Reader UI of the Week: Skulldamage's UI
Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com.
Another week, another Reader UI of said week. I've got a pretty contentious one for you guys, too, so buckle up. This week, we're taking a look at Skulldamage's UI. The general aim of this enhancement shaman's UI is keeping the number of addons active to a bare minimum, including some potentially important ones. What we have, then, is an exercise in keeping as much of the default UI as possible while having enough competency tools to raid effectively. Let's see what we're working with.Take it away, Skulldamage:
Mat,
I wanted to showcase my UI because I read the UI column every week and often see the same thing, UIs built around the idea of giving the player as much information as possible. Sometimes so much information that prolonged exposure can lead to moderate brain hemorrhaging. My UI however is built around minimalism using a total of only 7 addons (5 if you exclude Recount and AtlasLoot.) The idea is to only see the most important things I need to, and to only see them when I need to see them. For example, I don't keep the Recount window up during combat ever. I only use it to check my DPS after a boss fight and then close it. I keep my UI elements compact and close together and in many cases quite small. My UI mission statement is that if the designers spend so much time making beautiful environments, who am I to cover them up with addons?
First of all, my most important addon isn't really an addon in the traditional sense. However it is something every WoW player should have, and it's just as important as my UI elements, an authenticator. No account should be with out one, period.
Now for my UI addons:
Bartender 4 with ButtonFacade My action bar addon. I keep my action bar's very compact and small. I do this because I know where all my abilities are bound on my keyboard so being able to see them extremely clearly isn't too much of an issue. This is double good because less space taken up by my action bars means I can see more fire, void zones, poison, vortex's, whirlwinds and other pain inducing circles of badness that are often dropped beneath me when I'm trying to beat a bosses face in. Oh yeah, and ButtonFacade is just plain awesome.
Power Aura's Classic My bread and butter. This was the first addon I ever downloaded and is my most important. I use PA to help me pay more attention to the fights and less on my action bars. I have 8 individual aura's set up:
- Maelstrom Weapon The pink semi-circle surrounding my beautiful Tauren is my most important aura. It goes off when my Maelstrom Weapon proc reaches 5 stacks and I can fire off an instant cast lightning bolt.
- Ability Cooldowns The 4 icons above my action bar are my 4 main abilities. When they are off cooldown and usable, the icon shows up and I know to cast it.
- Weapon Enchants To my character's right, I have my weapon enchant auras. There are two of them, one for each enchant. I keep them at 75% opacity so the colors can mix if I need to recast both enchants. If it's blue I know to re-up Windfury, red for Flametongue and pink means I need to recast both.
Lightning Shield The aura on my left let's me know when my Lightning Shield needs to be recast. Simple but a highly important and effective.
Cooldowns 1.3.3 I use this amazing but highly simple addon to help me keep track of my longer cooldowns, but it also helps in maintaining a smooth rotation with my core abilities.
Nice Damage All this does is let me change the font of my combat text. A small but important addon. It let's me feel like my UI is truly my UI.
I catch a lot of flak from people that I share my UI with for not using mods like Deadly Boss Mods or Omen. While these mods are good in their own right and can indeed make raiding easier, I have never come across a boss fight where I truly felt like I needed them. I also use the default unit frames and raid frames. Why? I don't know. I just haven't found a unit frame mod that I can't live without yet. And if I can live without it, it doesn't go on my UI.
Thanks for all the fish!
Skulldamage
Enhancement Shaman Extraordinaire
<Unforgiven>, Whisperwind (US)
Thanks for the submission, Skulldamage. Sometimes it is nice to talk about a user interface that does its best to incorporate what is already available, because the default WoW setup has come a long way since its humble beginnings. I sometimes think I have to say this more than I do -- I don't hate the default WoW interface. In fact, I love it, because it's the first user interface that took all the best parts of MMO UI design and perfected it. Then it went one step further and let me change it. With Cataclysm, many improvements came to our beloved UI, and it's getting closer and closer to something next-genish.
With that said, there are definite lacking areas in the general UI. Light mail functionality, little to no customization in raid user interfaces, DPS as a core fight mechanic with no built-in DPS meter, etc. All of these problems are easily solved with addons to which Blizzard itself gives approval with a wink, a nod, and a comprehensive addon creation policy.
