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Reader Comments (Page 1 of 1)
2-18-2011 @ 2:08PM
Nobayoth said...
Why not make a talent in resto that makes barkskin castsable on friendly targets and increases damage reduction depending on how many HoTs you have on the target?
Reply
2-18-2011 @ 2:54PM
johnny86 said...
Unfortunately, Blizzard has to take PVP into account for all of these great ideas.
2-18-2011 @ 5:08PM
Lissanna said...
because they can't give cats & moonkin a tank damage reduction cooldown or you could just bring a boomkin/cat instead of a resto druid.
2-18-2011 @ 5:16PM
Nobayoth said...
What if for balancing it for PvP it came at the cost of being dispellable again?
2-18-2011 @ 6:03PM
Twill said...
@ Lis.
If its a resto talent.... your point is mute.
2-18-2011 @ 11:11PM
Lissanna said...
It's been a long day. >.>
I have objections to the many versions of "we'll give up barkskin for our new toy" concessions that people are doing. If blizzard wants to give us a NEW ability, we shouldn't have to trade something for it, we should get it in addition to what we have. Tieing a damage reduction to something like Nature's Swiftness would be an improvement, whereas having to give up the current version of barkskin to get a weaker version we could put on other people makes me /sadface (because it would never be able to go live as strong as it is and on as short of a cooldown if it could be used on other people).
2-19-2011 @ 12:41AM
Nobayoth said...
I think that's the beauty of making it provide more damage reduction depending on the number of HoT's on the target. For maximum effect you'd have to use a lot of mana over the duration of the spell to provide any heavy sort damage reduction. Rujuv, LB, Regrowth, and WG all added up are a significant chunk of mana. Essentially what it would do is let you bring a tanks health up from a low level without the fear of him dying before your HoT's can really ramp up.