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2-15-2011 @ 3:25PM
Never understood the idea of synergy between avoidance and BS. Let's say (for simplicity's sake?) you have no avoid. You pop BS. Boss swings at you 10 times. You take those 4 hits at 20% reduction and the 6 at full damage. Now let's say you have 40% combined avoid and you pop BS. Boss swings at you 10 times. You avoid 4 of those hits (if RNG smiles on you, you could just as easily take all 4), take 4 at 20% reduction, and the last 2 at full damage. All that tells me is that avoidance helps you take less damage, but that has nothing to do with BS. A parried/dodged hit (to the best of my knowledge) is completely negated, and so the DR from BS doesn't apply. What am I missing here?
2-15-2011 @ 3:33PM
I find it's better as a tanking cooldown, rather than something to keep up all the time. The reason for this is for the reasons you described.When using it as a tanking cooldown rather than a buff you want to keep refreshing, avoidance will help to keep it up until you really need it. If you pop it when large, incoming damage is coming (unavoidable damage, for example) then you'll be hit for 20% less damage by it. That's better than getting 20% damage reduction on damage that could've been avoided to begin with.This is how I see it, personally.
2-15-2011 @ 3:36PM
I believe the bonus comes from the fact that any damage you take that doesn't consume a BS charge (either magic damage or within BS's ICD) is also reduced by 20%. So the more charge-consuming hits you avoid, the more chances for that 20% to be applied to other things.
2-15-2011 @ 3:35PM
The ability to say "BOOOOOONEEEEESHIEEEEELLLLD!" in Mumble every time you pop the button.
2-15-2011 @ 3:39PM
Passive damage: Auras, AOE, breath attacks, DoTs, etc. They all get covered by Bone Shield without consuming it. So if you can keep Bone Shield up longer, you take less damage overall, as well as maximizing the chances you'll have it all the way through its cooldown.
2-15-2011 @ 3:41PM
Pretty sure that Blood Shield doesn't offer a 20% damage reduction, but instead absorbs X amount of damage (which is based off of how much the healing effect from Death Strike does). That might be what's missing.
2-15-2011 @ 3:46PM
@Atou: The tooltip states, "Whilst at least 1 charge remains, you take 20% less damage from all sources." It's not related to Blood Shields or Death Strike.
2-15-2011 @ 3:50PM
@ Mr. Tastix. Yeah, I realized that after I posted my comment. The original comment just says 'BS' which I read as Blood Shield and not Bone Shield.
2-15-2011 @ 4:10PM
Ah, ok, magic damage and auras, that makes sense. That's what I was missing.
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