The simple life
I like Skulldamage's setup because it's down to earth and simple, while retaining enough of the default UI that it just works. The minimap has always been a good example of this type of element -- were it not for the space it takes up, the minimap would be fine. It's always been just a tad big in my mind. Do you need an addon for your minimap to give it prime functionality? No. Do you need an addon for your minimap if you want to change its shape, performance, and behavior? Yes. If those are aspects of the element you don't need or care for, you don't need an addon for it, and that's fine in my book.
As a DPSer, interface requirements are less stringent, but there are definitely a few pieces you don't want to leave out. Skulldamage has a competent mix of cooldown tracking and Power Auras to keep tabs on his enhancement priority queue, as well as large icons for ability cooldowns. Everything is nice and centered, letting the screen real estate breathe, with plenty of room to be situationally aware of the environment around him.
Small action bars are also a great way to save space, especially if you're the type of person who has been using a certain setup for a long time. Button presses become second nature, almost muscle memory, and having those abilities take up less space can't be a bad thing. The only time I advise against smaller than normal action bars is when patches are incoming that give you new skills and such.
The raiding addons dilemma
Normally, I would say that most addons are optional and that you're on your own when it comes to many types of situations. However, I wanted to address the "no Omen, no DBM" sentiment. The core misunderstanding about mods like Omen and DeadlyBossMods is that they make raiding somehow easier. Yes, one of the components of raiding is efficient information handling, and that's what something like DBM facilitates.
However, DBM will not move your character, nor will it cast your spells for you, nor will it switch targets or slow your DPS for you. DBM is about information. It is still up to you and you alone to make movements and judgment calls on how to survive a raid encounter. DBM is only essential because, sometimes, the information provided to you by the raid encounter is not easily parsed. This is much, much less true in Cataclysm than it was in Wrath, but the fact remains that information is good to have.
Omen and other threat/damage meters are important, too, not because you want to brag about your DPS, but because fights are designed around threat management. There's a reason you want to know your threat -- encounters are based on a minimal level of threat. You'll never know if you're correctly playing a DPS class unless you know how close you are to ripping something away from the tank. In Cataclysm, this is a problem again. In Wrath, you could get away with it because threat locked on a tank easily. Nowadays, things are different.
After a quick armory glance, you just haven't been put into the situations that require something like DBM or threat management that can wipe a raid. That's totally fine. One day, however, you're going to potentially want to invest some time and energy into familiarizing yourself with those types of addons to effectively compete as a DPS and watch bosses fall.
Overall, good stuff, plenty of room to move and breathe, but remember that one day you might think a little bit differently about the addons that don't have an apparent purpose right off the bat.
See you guys next week.
Filed under: Add-Ons, Reader UI of the Week









Reader Comments (Page 1 of 2)
Eirik Feb 15th 2011 4:42PM
Second post! (Wait a minute...)
Devin Feb 15th 2011 4:50PM
FIRST W00T... errr
Daynthebold Feb 15th 2011 5:17PM
And now first and second to be downrated.
Devin Feb 15th 2011 6:11PM
Don't you mean 2nd and 1st?
Eirik Feb 15th 2011 6:17PM
That's okay. Vote it down if you like. To abuse an old saying, you can't amuse all the people all the time. And I admit, it IS off-topic.
Aceman67 Feb 15th 2011 5:09PM
I have to say that its rather bland.
Randy Feb 15th 2011 5:27PM
Thats what she said.
Pyromelter Feb 16th 2011 12:08AM
It looks like he was going for a basic interface with a few tweaks. Nothing wrong with that (or with being bland) if that's what you want.
Noctune Feb 16th 2011 5:13AM
Bland.....
i have walked down that road before and well i feel he is missing one thing.
Chatter -- for chat bar (Prat is an alternative but more heavy)
And i whouldn't say Bartender is very light.
I have tried Tukui my self and if you want somthing scaled down look there
www.tukui.org Its not very user friendly if you want to modify it as you have to modify the the lua files but they got a good comunity so help shouldn't be imposible.
