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2-17-2011 @ 4:32PM
Totally agree. Don't think of this game as having 3 roles: Tank, Healer, DPS. Think of 4 roles splitting the DPS into ranged and melee. You can bring any melee, any ranged, any healers, and any tanks you wish and you will be successful as long as you bring the right number of each.It's hard enough to make new and innovative boss fight designs using 4 distinct roles. If you widdle that down to 3 you are severly inhibiting the designers and will certainly hurt the game in the long run.Regarding Paragon's comment, that is an extreme case where druid's Rip lasts very long and does a lot of damage while not actually attacking the boss. These problems will be fixed and are not something 99.99% of the WoW population has to worry about.
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