Spiritual Guidance: Playing your holy or discipline priest in patch 4.0.6

Patch 4.0.6 is live, which means we're taking a vacation from the raiding guides to talk about how priest healing has changed since the patch for holy and disc priests. Overall, life is great right now if you're a healing priest. There may be some people who disagree, but I think it's obvious that we've got it all right now. Our spells are strong, our cooldowns are amazing, and we have the best spell in the game, Leap of Faith (or Power Word: Barrier, if you want to be serious.) The posts complaining about priests being overpowered are at an all-time high, sweeping through the forums like a refreshing spring breeze; it's like Trial of the Crusader was just some bad dream.
Playstyle changes
The biggest playstyle change for both disc and holy priests will be how much we prioritize Prayer of Healing now that it's been nerfed. Since the effectiveness of the spell has gone down dramatically, you'll only want to use it when it's optimal -- you know, like you should have been doing in the first place? Well, regardless of how you were playing before the patch, the nerf is a good reminder that Prayer of Healing is best for situations when there are four or five targets who need healing in a group, not two or three. Be mindful of how the healing situation changes as you use it, particularly if you think you need to cast it multiple times. It will be hard to top off a group using Prayer of Healing alone anymore, so as soon as you see there are fewer than four players in a group who need healing, move on to another group or switch to your single-target healing.
Holy playstyle Though you'll use Prayer of Healing less (or stop using it earlier), know that you won't lose it entirely from toolbox -- as I said before, it's still good when four of five players in your group need the healing. You'll continue to cast Prayer of Mending and Circle of Healing on cooldown like you did, but the buff to both (one in the form of a glyph) will make it all the sweeter.
Holy priests will also want to capitalize on the new, lower cost of Renew to help fill in the gap where Prayer of Healing once was. Renew use will become a lot more liberal with the patch, but players should be careful how freely they apply it to the raid; it's easy to overdo and difficult to sustain. This isn't the same Renew spam from Icecrown Citadel, and you shouldn't pre-HoT players at full health who have no expectation of taking damage. Remember that your cast spells are ideal for lulls in the fight if you can't afford the mana cost of using Renew all the time.
Discipline playstyle Your playstyle can remain roughly the same as it was before the patch; just ease off your Prayer of Healing usage. Use Prayer of Mending on cooldown and Penance almost always on cooldown (try to use Penance as often as you can. There is almost always someone in the raid who can use the healing, just keep in mind that sometimes you'll want to save it for a few seconds when you know someone is going to need a big quick burst of healing. Usually after a big attack on the tank and you need to heal him before a melee swing, or right after a boss mechanic that drops a raider to really low health.) Without Prayer of Healing, you should naturally find yourself using Power Word: Shield more, and with the huge buff it received, you'll find this isn't a bad approach. Keep the new, increased mana cost in mind though; I do not encourage shield spam unless there is a specific upcoming mechanic in a fight that is ideally countered through pre-shielding. By all means, use your shields liberally, but do not use them superfluously -- try balancing them with other spells from your toolbox to prevent running out of mana. The buff to Grace will help your single-target healing out a bunch.
Mana management If you're having issues with mana after the patch, the biggest thing you can do is adjust when and how you use Shadowfiend and Hymn of Hope. Use Shadowfiend early -- within the first 1 to 2 minutes of a fight. Then when it's available again later, you can use it with Hymn of Hope. Use your Mythical Mana Potion or Potion of Concentration when you can't make it between cooldowns without running dry. Make sure you're using any trinkets you have. Once you've done all these things, if you're still having trouble, start looking at your gear.
Adjusting your gear and equipment
With all the changes to playstyle, you're going to have a lot of little changes to make to your character. There shouldn't be any major changes, but make sure you give each aspect of your character some thought.
General gear adjustments Depending on how your mana regeneration fares after you adjust your cooldown usage, you might decide you need more spirit. Some players might choose to shirk spirit for intellect, and while intellect will affect your mana pool and your cooldowns, spirit is working every second to get mana back to you. Intellect has very little impact on your passive regen. So look over your gear and make sure all the pieces you have are spirit pieces. If they aren't, work at replacing them or reforging them to have spirit. All gear has intellect on it so you're not really giving up that much by taking spirit gear over gear with additional secondary stats. Extra haste, crit, and mastery will do you no good when you're out of mana.
