The Light and How to Swing It: Surviving Chimaeron

DPS classes love fights that are simple enough that they can focus on running their rotation optimally. It lets them stretch their legs and see how much damage they're truly capable of. Patchwerk is always the golden example of this style. Rogues, mages, and the rest didn't have anything to worry about except their own personal DPS. Fight mechanics only get in the way of a damage dealer doing his job. Every patch of fire or Whirlwind only serves to make him perform suboptimally.
Healer-oriented encounters are the complete opposite. Instead of business as usual, healers are challenged to break out of their comfort zone and do things they've never done before. Casting DPS spells at Loatheb while his terrible aura persisted. Watching health bars glitter in the red as Leeching Swarm turned our own heals against us. Gathering orbs midair as we tried to save a dying dragon with our amazing throughput. Now, in Blackwing Descent, we are faced with yet another terrible foe: Chimaeron mixes elements from all of these fights to give us a truly unique healing experience.

While I'm not going to spell out the entire fight here, you will need to know about a few key abilities. The first is Massacre, which will instantly kill everyone in the room. Luckily for us, we have the aid of the Bile-O-Tron 800, which prevents us from dying if we have over 10,000 HP when an attack comes in. Chimaeron hits so hard that there's no difference between having 10k life and 50k life, as we're reduced to 1 HP by Finkle's Mixture anyway.
The Massacre / Finkle's Mixture mechanic is very similar to Anub'Arak's Leeching Swarm, which encouraged us to keep the life of our raiders low. We only want to heal for just enough to keep them alive. Considering that most raiders have at least 100,000 HP once buffed, I try to shoot for keeping everyone at 10% life. If players are hit by Massacre when they're under 10,000 HP, they die instantly. Keeping all of your raiders above 10%, but only just above, is the best way to preserve your mana during this encounter. I like to use Light of Dawn directly after a Massacre to help boost everyone's life quickly, although it only does part of the job.
React fast to Caustic Slime
Chimaeron will also randomly shoot raid members with Caustic Slime, causing their life to plummet to 1 HP. It's critical that these players are brought back to 10k life immediately, or they risk dying during a Massacre or follow-up Caustic Slime. Use Holy Shock and Word of Glory to accomplish this quickly. I actually picked up the Last Word talent to help while learning this fight, as players will nearly always be below 35% life. You need to be quick to react to a players hit by Caustic Slime, so work with your other healers to coordinate this effort. Again, you only want to heal them to just over 10k life and then stop healing, conserving mana. Don't bother with a Flash of Light or Divine Light, as they'll only overheal.
Double Attack and your tank
So the raid will be taking random damage, and you'll be healing them up quickly to 10k life. The main tank will go through a similar process, during which the boss will hit him for massive damage due to Break. The Bile-O-Tron keeps the tank alive through Chimaeron's swings too, and so the same 10% rule applies. I like to put my Beacon on the main tank, as between the Beacon heals and the Protector of the Innocent heal transfers, I can usually keep him above 10% at all times. Have the other healers in the raid assist by tossing their HoTs onto the tank as well.
Now, what happens if you're hit twice by Chimaeron, before you can be brought back up over 10k life? Typically, it means that you're dead. Chimaeron has a move specifically designed to kill your tank, Double Attack, that causes him to swing twice. The main tank will have several stacks of Break on him, increasing damage taken. If both Double Attack blows land, your tank is toast. The solution to this is to have a second tank Taunt the boss, absorb the two blows, and then have the main tank take over. The second tank needs to have enough life to survive two blows from Chimaeron, and so we'll actually spend quite a bit of time healing the second tank until his health bar is full. It's sort of an awkward idea, as we let the main tank's life dwindle while healing the off tank to full, but that's how it works.
Feud is the ultimate throughput test
At this point, we're using our instant and cheap heals to quickly heal up victims of Caustic Slime and keeping our off tank topped off. Since we only have to really do any serious healing to one target, our mana usage is actually relatively low. Feud is then introduced to truly stretch our throughput and mana to their limits. If you spend your mana poorly during the rest of the fight, you'll find yourself OOM when Feud lands. Managing your mana between the phases is one of the most important aspects of the encounter.
