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2-18-2011 @ 2:12PM
Druids already have Swiftmend, Nature's Swiftness, Tranquility, and Tree of Life as cool-downs to use, though. Do they really need more spells? I thought at the beginning of Cataclysm the reason they (Resto Druids) didn't get any new spells was because the developers thought they already HAD a big-enough toolbox/repertoire , but lacked a cool-down, which was why they changed Tree of Life?Well, anyway, I think that if Resto Druids got anything at this point, they would need something like Power Word Shield/Barrier to ABSORB incoming damage and negate it rather than replenish what was already lost.As for Shamans, I would like to give them something like Tranquility. Maybe make Healing Stream Totem into a plain Healing Stream spell that floes out of your totems to replenish everyone around it for a large amount over a short duration? There could be small tidal-waves EVERYWHERE!
2-18-2011 @ 2:15PM
... And on the subject of Resto Druids & Shaman, why do they both have an ability called Nature's Swiftness? Seems a bit repetitive... But that's a rant for another day (Other classes already share a couple spell names anywho, and no one else seems to mind...).
2-18-2011 @ 2:24PM
The key argument here for giving resto druids a defensive cooldown is that we do not have ANY abilities, talents, glyphs, etc. that can reduce the damage a target is taking. E.g. Inspiration and its Resto Shaman equivalent.Resto druids have their burst heal Swiftmend, which is comparable to Holy Word: Serenity and Riptide/Holy Shock (if the cooldown was scaled up, the healing would be as well). We also have Tree of Life, but that does nothing to reduce damage or reduce our mana consumption (it in fact murders our mana; if you take the route of LB spam and Regrowth on OoC, it doesn't increase your healing).So yes, resto druids would benefit from having a defensive cooldown that reduces damage; I personally hope that it won't change barkskin as that is an important spell for us but I would take the trade-off.
2-18-2011 @ 2:39PM
I agree that resto druid has plenty of throughput cooldowns, but I would like to see a mitigation talent at the very least, like after casting x spell the target takes y% less damage for z seconds. I've really liked the barkskin idea, and the relatively pointless Living Seed talent could be replaced with a talent to do this. Either that, or the Living Seed talent could be changed to a shield instead of an on-hit heal, which would be more useful.I would also personally like to see both Shaman and Druid Nature's Swiftness spells changed to be more like the Disc Inner Focus (mostly the increased crit chance). That way, with a Living Seed talent that makes a shield on crit, you could almost choose when to place the shield with NS.
2-18-2011 @ 3:03PM
Druids don't need more healing spells, what we could really use is something like Pain Suppression or Hand of Sacrifice -- survival cooldowns that we can use for other people. ToL is a good CD, but paladins and priests have similar CDs to increase their healing output, whereas druids have no comparable external damage mitigation CDs. All the plus-healing cooldowns in the world won't help if your tank takes damage faster than you can heal through it.Plus all that stuff about "druids have too many spells" always seemed kind of silly to me. My tree has hotkeys to spare, but my priest can barely find enough click combinations to bind all her healing spells.
2-18-2011 @ 4:49PM
Things like Tree, tranquility, & swiftmend (most druids don't take nature's swiftness talent anymore) end up counting on meters in terms of the throughput effectiveness. If throughput of the healers is equated, then those healing-output cooldowns are already accounted for in the balance across classes in terms of their overall throughput numbers that Blizzard is happy with.However, an ability that reduces the amount of damage a tank takes is a significantly different type of ability, which is not captured in healing-done meters and is currently not balanced across healing specs. If everyone has equal healing output captured by meters, then the differences become these unmeasured bonuses that some get and others don't. Druids' combat res used to be this type of ability - however, with the limit on # of reses (and the fact that feral & balance druids & warlocks & shaman self-res all share that same counter) makes it such that resto druids are easily replaceable for reses. Having to use innervate on themselves takes that away.So, the type of cooldown Blizzard is looking at most likely falls under the second category of damage reduction tank cooldowns.
2-18-2011 @ 6:17PM
Beat ranks... get ready!Wait. beat ranks? Seriously. That typo... its worth keeping.Attempt 2:Bear Tanks!! GET READY!!!DON'T CHANGE MY TANKING COOLDOWN (Barkskin)! I Only have two! (Against at least double that for other tanks).How about Blizz does this:-Returns the old Regrowth to how it was in WotLK-Gives us Healing Surge because we do want a fast/expensive/large heal.-Gvies us a separate heal that has the same HPS/HPM as Nourish, but leaves a buff on the target that is exactly like the Shaman/Priest ability that reduces damage someone takes.-Or just make that heal work like a Disc priests Grace ability. This would be nice but I would really prefer the damage reduction ability. Blizz just seems to have an easier time randomly giving us buffs that are cool yet don't fix actual problems ^.^
2-18-2011 @ 8:36PM
All I want is for Swiftmend to be unlinked from Effloresence. Seriously. It's pretty crap that two of my "oh poop" buttons are linked and have to be used together.So if the tank takes a big hit at the same time as we're stacking AOE floor heals on top of each other, I have to make a choice. The choice is usually to SM the tank, but then the AOE heals suffer. It also makes it tougher to aim my Efflo. There's been times where I went to Efflo someone who also needed a chunky heal only to have them move at the last second and no longer be clumped in the Healing Rain, causing them to look more like a Venn Diagram than two neatly laid circles.Keep them linked in the talent tree, but make Efflo an independent spell like Healing Rain that I can aim wherever I want. Please.
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