The major exception to getting spirit on all your gear is trinkets, which should be evaluated on a case-by-case basis. I wouldn't trade Tyrande's Favorite Doll for a spirit trinket, for example, but I would consider trading my Core of Ripeness for Mandala of Stirring Patterns. This is because Tyrande's Favorite Doll has one of the best mana return mechanics available right now, while I was really only using the Core of Ripeness because of how it worked with Mana Tide Totem before the patch. Now that my own stats have no affect on the amount of regeneration I get from Mana Tide Totem, and the Mandala of Stirring Patterns has been changed from a mastery proc to an intellect proc, it's a much stronger choice. If you have a specific trinket option you're unsure about, ask in the comments.
Gear for holy priests Now that Renew is more worthwhile, holy priests will want to make sure they have 12.5% haste to get that extra tick if they didn't already. From there, mastery and crit are still underwhelming at the currently attainable levels. Crit is only useful for Inspiration and RNG throughput, and when you're raid healing, getting Inspiration on the tank is a bonus, not a guarantee. Mastery is also underwhelming because at the amount Echo of Light is ticking for, you're really only padding meters with it [Cthulu and I discuss this further in the comments, if you'd like a little more explanation why I say this: part 1 and part 2.] There will come a time when you can think, "If I heal target A for this much, Echo of Light will heal him for this much more, so I can switch to healing target B for now," but this is not that time. (Mastery is the secondary stat of choice for min/maxing, mind you. I go back and forth on what's most important, so if you're in a min/max kind of mood, by all means.) That said, stacking a lot of additional haste won't do a ton for your output either, maybe shaving off 0.1-0.2 seconds.
Gear for disc priests For disc, I recommend balancing your secondary stats as always, but mastery is probably the stat you'll want to lean toward if you're going to be heavy on anything. It will work nicely with your increased use of Power Word: Shield. It will still contribute to Divine Aegis as well, but you'll probably see your healing done by Divine Aegis go down now that you aren't using Prayer of Healing as much. Current crit levels just aren't supplying us with a lot of crit-procced Divine Aegis, and since you're getting crit from intellect, you're raising your crit a little bit with each gear upgrade you get. Finally, when it comes to using haste, it's really more about personal preference. Disc priests will obviously need less haste due to Borrowed Time, and since shield usage is going up, so will the time you spend in fight with a haste buff. If you choose to get extra haste on your gear, it will just help you a little bit when you don't have Borrowed Time active.
Gem changes You can actually probably stick with the gems you had going before, but I'd generally advise always sticking with gems that are intellect plus one other stat. That way, each gem you slot is helping your mana pool, crit, and throughput.
- Blue slots Purified Demonseye while mana continues to be an issue.
- Red slots Brilliant Inferno Ruby, unless you're really hurting for a secondary stat of some kind. Then you can use some type of orange gem, probably Reckless Ember Topaz for holy priests trying to meet haste requirements.
- Yellow slots Reckless Ember Topaz for holy priests working on haste, after that Artful Ember Topaz. Stay balanced for discipline. That doesn't mean use a different gem in every socket; it means that if your gear has a lot of one stat, you can gem for another to balance things out. If you want to ignore the balance advice, stack mastery with Artful Ember Topaz.
- Discipline and Holy Inscribe Glyph of Prayer of Mending. You should still be using Prayer of Mending on cooldown, so this glyph will serve you constantly. You should have no trouble finding a spot for it, since most of the other major glyphs are underwhelming or situational.
- Discipline Inscribe Glyph of Power Word: Shield. The increased size of shields adds a very sizable instant cast heal to the front end of your bubble. Make sure you keep Glyph of Penance and Glyph of Power Word: Barrier.
- Holy Consider inscribing Glyph of Renew. You may already have this glyph inscribed, in which case you're good to go. If you don't, though, consider your various options based on your playstyle; Glyph of Renew, Glyph of Prayer of Healing, and Glyph of Lightwell are the contenders. Make sure you keep Glyph of Guardian Spirit, though.
Tweaking your talent trees
Make sure you've picked up mana-saving talents like Mental Agility, regardless of your spec. You may also consider Veiled Shadows in the shadow tree for more Shadowfiend usage -- even if this means your Hymn of Hope and Shadowfiend usage don't line up anymore, fights are long enough to fit in multiple cooldowns.