Feud causes Chimaeron to stop hitting our tanks but also knocks the Bile-O-Tron offline. Since we don't have Finkle's Mixture, incoming attacks can actually kill us. On top of that, Chimaeron will Massacre everyone right before he starts Feud, and so everyone will go into this phase with only 1 HP. Chimaeron will cast three Caustic Slimes on the raid during Feud, and it's up to the healers to do enough healing to keep everyone alive. Caustic Slime splits its damage between nearby players, so everyone will be stacked up to be healed. What's the best ability when the raid is stacked? Holy Radiance, of course.
Holy Radiance will be up for every Feud phase, and you'll be using it to help bring the group's life bars up quickly. I suggest using Divine Favor right before Holy Radiance, as the bonus haste will typically allow you to get a few extra ticks of Holy Radiance off during its duration, and the extra critical strike change can't hurt. I like to use the DF + HR combo for the first Feud, and then I use my Guardian of the Ancient Kings to splash healing to the raid on the second Feud. You should also have 3 Holy Power points saved up going into Feud, so that you can instantly use Light of Dawn. Finally, you need to pick a powerful heal to top everyone off during Feud. Flash of Light is great for 25-man raids, while I can usually get away with the cheaper Divine Light on the 10-man version.
During Feud, Chimaeron will only cast three Caustic Slimes. Each CS hits for roughly 40% of any given player's HP, and so everyone needs to be above 40% before the next CS lands. The total damage done to each player will be around 120% of their total life, and we can use this knowledge to save ourselves some mana. If the first CS has hit the raid, and we've subsequently topped everyone off to 90% or more HP, we can stop healing. Both of the next Caustic Slime attacks won't kill anyone, so we can start saving mana. I typically use Divine Plea once everyone in safe during the Feud phase. Because we know exactly how many times we're hit with CS, we don't need to continue healing. Note that immediately following the final CS, Chimaeron will cast Massacre, bringing everyone to 1 HP. This further reinforces the idea that any extra healing that we do during Feud is wasted.
Time to die
Once we've reduced Chimaeron to 25% life, he'll spread a Mortality debuff on the raid and himself. It makes the boss immune to Taunt, although he'll also take 10% more damage. Additionally, it reduces all healing taken by 99%. It's impossible to try to heal anyone during this phase, and so we get to switch to shockadin mode and start casting Exorcism to add some DPS. Your mana pool will empty quickly without Denounce, but that's to be expected. Just add as much damage as you can, and if you're targeted by the boss, try to kite him for as long as possible. People are going to die during this phase, and it's all about buying enough time for your DPS to finish him off. Don't bother using your Divine Shield, as this will cause Chimaeron to target someone else, and we want him killing us first. Our DPS is weak when compared to a tank or DPSer, and we can buy them time as Chimaeron works on wrecking us.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 2)
Guy Feb 13th 2011 2:28PM
Question, when are we going to get a Protection article? I know we get the Holy once a week, but all the others have been Ret.
Saeadame Feb 13th 2011 2:47PM
Ret article guy also writes the prot articles, so if you're interested in when another is coming along you should ask him =). Chase only does holy articles.
Guy Feb 13th 2011 3:02PM
@Saeadame I know the ret and prot are the same guy, I was just asking more of a general question rather than specifically regarding this article. I was wondering if anyone knew why there have been no prot articles.
Harvoc Feb 13th 2011 3:07PM
Why is it that on every Paladin article, someone has to ask when an article from the other writer will come? Not trying to bash you Guy, just asking.
Vladeon Feb 13th 2011 3:44PM
Every single week, this question is asked, and there is an answer... every single week. Not sure how people who are expecting certain articles can't see this. The guy that does the prot/ret articles has been having some issues at home and he's had to take an extended sabbatical. He'll be back soon, but it's hard to say exactly when.
Can we please stop wasting space with these questions now?
Jason Ralph Feb 13th 2011 10:41PM
For the love of all things Holy, please, I'm begging you on plated knees, don't get a clue on who writes what. Otherwise, all I get are comments that I generally read on Blizzard's forums. O_
Angus Feb 13th 2011 10:46PM
Harvoc, I was the guy that asked about the Holy article when there was a Ret article last week. ;)
I do like these Holy articles, even without a tankadin or loret (both of my specs) article showing up every week.
Chase knows his stuff, it is very apparent. His info seems pretty comprehensive, clear, and accurate.
Almost makes me want to heal. Almost.
