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2-17-2011 @ 12:38AM
"If a group queue of 4 kicks the one person that they did not group queue with they will each receive a more severe penalty to their ability to initiate future kicks."I know there were some people abusing this- heck I've been kicked like that myself before, but I still think that this is not the BEST way to fix the problem.
2-17-2011 @ 12:59AM
You know, I don't know how to fix this one either. On one hand, you're punishing those people who have 4 guildies together and decide to kick the one dps that is only doing 9k dps, but on the other hand, you're gimping legitimate groups of guildies who get griefed by tanks who think they're the almighty himself.Anecdote time. I was healing a random heroic for my guildies a few weeks ago and a tank went afk right before the first boss. we tried to kick him but we had to wait 30 sec. to do it. He timed it just right so that right when those 30 sec. were up, he would disconnect. once he disconnected, we couldn't vote kick him for 4 min. then he'd come back and repeat it. he did this about 4 times before he messed up and we were able to vote kick him. wasted a good 5 min. of our time just because he wanted to be an ass. It seems that the best way to do this is to remove the time restrictions from vote kicking. I mean how much harm could you get if you were able to kick someone at any time? Doesn't seem to be much reason for there to be a time limit.
2-17-2011 @ 1:01AM
I know in a few (few, mind you) 4man guild runs a jerk/bad had to be kicked and when the new one came in, he saw it was in-progress and knew he could be an ass without fear of being kicked and ruined our night/run. So, I kind of feel the same way. I guess Blizzard has figured out legit use was far outnumbered by people being dicks.
2-17-2011 @ 1:36AM
In most cases, a group of 4 guildies should be able to compensate for a weak 5th player. If this encourages people to save their kicks for when needed and tolerate the subpar DPS who's not doing anything horribly wrong, I'm ok with that.
2-17-2011 @ 4:16AM
Yeah I wasn't really happy with this one, I can understand where they're coming from though.As for the whole "you've got 4 guildies you should be able to carry one low dps pug" thing, I'm in disagreement. While it'll often be true, it can make fights significantly harder, and just because you're all guildies doesn't mean everybody is super geared or even skilled.When the dungeon finder was first implemented this was fine because we were something like 3 tiers worth of raiding gear above the heroic dungeons anyway. When I could do 12k dps myself on a boss fight that only required an average of 2k per person I was more than happy to carry the whole group. Things are different now.Honestly if you don't have the gear or class knowledge to put out at least 8k dps on a boss fight you just shouldn't be in heroics at this point of content.
2-17-2011 @ 10:12AM
Even though I've read a bunch of horror stories about being abused by 4-man guild runs, I've had nothing but good experiences with them. I've healed a couple of times for guild groups and even after a couple of wipes that were my fault (it was a bad night), they were nice and we completed the runs. I fully expected to get kicked after causing a wipe, but they were cool about it.Paying it forward, my guild did a run where we got a tank that hadn't run GB before. We walked him through it and near the end, when he started getting overwhelmed, we had one of our tanks (who was DPSing) switch roles to relieve him and we completed the run. We even let him roll Need on tank gear after he switched to DPS.
2-22-2011 @ 12:52PM
As someone who is never going to be able to 5-man unless I PUG, I love this change.
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