Feb 12th 2011 9:28PM
Hellfire does just that, duh. At least know your enemies.
Dalben Feb 13th 2011 1:31PM
I always thought hellfire is what happened when Warlocks try to read their poetry and the devil himself tries to get them to stop.
jack.bell Feb 12th 2011 8:32PM
Great article, as always! I'm a bit of a lurker, first time poster. Be gentle.
Just a few tips to add to those Archmage Pants already mentioned:
When using Frost Nova, see if you can manouvre yourself closer to the tank, then use it. If the tank doesn't pick up the mob immediately, it'll start beating on the closest melee DPS (if you got close enough to them), which are slightly more durable than men in dresses.
Also, next time the need to kite a mob arises, and you're Arcane spec'd, talenting into Nether Vortex makes all Arcane Blast (your primary nuke) apply the Slow effect as well, making in invaluable for both pvp and pve. Best used against that Warrior you can see on yonder hill. The one that can two-shot you.
trvcht Feb 12th 2011 8:56PM
Be cautious about engaging yon warrior, as he will surely charge at you, negating the distance you so dearly love. Be ready to blink posthaste ;)
Pyromelter Feb 12th 2011 8:53PM
"Have you met Ted?"
http://www.youtube.com/watch?v=vYbqLEwdXv8
(better to do with pretty girls than ugly ones, if you are really friends with your friend)
Lekal Feb 12th 2011 9:10PM
Minor point of correction- your post makes it sound like Ring of Frost is a Frost-spec-only spell, which of course it isn't.
Thanks for an awesome column.