Minarva Feb 13th 2011 2:45PM
A good write up on what is arguably one of the hardest fights for a healer in this level of content. I figured I'd add my view on the heroic 25 version, I have been finding myself ignoring the raid to solo-heal the tanks and assigning the other healers to deal with the raid - but our other 2 paladins are finding that WoG use is powerful for this fight (admittedly it seems this is the only fight) and Flash use is quite heavy in order to do the raid healing. On heroic he does not stop attacking during feud (pretty much the main difference other than in the last phase there is an aoe damage aura that slowly kills your raid and he has more hp obviously) and light of dawn is relegated to feud raid healing. During feud however, you can (and I recommend you should) "cheat it" by popping a raid -damage CD, either from a prot or a discipline priest. It makes the healing near trivial even on heroic, and if necessary the use of the baradin hold resistance use trinket is excellent for negating the damage (which is also amazing for nefarian).
Shinhan Feb 14th 2011 3:09AM
Yup, 2 discs priests are great for Chimaeron heroic. Barrier on every Feud, and then shielding in last phase.
Sbao Feb 13th 2011 3:01PM
Cooltip: As we do approximately ~200 DPS (give or take 50 or so), it's usually best if we die 1st. So as paladins, taunt the boss in p3! Just make sure you don't accidentally hit the strange looking icon in any of the other phases :O
Are you finding that you can keep the Off-tank high enough with just holy lights + divine lights during p1 just before you see a massacre incoming, Chase?
dj.clayden Feb 13th 2011 3:14PM
What?
A Holy Paladin can pull thousands of dps (sustained, if speccing into Denounce). Add this to the fact that the boss is taunt immune in P3 and your comment is almost worthless :P
Just to add, thinking about the mechanics (no adds, etc) is it viable to use Righteous Fury thus making the boss likely to come after you sooner in place of a dpser?
Chase Christian Feb 13th 2011 3:15PM
Unfortunately, the boss is immune to Taunt during P3!! Otherwise, that would rule, and I've definitely tried it a few times.
I beacon the MT, our resto shaman tosses Earth Shield on him and tosses many small heals on him, while our resto druid makes sure he has HoTs. I heal up the OT with Divine Light, tossing out Shocks and WoGs as I can, while the resto druid handles most of the raid work unless there was a Massacre.
A tank with avoidance won't ALWAYS get hit by both swings of Double Attack, and we've also had our warrior tank use Intervene to split the Double Attack damage as well.
Mylozen Feb 13th 2011 3:12PM
It's also very important that everyone in the raid is assigned to a specific healer. That doesn't mean you can't help heal others but you must absolutely get your targets above 10k after a massacre. It is also important to coordinate cd's on feuds with other healers, you are going to have to deal with 3-4 and you need at least one big cd a fued. If you have a warlock you can have a coordinated HS fued.
Divine shield can have it's place as well. The following is theoretical as I haven't actually pulled it off. At 26%(I thought p3 started at 20%) hit the MT with a loh and hit chimaeron with a taunt as you haul ass. When he reaches you you can bubble and he will turn around and head back towards the tank, then you can continue to dps and save you bop for who ever gets next on threat after the tank dies.
Chase Christian Feb 13th 2011 3:16PM
I think at 25% he stops using Caustic Slime, and at 20% he applies Massacre... kind of a transition phase. I don't recall, I just know we pop Lust at 25% and we try to get everyone topped off ASAP.
Chase Christian Feb 13th 2011 3:17PM
And by Massacre, I mean Mortality. NO EDIT BUTTON ASDFKLASDF.
Pantyraider Feb 13th 2011 3:15PM
He's immune to taunts in the last phase.
We usually stack healers on this fight to make it easy. From 5 or 6 up to 8.
Minarva Feb 13th 2011 3:38PM
You can taunt just before P3 even on heroic!
Rausche Feb 13th 2011 3:39PM
To groups that are having trouble with members getting killed at feud, it might help if all dps call their pets back to share the damage too. It helped my group a lot, and after we started doing that we never had another player die in feud.
Chase Christian Feb 13th 2011 4:22PM
Our mages tried something like this with their Mirror Images. No idea if it works, but it certainly makes my Holy Radiance numbers look good! :)
drelrs Feb 13th 2011 5:43PM
I don't know about mirror images, but on my pet-holic raid (unholy dk, 2 hunters and warlock) we were taking less then 30% per Slime.