Holy talent changes You'll probably want to pick up your Renew talents again. That means Divine Touch and possibly Rapid Renewal depending on how much stress your mana pool can take. If you do a lot of single-target healing, you'll want to take another look at Surge of Light now that it can proc from more spells; raid healers still probably won't care too much about the talent. The buff to Desperate Prayer (it went from a flat rate of healing to a percentage) will also make it worth taking for self-preservation.
Discipline talent changes Make sure you're taking Strength of Soul, if you haven't been. The talent got buffed so that Flash Heal and Greater Heal reduce the duration of Weakened Soul too, but even if this buff hadn't occurred, the new strength of Power Word: Shield would motivate many players to cast Heal. The shield buff also means you'll probably end up dropping Evangelism, Archangel, and Atonement in favor of other talents (Surge of Light, Inspiration, and Desperate Prayer will most likely be your new alternatives.) Atonement healing isn't bad now, especially since many fights still have downtime when you'll want to DPS the boss anyway, but with Power Word: Shield getting stronger, there are just better options. Add to that the buff to Grace, and our temporary healing buff from Archangel doesn't seem as nifty anymore.
Closing thoughts on balance
If you've been playing this past week, you've undoubtedly heard some chatter on healer balance and priests. Some of it is about disc priests needing to be nerfed, the other part is about holy priests needing buffs. Let me address both.
Holy priests: You're going to be okay. Acknowledge that Prayer of Healing was overpowered for both disc and holy before the patch, and now it's in line. You weren't supposed to be using it from start to finish of a fight; this patch has made it so you won't. To keep up with other healers now, you're going to need to be smarter with your single-target healing. If you're having issues with mana, reassess your spell usage and your gear.
Disc priests: Once again, you have the ability to mindlessly spam Power Word: Shield from the beginning to the end of a fight and ride to the top of the meter again. You can tell yourself this is effective, but how quickly you've forgotten healing meters don't matter. I know there will be people who thing that topping the charts is the way to go, but it's far too early to tell if blanketing shields is going to really be much more than meter play. As for fixing it, there is a lot of talk on how Blizzard should work to discourage this type of play, and should the developers agree it's probably going to come in the form of a flat nerf to the amount of absorption. Trying to add a cap to how many shields a priest can have active at a time is overly complicated to implement and will cause problems depending on group size.
That said, it's possible this buff is intended to be large now and balance out over the next one to two tiers of content. Seeing as all the top guilds have killed everything now and nerfs have been issued for much of the raid content, Blizzard is probably more concerned with how the changes in patch 4.0.6 will affect the beginning of the next tier of content, not how it affects the rest of a tier that has been conquered. Even if most guilds haven't finished everything yet, we now know that everything was doable before the patch. Time will tell.
Filed under: Priest, (Priest) Spiritual Guidance
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Reader Comments (Page 3 of 4)
wow Feb 14th 2011 10:53PM
Tsunami card and... pick either?
Its generally agreed upon by healers that static throughput + proc regen trinkets are superior to static regen + proc throughput, but theres a large difference between the blood and mandala just in terms of raw stats.
Shrikesnest Feb 14th 2011 10:57PM
I'm ecstatic about the changes to Chakra. No more spam-casting to keep it up! The Chakra mana drain is over! It's much easier to keep up now, too. Practically fire-and-forget, now that you can renew it before the duration expires. Combine this with the earlier simplification of making the Holy Words three new spells (one of which isn't even related to healing) instead of four, helping with the further complication of our toolbox, and I think they've finally got it trimmed down to where it needs to be. Good job, Bliz. I knew you'd make it worthwhile someday.
repsels Feb 15th 2011 3:41AM
Very nice article, thank you :)
I was wondering what your - and other people's - thoughts on Inner Fire vs. Inner Will are?
Puntable Feb 15th 2011 11:33AM
I always thought the answer was so simple that I'm still surprised anyone asks.
Not moving much, use Inner Fire. Moving a lot, use Inner Will.
Cthulu Feb 15th 2011 4:19AM
I was with you till you said mastery sucks and only "pads" the meters. There are several arguments on haste vs. mastery but mastery increases your throughput without mana cost. On normal mode fights..mastery may not be as big an issue. On hard mode fights with massive aoe group up phases..mastery really shines. With the large health pools, mastery really does a good thing in smoothing out that damage.