Res Feb 16th 2011 11:54AM
At least it's a UI that doesn't abuse the overused term "minimal" for a change. It always cracks me up when people think their UI is so minimal and clean because they like the words, but the screen has crap all over it with information they don't really need.
I have no problem with cool looking UIs that have info overload, don't get me wrong. I do appreciate someone who can actually keep it minimal and mean it though.
North Feb 15th 2011 5:52PM
I liked this spotlight because it reminded me of the kind of UI I had for several months: DPS meter, bagon, atlasloot, and bartender with the only difference being that I had DBM as well.
I think this UI goes to show how the importance of raid frames can be overrated for anyone who isn't a healer. As a tank I could get by just fine with the default frames even before blizz added the updated raid frames.
Great pick Matt. This can also be used as an example of a stepping stone UI for those who want the needed functionality of some addons but aren't ready to completely change the default interface they've become accustomed to.
You'll be less effective with a better UI that you're unfamiliar with then a more basic UI that you're very familiar with.
Merus Feb 15th 2011 6:03PM
There's an aspect to Omen I don't feel was properly addressed: the default UI can be made to show threat relative to the bosses' target. For a damage dealer, that's really all the information they need to know. I haven't been able to get Omen to show threat for multiple mobs at once -- assuming it can't, there really isn't much of a reason to run with Omen if all you need to know is when your threat's getting a tad high.
h3lladvocate Feb 15th 2011 6:19PM
Chimaeron begs to differ. Not saying you are right in many cases, but there are definate bosses, like Chimaeron, where you really should have omen, so you know you are next on threat and are going to be kiting, not just that you won't pull off the tank.
Twill Feb 15th 2011 6:15PM
Great post. I have a little query/suggestion though.
Can you do an Addon Spotlight on DBM? One that goes through configurations and everything?
I'm running it, but it ends up getting in the way by overlapping with random other stuff, and seems more of a nuisance sometimes. Thanks
Res Feb 16th 2011 11:56AM
yes please
lazymangaka Feb 15th 2011 6:36PM
I'm sorry, but there's just no excuse for not using DBM. It's not about being a better or worse player, it's just about getting pertinent information when you need it so you're not wasting everyone else's time.
Khirsah Feb 15th 2011 7:01PM
Agreed. I don't know about Shaman, but as a Rogue, DBM is crucial so that I can make sure I interrupt the right spell at the right time, move if I'm being targeted for a charge attack, see cap timers in AV, and multiple other tidbits of information.
After looking over the submission, I think I can definitely drop a few of my add-ons, but DBM won't be one of them. I encourage Skulldamage to try DBM for a couple weeks and see if he doesn't become even more effective.
But thanks again for submitting. I am going to revisit my own UI to see if there are pieces that are redundant or just not necessary.
Scott Clark Feb 15th 2011 7:55PM
As was mentioned in the article, this player is not doing raid content. I think this is a point that could have been stressed much more strongly in the article - there are addons that are necessary to be successful and fair to your teammates in group content that are simply not necessary if you primarily do single-player content. Running without Omen and DBM is fine if you are only doing the occasional 5-man dungeon with guildies who are willing to call instructions to you over Vent. Hopefully this player would add the relevant addons before putting himself in a position where others were relying on him.
This assumes, of course, that he has chosen to stay addon-light because he is not involved in group content, rather than the other way around. I have known many players who took pride in minimalist setups; they have consistently anchored the bottoms of the healing and DPS meters, stood in the fire and have been the least educated about their classes. I'm sure there are players who can play well despite deliberately handicapping their UI but I've never met a talented player who wasn't prepared to use all of the tools at their disposal. Mat alluded to this point at the end of his article, but I think he could have put a finer point on it.
Xsinthis Feb 16th 2011 12:57AM
I really can't imagine not having dbm, especially as a healer its practically a must without keeping a stopwatch with you :P
Also while in this UI stuff like pitbull4 and sexymap aren't necessary, it would make it look much nicer IMO, and has more functionality than default.
Nipah Feb 15th 2011 8:11PM
Bleh... default unit frames are still lacking... Add Stuf to the list, shrink the minimap, and chop the useless buttons off the chat window and you're golden (and don't even get me started on keeping the minimenu buttons there... really??).
Just because they're not as bulky as the default action bar doesn't mean they're not wasted space...