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2-14-2011 @ 8:33PM
"It's hard to argue that he's wrong. The things that kill highly touted MMOs are the things they don't do that WoW had conditioned people to expect: content at every level, the ability to play in short bursts, an availability of both hardcore and casual content, a lack of show-stopping bugs, the ability to play it on a wide variety of games."That's kind of criteria for any game, not just an mmo and wow wasn't even the first to do that. Many of the games like Aion, Warhammer, the upcoming Rift, City of Heroes, etc... all meet those criteria. Giving people what they expect I guess is one way to win some people over but I'm not sure how many people really want to play Star Wars themed wow, when they already have so much invested in wow itself.
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