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2-16-2011 @ 1:07PM
Resto shame DO have a cooldown, one which is nearly required. Mana Tide.Resto Druids? Not so much.
2-16-2011 @ 1:12PM
Mana Tide doesn't save anyone's life when excrement makes contact with spinning blades, which I think is the point that's being addressed here.
2-16-2011 @ 1:16PM
I think when they say cool down they mean a throughput/damage reduction cooldown. Also resto druids have a CD, tree of life. Tree is a flat 15% throughput bonus plus enhanced spells. Though i would certainly welcome more CDs for resto druids and shamans.
2-16-2011 @ 1:19PM
But... but......Tree of Life??!?
2-16-2011 @ 1:21PM
I'm not entirely sure what you (and Neth) mean about resto druids not having healer cooldowns. We might not have as many as other classes, but I don't really see it as a problem.We've got:Nature's SwiftnessTree of LifeInnervateTranqTrinket cooldownsI've never really "not" had a button I *could* push if I wanted to, nor really felt the need. Maybe someone can tell me where resto druids are lacking in this though. Would it be nice to have another large cooldown to use? Sure, it'd be cool. But not seeing what I'm missing.
2-16-2011 @ 1:23PM
The Bob Ross Happy Tree of Life says hi, imma cooldown! And his lil buddy Tranquility would like to have a word as well. The most elegant solution to the Resto Sham's need for a CD is to integrate something into that very useless level 85 talent -- Spiritwalker's Grace.
2-16-2011 @ 1:27PM
@adamPlay a Holy Paladin and you will immediately know what they mean.I went from playing a resto druid and a resto shaman to a holy paladin, and the vast array of bonus goodies to help keep people alive blew my mind.
2-16-2011 @ 1:28PM
@Kuro, Or even better implement a version of Spirit Link. I was so sad to see is get removed in wrath beta.
2-16-2011 @ 1:32PM
Bring back spirit link in the form of a resto-only damage reducer.... maybe target takes 50% damage, with the reduced damage be split in some way to the original enemy source ( with some mechanic to cap dmg done to mitigate abuse)
2-16-2011 @ 1:36PM
Shaman Cooldowns:Nature's SwiftnessHoly Paladin Cooldowns:Avenging WrathDivine Plea Guardian of Ancient KingsLay on HandsAura MasteryHand of Sacrifice (External Cooldown)Do you see a problem here?
2-16-2011 @ 1:40PM
Correction: I meant Divine Favor not Divine Plea
2-16-2011 @ 1:48PM
@Adam: Innervate isn't a healing cooldown, and trinkets are shared by everyone so there's nothing distinctive there.ToL is a great cooldown but it's hard on mana. So late in a fight it can be tough to use.Tranq isn't bad. Range is an issue though, and channeling is hard in the movement phases that cause a lot of the damage you'd want to heal with it. So it becomes difficult to use when you need it.Nature's Swiftness is pretty meh now that Healing Touch isn't all that powerful. I guess it's nice for Rebirth but that's not exactly a *healing* cooldown.(Hmm... so just make Nature's Swiftness work with Tranquility! :D )
2-16-2011 @ 2:34PM
Playing as a long time tree. Well former tree. I don't see the need for a huge number of CDs. Everyone knows palys and esp priests are strong healers. Druids should have some penalty for being jack of all trades. The penalty is that we don't have as many buttons to push as compared to a pure. Sure we still do fine with raid healing or 5 mans but we just don't have the CDs that the others do. I think that's fine. Also Tranq, back in Wraith, it was garbage. I'm not sure it's resurrected itself even though it is raid wide. And everyone has trinkets, that hardly counts.Brez is also a strong oh shit CD.
2-16-2011 @ 2:47PM
Adam, you must surely understand that resto shamans and druids both lack an external damage reduction mechanism (Hand of Sacrifice, Aura Mastery, Pain Suppression, Bubble) or single target super heal (Guardian Spirit, Lay on Hands).Seriously, is it that hard to think back to the original OS3D when the encounter required the right mix of tank type and healer cooldowns?Neth is right. Shamans and druids are both lacking in these areas. I'm honestly more surprised that it took them this long to recognize the problem.
2-16-2011 @ 3:08PM
Your right adam, druids have a plenthora of CDs available to them. However, as I'm sure you understand, none of these CDs will prevent a tank from being one shot, nor do you have a reliable raid damage CD such as PW:barrier, AM'd resistance or divine guardian.Resto druid CDs are brilliant, but when your looking at getting a tank through (heroic) halfus's ferocious roar (and other boss mechanics) I don't see anything that will be able to help.
2-16-2011 @ 3:16PM
@Rob.You say that Druids deserve a tax since they are the jack of all trades. Then you say Paladins deserve all their cooldowns.BOTH classes tank, heal & DPS. What are you smoking?As a Druid -- Just make Regrowth lke it was in WotLK and give us a new "Fast/Big/Expensive heal. The fact that Regrowth was gimped to feel that role is the most annoying change to Druids in my opinion (concerning Cataclysm).
2-16-2011 @ 3:56PM
Priests are also hybrid, since they can go dps. They only have 2 specs, as opposed to pally's 3 and druid's 4, but the fact is there is no such thing as a pure healer. Pure only applies to dps.
2-16-2011 @ 10:46PM
Totally agreed with Twill!Using 35% of your mana for a tiny initial heal on a tank that has 143K hp and an itsy bitsy HoT really does suck. And typing that I realised how it's pretty much the worst heal we have thanks to Cata.Yay for wasting mana!
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