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2-14-2011 @ 8:17PM
He didn't really say what you're objecting to, though. He's saying that there are MILLIONS of consumers out there whose expectations are based on WoW, and that failing to deliver basic expectations of how these games work -- as opposed to specific gameplay elements -- is a dumb idea that will hurt your product.It's hard to argue that he's wrong. The things that kill highly touted MMOs are the things they don't do that WoW had conditioned people to expect: content at every level, the ability to play in short bursts, an availability of both hardcore and casual content, a lack of show-stopping bugs, the ability to play it on a wide variety of games.The reasons that Age of Conan, Warhammer and every other "WoW-killer" didn't is because of a failure to live up to these minimum expectations.People don't want every MMO to be WoW. They just want, realistically or not, for every game to treat the player at least as well as Blizzard does, in return for their dollar.
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