This is one time (EJ has some good comparisons on Mastery at the moment) I think you are totally wrong. Haste is a good stat and mastery is a good stat and I have went both ways. Mastery is a very good tank healing stat and only suffers that it isn't as useful for renew (only affects the talented initial heal). But I guess instead of "padding" the meters I should just let pally's holy radiance, shaman healing rain, or druid WG fill in .
Dawn Moore Feb 15th 2011 8:47AM
If you stop reading as soon as you find something you don't agree with I dunno what to tell you. Earlier this expansion, a friend of mine was getting #1 parses, even when he was dying half way through a fight. He wasn't doing what they said he should have been doing on EJ. He tried to make several posts on EJ about it and they kept giving him infractions. Someone got banned just trying to talk to him about it.
If you take this game personally enough that you're not willing to listen to alternative views, or even get to the bottom of a paragraph where I tell you how I go back and forth on pure min/maxing, then you're closing yourself off to a lot of possibilities. That's your choice, but you should know my job here is not to validate and make you feel good about the opinions and ideas you've already made up. You've been posting here long enough to know I will not always parrot what they say on EJ. You can't always heal with a spreadsheet.
Puntable Feb 15th 2011 11:43AM
I don't come to Wow Insider to hear a parrot mimic what EJ says. I love to hear alternate views. EJ is great if you are only doing 25-man hard modes, because that is ALL they are concerned with. I know it may seem strange, but some of us are more concerned with 10-man normal modes, or even just 5-man dungeons.
Moin Feb 15th 2011 4:36AM
Having the percentage increase mana buff from Hymn of Hope up technically increases the returns from Shadowfiend, but any returns are lost when it fades as both current and maximum mana drops by a value proportional to the increased returns.
Actual synergies presented by using HoH:
1) Spells are in effect discounted during its 20% increased maximum/current mana buff.
1) Haste (e.g. Bloodlust, Power Infusion, haste stat increases) ups the number of mana restore ticks.
Kylikki Feb 15th 2011 7:46AM
Hmm, Not sure about your comments on atonement, archangel and such. Its a very useful mechanic, its not hard to get the buff up, and maintain it with minimal smites weaved in around your other heals, it lowers the Cd on pennance and gives you a much needed on demand CD in the form of AA to use when you need to up the healing output, such as when you hit an aoe phase, especially with the PoH nerfs.
Its a more complicated playstyle, and not to be too inflamatory, it seems to be people who are used to much simpler shield spam who dont see the benefits.
My priest can pull 8k and up dps with smite spam, not continuously, but for a bit of added dps at certain points in a fights, thats not bad, and can be extremely beneficial to the raid.I think the other options for those talent points are mediocre at best, and teh atonement/AA path can add much more raid benefit than other places to put them.
Christine sessionWorkflowbasketWorkflowbasketSelectionbasketPerson[1]bookingPersonpersonsurname Feb 15th 2011 11:06AM
I have to say I like the atonement/AA style of healing.. I heal a lot of heroics, and now that people's gear is stabilizing, the extra dps I throw down to activate atone is making the encounter fun for me. I will have to say, the difference between 347 and 349 ilvl made a HUGE difference. I only have the rep epics, but they have made a large impact on how well I can do my job and not lose my mind, or my confidence, in the process.
WildYaks Feb 15th 2011 11:23AM
I was disheartened to read that as well. I already have one point in SoS and Inspiration, but I'm not yet ready to drop my shiny smitey wings for Surge of Light and Desperate Prayer. I'm not a huge fan of Flash Heal in its current state when compared to my other options. That's not to say I'm not open to re-evaluating it now after 4.0.6 but I'd need a serious shove. If anything, bigger shields have given me more time to Smite heal.
AA + EV + Atonement = Smite heals (crit smite = bubbles goodness too), bonus to healing, DPS, and for me currently the equivalent of a mana potion every minute. And did I mention the shiney wings? I love the wings.
I think it's better to think of it in terms of tank and non-tank healing. An AA build will focus more on healing tank/melee - other specs won't.
Radiophonic Feb 15th 2011 9:28AM
Meh, until Priests have comparable mana regen to the Druids, Pallys and, Shaman I see running heroics I'm going back to playing DPS.
