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2-17-2011 @ 4:25PM
My guild has had the same issue. We recently took on another guild slightly smaller than ours so we can raid more nights, and have some more ranged DPS. Last night I sat out of a raid I signed up for days ago solely because there was zero ranged DPS in the group, and someone that hadn't planned on raiding logged into their moonkin. I was talking to guildies about the change, and how in classic (the majority of my guild has been together since MC) we always had tons of ranged, 8-10 warlocks and another 6-8 hunters were extremely common in our 40 mans, but now most of us have moved to melee classes. I've been asked if I would like to dust off my mage that hasn't been in a raid since SSC, and I've not leveled more than 30 minutes at a time since WOTLK released, and soak up some cloth gear, but that would mean dropping my DK, which I have no desire to do. There is no way I am dropping the one-man wrecking crew that my DK (and other melee classes) is to become a glass cannon like in classic.
2-17-2011 @ 4:53PM
Maybe this mentality is the reason there are fewer ranged for your raids. I'm sorry but It's just the way I feel. Not everyone wants to play a melee class (or ranged). If Blizzard didn't want a particular class to raid, why did they offer them as playable class? If the fights were designed with full groups of melee in mind, what fun would that be for the people who play ranged (or visa-versa)? This is what I believe: They are made this way because Blizzard didn't want anyone to feel left out. Blizzard decided way back when to offer these classes and in order to appease the greatest number of players they have to design the raids to accommodate said players.
2-17-2011 @ 5:06PM
Spelio, I absolutely think that's why range seems to be missing right now. The trend carries into randoms as well it seems. It's just really hard from going to feeling invincible when doing dailies/solo content/old content to being concerned about going OOM and pulling those extra mobs that will make for a death run.
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