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2-14-2011 @ 8:45PM
When he says the 'rules' of WoW, he's not meaning every game should be a WoW clone. He means that WoW is a baseline standard. If your game ships without an Auction House or some sort of player economy, without instancing, without content available at every level, without some form of PvP game, without a solid PvE endgame, without constant and consistent update cycles, with an unaccessible interface, without a customizable UI / plugins system or without ability to run on low-end hardware then it will not take off. It's not anything to do with the actual gameplay, it's general things that WoW has made standard, and as such you need to have. Remember these were all things that WoW had at launch to some degree, and which they've refined for years. Launching without them means you're playing catch-up on what players consider to be requirements.
2-14-2011 @ 10:55PM
dc universe has some of those problems (at least for a week or so) and doesn't seem to be overly hampered.
2-15-2011 @ 12:47AM
@RakahDC Universe is still all shiny and new - and are trading off of a huge IP. It will take time before we can see if it's a success or not - WAR was at least a big as DCU when it came out, after all...
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