Upcoming healer changes

The two big things to come out of this are:
- Power Word: Shield cost is going up by 33%. This nerfs disc priests.
- Shaman's Purification now increases healing effectiveness by 25%, up from 10%.
Since the release of patch 4.0.6, we've been keeping an eye on healers and how they are performing and are currently in the process of making some additional adjustments.
Priests
The cost of Power Word: Shield is being increased by 33%. While we wanted Discipline priests to be able to utilize this spell more often and with better results, we also did not want it to be the main spell (and often the only spell) used while in groups. We don't find this to be a particularly compelling playstyle and have found that it encourages players to avoid using other spells such as Penance. We believe that using a shield in a tight moment is totally appropriate, but we don't want it to be incredibly efficient to do so with more frequency than that.
We realize that by making Power Word: Shield slightly more expensive for Discipline priests to cast that it might cause Holy priests to avoid using it. To that end, we are adding mana savings into the Body and Soul talent. The tooltip will not reflect this change until a future patch, however. Ideally, Holy priests should not notice much of a change to the Power Word: Shield costs.
Shaman
We are also applying a hotfix for Purification for the Restoration shaman passive from 10% to 25%. We think that shaman healing per second is not as competitive with other healers and while we hoped to bring down Holy priest and Holy paladins (in particular) in 4.0.6, which we did, shaman still appear to be behind. In this case, it is simply easier to buff Restoration shaman rather than nerf everyone else or rebalance the encounters.
In Addition - Restoration Druids and Restoration Shaman
We agree with the sentiment among some players that Restoration druids and Restoration shaman are lacking in the healing cooldown department. The shaman buff and Power Word: Shield adjustment above should bring all healers reasonably close in terms of throughput. The decision on who to bring then might end up being dictated by the strong cooldowns offered by paladins or priests. This isn't the kind of thing we can address via a hotix, but it is something we are looking at for the next major content patch.
As always, we appreciate your continued constructive feedback and will do our best to keep you informed of ongoing developments.
Priests
The cost of Power Word: Shield is being increased by 33%. While we wanted Discipline priests to be able to utilize this spell more often and with better results, we also did not want it to be the main spell (and often the only spell) used while in groups. We don't find this to be a particularly compelling playstyle and have found that it encourages players to avoid using other spells such as Penance. We believe that using a shield in a tight moment is totally appropriate, but we don't want it to be incredibly efficient to do so with more frequency than that.
We realize that by making Power Word: Shield slightly more expensive for Discipline priests to cast that it might cause Holy priests to avoid using it. To that end, we are adding mana savings into the Body and Soul talent. The tooltip will not reflect this change until a future patch, however. Ideally, Holy priests should not notice much of a change to the Power Word: Shield costs.
Shaman
We are also applying a hotfix for Purification for the Restoration shaman passive from 10% to 25%. We think that shaman healing per second is not as competitive with other healers and while we hoped to bring down Holy priest and Holy paladins (in particular) in 4.0.6, which we did, shaman still appear to be behind. In this case, it is simply easier to buff Restoration shaman rather than nerf everyone else or rebalance the encounters.
In Addition - Restoration Druids and Restoration Shaman
We agree with the sentiment among some players that Restoration druids and Restoration shaman are lacking in the healing cooldown department. The shaman buff and Power Word: Shield adjustment above should bring all healers reasonably close in terms of throughput. The decision on who to bring then might end up being dictated by the strong cooldowns offered by paladins or priests. This isn't the kind of thing we can address via a hotix, but it is something we are looking at for the next major content patch.
As always, we appreciate your continued constructive feedback and will do our best to keep you informed of ongoing developments.
And finally, Nethaera says on the ETA of the changes:
We anticipate having these in relatively soon (possibly as soon as sometime today). We'll do our best to let you know once they're in and we'll be updating the notes on the Hotfix thread as well.
Filed under: News items






Reader Comments (Page 1 of 5)
Stephen Feb 16th 2011 1:07PM
Resto shame DO have a cooldown, one which is nearly required. Mana Tide.
Resto Druids? Not so much.
jealouspirate Feb 16th 2011 1:12PM
Mana Tide doesn't save anyone's life when excrement makes contact with spinning blades, which I think is the point that's being addressed here.
Eros Feb 16th 2011 1:16PM
I think when they say cool down they mean a throughput/damage reduction cooldown. Also resto druids have a CD, tree of life. Tree is a flat 15% throughput bonus plus enhanced spells. Though i would certainly welcome more CDs for resto druids and shamans.
Thomas Prescott Feb 16th 2011 1:19PM
But... but......
Tree of Life??!?
Adam Holisky Feb 16th 2011 1:21PM
I'm not entirely sure what you (and Neth) mean about resto druids not having healer cooldowns. We might not have as many as other classes, but I don't really see it as a problem.
We've got:
Nature's Swiftness
Tree of Life
Innervate
Tranq
Trinket cooldowns
I've never really "not" had a button I *could* push if I wanted to, nor really felt the need. Maybe someone can tell me where resto druids are lacking in this though. Would it be nice to have another large cooldown to use? Sure, it'd be cool. But not seeing what I'm missing.
