Skip to Content
2-13-2011 @ 4:10PM
Speaking strictly as a 10-man non-heroic raider this fight was relatively easy when we gave out the following healing assignments:- Paladin healer (me): Beacon on MT, all heals on OT (Double Strike). Protector of the Innocent and Enlightened Judgments will keep you alive with no help from other healers.- Priest / Shaman on Melee / Raid- Druid on RaidBeacon was the only thing healing the MT unless the OT was full health, in which I would Shock (on cooldown, this is critical) the MT or a low raid member if the MT was over 10% health. WoG was always used on the OT immediately following double strike (you should have 3HP by then). Get the OT above 70% health when the Double Attack cooldown ends, and don't heal past 100% or your MT will die (without Beacon heals coming in).Mana and preventing raid deaths was easy if each healer had 3-4 people to take care of an completely ignore everyone else unless they had an instant or mana efficient heal to cast on someone else (such as a Infusion of Light -> Holy Light).
2-13-2011 @ 4:21PM
All good advice, I would just add that since Beacon transfers overhealing, you can continue to heal the OT past 100% and still have the heals replayed to the tank. However, it's more efficient to just heal the tank at that point, so yeah.
2-13-2011 @ 5:51PM
We did it a little different, but that is part of what I love about this fight as many different healing assignments can bring success. I put my beacon on the OT and also gave myself two dps targets, and would just DL the OT if both my dps were at full for hp process, and also used hs on cooldown. I also had plenty of times to help out with other people. The druid had his hots on the MT and also kept himself and the warlock up, and our shaman had himself and two dps targets. Maybe this was foolish assignments, I don't have deep knowledge of other heal classes but everyone was able to keep their targets up and alive into phase three. Any clarification, does the mortality debuff go up at 20 or 25, and does he stop the slime at 25?
2-14-2011 @ 10:47AM
Mylozen - Mortality's "increased damage" amount doesn't change, no, it is the same amount in every mode's 20-0% phase .And no, there are no Caustic Slimes below 20%, he just runs around and chews on people.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.