Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
2-15-2011 @ 1:48AM
Boobah said...
You've got something of a point, I'll admit, but it's pretty clear to me that Wrath was just generally way too easy (especially if you take as your base point Wrath's launch heroics during 2010.)
I've got my issues with Cataclysm heroics; mostly that a number of my guildies find the time required onerous. We aren't wiping much, but we aren't getting the half-hour times some folks have been crowing about in the comments around here, either. We're more likely to be in the 90-120 minute range, and not everybody has the time, especially when it comes to matching playtimes.
Don't get me wrong, I love that I actually have to pay attention, even on trash. Mostly. That spamming AoEs is not only generally fatal, but slower than picking them apart in sequence? Hey, that's perfectly fine by me. I love that we get to use our CC abilities, and trying to deal with multiple mobs while not breaking it is a fun challenge. But when my guildies and I can't play because we can't get a dungeon done in an hour and small change? That's... irritating... to put it mildly.
The problem is that we got used to a certain level of time commitment for getting the non-raid things done, and now we have to budget considerably more. It's not like you can save an in-progress dungeon daily and come back later, either; you can presumably extend the lockout, I guess, but it won't get your dungeon daily done.
Reply