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2-15-2011 @ 12:48AM
The problem with this argument is that Blizzard has had six years to understand and polish their game. There's six years of development here, driven by player feedback. If you make a game which is very much like WoW, and release it, you're not going to be as polished by definition. WoW was very shaky out of the gate, itself. I want to emphasise: the MMOs people are holding up as the Great White Hope -- Rift, TELA, TOR, Guild Wars 2 -- all of these games are going to have issues of some kind when they come out. It's part and parcel of building an MMO.And so everyone's going to go "this is terrible" and WoW is still there, not going anywhere, with the network effects that come from having lots of players. Launch is the time when you have the best chance to make a good impression, and being a less-good version of WoW is not the way to go about it.The only way a new MMO can possibly have a chance is to be *different* from WoW. It may not be as polished a game, players will think, but it offers something I can't get anywhere else. That way, players are likely to stick around for long enough for the development team to shore up the most glaring weaknesses, and, if they quit in disgust, more likely to give the game another go later on.
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