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2-18-2011 @ 1:06AM
@Scott Clark: But this IS a question of balance. The very fact that a team suffers no penalty from having only ranged dps is precisely what signals this imbalance. To restore the balance and make melee dps once again as viable as ranged, they need to buff melee dps classes back up to the top and nerf ranged dps back down to the bottom. This introduces at least a relative penalty for choosing only ranged dps classes in a raid team, since switching out any one ranged for a melee damage dealer would always result in an increase in dps. At the same time, teams would be discouraged from choosing melee-only dpsers because of the damage avoidance and other advantages that ranged will always have over melee.
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