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2-14-2011 @ 9:26PM
People are looking at this wrong.Admitting that WoW has set the standards, the boundaries, does not equate to TOR being exactly the same as WoW (it's in space and Star Wars-based, that alone will sell).WoW has 6 years of polish behind it, mechanics that may seem like only small, quality-of-life changes, are huge when not included in a new game. Even something as small as a "Return to Graveyard" or even the "Unstuck" feature go unnoticed by the large players.A good game (in my opinion) is a game in which you are immersed and see no huge, immediate problems (there'll always be problems but you don't want them too big like broken fights or talents). When you notice something out-of-place or something that could be improved on (aka: polished) then that immersion is broken for a time.Here's an example:The Blood Elf starting zones aren't too bad, in my opinion, but they're worse than the Draenei ones for one main reason: The trees are square. Same applies for the Isle of Quel'thelas. Sounds so pathetic, doesn't it? Because it's so simple, it's something that wasn't necessarily "mislooked" (it's just a graphics issue due to the date BC was released) but it's noticeable and it ruins that sense of immersion for me.That's just one example and I could use more on other features, if I wanted to.
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