HDPriest Feb 15th 2011 9:41AM
Am I the only one who Hates the new Chakra mechanic? I liked the idea of a maintained buff and the ability to switch out quickly as needed. Now it feels like a stance with a cooldown and all the reward for playing it "correctly" is gone. I was so excited to hear they were adding Greater Heal to the activation...then played with it and couldn't stand not being able to extend it on demand. So much in fact that I switched my MS to Disc and am really only using Holy for certain fights. I've been MS Holy for over 3 years and it makes me sad that the thing I miss most from it is Lightwell and instants for moving. I've been thoroughly enjoying my new Atonement/SoL build, so I'm not totally QQ'ing, I'm just wondering if anyone else felt that way. I see everyone praising the new easier mechanic and thought that I can't be the only one who hates it so much.
Luna Feb 15th 2011 10:32AM
I have been mostly healing Heroics so far this expansion as Holy, and I have to say I love the overall changes Blizz has done with the class. Chakra is a great new option for healing, and Leap of Faith has become my favorite spell (to the grumblings of some of my guildies.) I'm not sure if anyone else have seen this as well, but when the new changes started taking place, it was the buzz that Heal was going to be your go-to spell. Now, I had left Heal sulking in my spellbook since I began playing, so I dusted it off and placed it back on my Healbot and got the glyph and talents to boost it. In practice, however, I pretty much never use it. Between my Renew, Prayer of Mending, Greater Heal, and Lightwell for single-target healing and my Circle of Healing and Prayer of Healing, and Holy Word: Sanctuary for AOE healing, I just have had no use in my rotation for Heal. Has anyone else seen this? Has it been more useful in a raid situation?
ireland_girl15 Feb 15th 2011 10:47AM
Would it be worth it (as a Holy Priest) to take a point out of Twin Disciplines and drop it in to Blessed Resilience?
I just hit 85 a few days ago, but I have some decent gear thanks to some guildies and a tailor friend. My biggest concern right now is mana regen, but this article has given me some ideas on that.
Silkie Feb 15th 2011 4:13PM
I think you should do that if it's going to fit your playstyle. No talents are particurarly manditory at this stage of a new expansion, imo. Survivability is as important as anything else. =)
Cthulu Feb 15th 2011 11:51AM
Let me say this. I did read the entire article but I totally disagree with your theory that mastery is bad because it only pads the meters. Part of your justification just now for opinion (although I don't mind that it is different than mine) was a friend getting top world parses. How do you make an argument against something based on a meter then use the meter winning as a justification?
Top world healing parses are total jokes and mean nothing. If I go in with a 6 heal comp on nefarian, no other priests, both druids innervate me, I get DI, and maybe even have someone stand in fire..I can be world #1 for healing. If I go in with another holy priest, disc priest, 2 druids, shaman, and 3 pallies...of course none of us will rank but the encounter might be the smoothest ever. Top healing parses are totally dependant upon the healers around you as there is always a finite amount of damage going out at 1 time.
I agree with EJ is quick to give infractions. I have gotten them myself but realized you have to have math and not respond to bad people posting. EJ's is for a very high level of player if you want to do more than just read. My reference however was to haste vs. mastery arguments. I think they do a good job of comparing the two and then you can get into personal experience etc. and playstyle. I have used both gear setups and prefer mastery over haste. I was turning in top 10 parses in the world on my holy/disc priest at the beginning of the expansion.
To reiterate my issue with your opinion is the baseless assertion to padding the meter. I believe firmly that meters are a tool when used correctly are powerful. They let you know who was healing who when they died etc. A druid assigned to a tank and the tank dies because he only got hots but the druid "topped" the meter on the wipe is a good illustration of a fail of assignment.
But Dawn, I did read the entire article. The best thing about this patch was making disc at least viable again.
Dawn Moore Feb 15th 2011 1:28PM
Because my friend is a DPS. I'm sorry if I didn't clarify that before you wrote all that. I'm sure you know that at the end of the day you have to play DPS to do the best damage you can possibly do. Healers are different but I was using my friend's story as an example of just how close-minded EJ can be to new information, even if there are facts to back up the theories. EJ is not theorycrafting when you can't present a theory without getting banned.
