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2-15-2011 @ 10:36PM
My experience is largely limited to 5-man heroics. Like Joe, I found that the change to GHW (often critting for 68K+) and Chain were noticeable. However, Healing Wave remains a complete joke as a "base heal". My base heals are Riptide and GHW, with the situational Chain, Rain, and UE thrown in (the latter just to keep experimenting to see if it's actually worthwhile; so far, not so much.) So, yes, improvement has been made.However, the real issue is one that these changes didn't touch: the lack of cooldowns. When the tank gets into the red on Healbot, my only response is UE (if up), NS, GHW. If it doesn't crit, I'm left spamming GHW or HS as fast as the casting time will let me get them off. And if he lives, then I can't do anything but that for the next 2 minutes. It remains ridiculous that paladins have 7-9 ways of either saving a tank or dramatically boosting their throughput and/or casting speed on all their spells, priests of both specs have 4 or 5 ways to do the same, and druids have 3 and we basically have .5, since NS isn't really a saving spell without 2 or 3 other spells piled on top of it. Despite this being the leading topic on the healer boards for weeks now, no word of even acknowledgment has come down.
2-16-2011 @ 1:39AM
I would agree. Right now it's not simply about healing power; it's also our lack of cooldowns and utility.Right now the only unique buff a shaman brings to a raid is manatide, and it's by no means the only mana regen ability out there. In the past a little discrepancy in our healing could be mitigated in a raid environment by the buffs we presented in Bloodlust and totems. The issue I perceive with shamans in current content is that we are an outdated class. The main feature of our class, bloodlust and totems, have been taken from us as unique buffs and we have received nothing comparable in return. We are a utility class without the utility. Until this is addressed, I believe shaman will continue to have issue while we progress further into Wrath content.
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