Kuro Feb 16th 2011 1:23PM
The Bob Ross Happy Tree of Life says hi, imma cooldown! And his lil buddy Tranquility would like to have a word as well.
The most elegant solution to the Resto Sham's need for a CD is to integrate something into that very useless level 85 talent -- Spiritwalker's Grace.
Aymra Feb 16th 2011 1:27PM
@adam
Play a Holy Paladin and you will immediately know what they mean.
I went from playing a resto druid and a resto shaman to a holy paladin, and the vast array of bonus goodies to help keep people alive blew my mind.
Eros Feb 16th 2011 1:28PM
@Kuro,
Or even better implement a version of Spirit Link. I was so sad to see is get removed in wrath beta.
Docseuzz Feb 16th 2011 1:32PM
Bring back spirit link in the form of a resto-only damage reducer.... maybe target takes 50% damage, with the reduced damage be split in some way to the original enemy source ( with some mechanic to cap dmg done to mitigate abuse)
Sky Feb 16th 2011 1:36PM
Shaman Cooldowns:
Nature's Swiftness
Holy Paladin Cooldowns:
Avenging Wrath
Divine Plea
Guardian of Ancient Kings
Lay on Hands
Aura Mastery
Hand of Sacrifice (External Cooldown)
Do you see a problem here?
Sky Feb 16th 2011 1:40PM
Correction: I meant Divine Favor not Divine Plea
dcisko Feb 16th 2011 1:48PM
@Adam: Innervate isn't a healing cooldown, and trinkets are shared by everyone so there's nothing distinctive there.
ToL is a great cooldown but it's hard on mana. So late in a fight it can be tough to use.
Tranq isn't bad. Range is an issue though, and channeling is hard in the movement phases that cause a lot of the damage you'd want to heal with it. So it becomes difficult to use when you need it.
Nature's Swiftness is pretty meh now that Healing Touch isn't all that powerful. I guess it's nice for Rebirth but that's not exactly a *healing* cooldown.
(Hmm... so just make Nature's Swiftness work with Tranquility! :D )
Rob Feb 16th 2011 2:34PM
Playing as a long time tree. Well former tree. I don't see the need for a huge number of CDs. Everyone knows palys and esp priests are strong healers. Druids should have some penalty for being jack of all trades. The penalty is that we don't have as many buttons to push as compared to a pure. Sure we still do fine with raid healing or 5 mans but we just don't have the CDs that the others do. I think that's fine.
Also Tranq, back in Wraith, it was garbage. I'm not sure it's resurrected itself even though it is raid wide.
And everyone has trinkets, that hardly counts.
Brez is also a strong oh shit CD.
Sterb Feb 16th 2011 2:47PM
Adam, you must surely understand that resto shamans and druids both lack an external damage reduction mechanism (Hand of Sacrifice, Aura Mastery, Pain Suppression, Bubble) or single target super heal (Guardian Spirit, Lay on Hands).
Seriously, is it that hard to think back to the original OS3D when the encounter required the right mix of tank type and healer cooldowns?
Neth is right. Shamans and druids are both lacking in these areas. I'm honestly more surprised that it took them this long to recognize the problem.
wow Feb 16th 2011 3:08PM
Your right adam, druids have a plenthora of CDs available to them. However, as I'm sure you understand, none of these CDs will prevent a tank from being one shot, nor do you have a reliable raid damage CD such as PW:barrier, AM'd resistance or divine guardian.
Resto druid CDs are brilliant, but when your looking at getting a tank through (heroic) halfus's ferocious roar (and other boss mechanics) I don't see anything that will be able to help.
Twill Feb 16th 2011 3:16PM
@Rob.
You say that Druids deserve a tax since they are the jack of all trades. Then you say Paladins deserve all their cooldowns.
BOTH classes tank, heal & DPS. What are you smoking?
As a Druid -- Just make Regrowth lke it was in WotLK and give us a new "Fast/Big/Expensive heal. The fact that Regrowth was gimped to feel that role is the most annoying change to Druids in my opinion (concerning Cataclysm).
Sir Broose Feb 16th 2011 3:56PM
Priests are also hybrid, since they can go dps. They only have 2 specs, as opposed to pally's 3 and druid's 4, but the fact is there is no such thing as a pure healer. Pure only applies to dps.
Phort Feb 16th 2011 10:46PM
Totally agreed with Twill!
Using 35% of your mana for a tiny initial heal on a tank that has 143K hp and an itsy bitsy HoT really does suck. And typing that I realised how it's pretty much the worst heal we have thanks to Cata.
Yay for wasting mana!
Penitence Feb 16th 2011 1:09PM
'Since the release of patch 4.0.6' - 7 days ago. Two sets of hotfixes since then and more changes to come...
Oldbear Feb 16th 2011 1:12PM
It's called balancing classes. It has to happen on the fly like this - or they could leave it broken and add more naked women and... oh, wait thats Age of Conan.