Anyway I never said Mastery was bad, just that it's underwhelming right now because the ticks we're getting aren't enough to weigh in as healing that will save someone. If a person needs 10k healing to get above Chimaeron's Low Health threshold and you cast a 7k Heal, Mastery is not going to tick him up to over 10k. By next tier? probably. Now? no. You can't get any stat high enough at the moment to make a big difference, but as soon as you get enough gear that it is significant, there is nothing to keep you from reforging/gemming whatever to wherever you want to go.
Healing hardmodes right now I find myself losing more targets when I'm stuck in a GCD than I'm losing players to a heal that landed but did not heal enough to prevent the next blow from killing my target. It's getting that first heal to a player who needs it and being stuck on cooldown because you have a 1.3 or 1.4 second GCD that makes haste a lot more appealing. After a player has been healed you're typically going to move on as a raid healer. Mastery isn't saving anyone sitting at 10% health, it's topping off people who already got healed to sufficient enough levels that we stopped healing them. That's not exactly baseless.
Cthulu Feb 15th 2011 2:09PM
I am one of 2 holy priests in our guild that raid on 25 man. ( I am also an officer/raid leader and we are top 50 us). I personally find the tradeoff for the amount of haste to stack to shave the GCD down vs. the % of extra healing I can get with mastery to favor mastery. I cast a lot of instants. On magmaw heroic my breakdown is CoH>PoH>Renew>EoL(MasteryHot)>PoM>Binding>Lightwell. My mastery hot is 31.1% overheal and PoH is 29.5% overheal. I reforged for haste for a few days and found that my healing was no better and I couldn't shave enough down to be able to really fit in an extra PoH. With the renew change since it is GCD capped through talents, Haste is less useful for it since I can cast it without penalty.
That is my experience and what I favor. Mastery for me lets me do more healing and doesn't hurt my mana at all so I can use the spells I want.
As far as EJ's go, your right about they are very fickle and really think they are unique snowflakes. They still have some very intelligent posters there and are of value. At the end of the day, you need to enjoy how you play and have your stats match your playstyle.
I don't mind your opinion as you stated in this last post. That to me is a very responsible posting backed up with your reasoning. I just really get torqued if I see someone post an opinion without the thought behind it. Too many players will do it just because you said so without knowing way. I am all for better players..not little dawn clones..no matter how cute they are.
On a personal note, your column has gotten by far and away better and better since you first started posting for Wow.com in my humble opinion. It is a very good resource for priests of all skill levels and worth the time to read.
Dawn Moore Feb 16th 2011 7:13PM
Sorry I didn't reply back sooner. I had to run out the door as soon as I wrote that last response to you.
I'm guessing it would be late second tier at the earliest that we'll be able to get our GCD down significantly, but that said, every bit helps and I've never been one to think more haste means more spells casts, means more mana spent. If you look at spells cast at the end of a fight with more or less haste, it's a difference on just a few casts usually. It's the time in between one cast to the next that I think is important, particularly when you're in a raid team where most of the healers are too busy trying to be one on the meters and healing 5 people at 90% health than healing that 1 guy at 1%... Sadly I end up in these scenarios more often than not, and when I was a casual raid and/or pugging I found the same thing. Regardless, gear is at a point at the moment that really no matter what direction you go in, you can't get anything really great without screwing something else over. You can do just about anything and as long as it's not Agi it's going to help something.
That said I may go back and fill in some stuff on this post to clarify the thing I said on mastery, maybe just linking to these comments to flesh out the statement for readers. I usually would have been more clear about everything, not just that one point, but since the year started we're changing things around on the site and we're encouraged to keep our columns between something like 1200 to 1800 words. If it's going to go longer we should spread out the information across two weeks. My original column was about 3k words, but I didn't want to spread out 4.0.6 stuff over two weeks so I pruned many points and tried to make everything very concise. But I remember saying to a friend right before the article went up "I hate this article, it's too short, I don't think I explain everything as clearly as I'm used to." Probably what I'll need to do in the future is handle fewer topics at a time so I can still provide the type of explanations I'm happy with.
Thank you for the kind words too. I'm curious if I know you actually, I know quite a few priests in the top 50. I'd be shocked if I hadn't at least heard of you. I moved to a top 200, 3 day a week guild just last month, but I used to raid 5 days in the top 50. I'll have to snoop about.