Ready Check: 10-mans and keeping your raid flexible

If your guild is focused on 10-man content, there are a couple of numbers games that can keep you up at night. First, with 10 people able to go each night, your roster is going to be a little more delicate than that of 25-mans. Second, your raid composition is going to be critically important.
Most of these problems are inherent to the format; with 10 people, each and every raider counts for 10% of your performance. Most 10-man raids have two tanks, 2.5 healers, and 5.5 damage dealers. That .5 person is someone who can switch back and forth between damage and healing, depending on which fight you're doing and whether you want the extra heals. So, let's take a look at how this makes up an attendance issue.
The attendance risk
While I say that each person in a 10-man raid is 10% of the performance, that's not actually true. A tank is half of the tank group, a single healer is 30% of the healer group, and each DPS player is 20% of the the raid's damage. That means that proportionally, every player is absolutely, incredibly important to the overall outcome.
A single person's absence on a raid night means more than 10% of your raid; it means that you're out a portion of that raid role. While you can usually PUG or network to find an extra DPS player, if your raid is missing a tank or a healer, you tend to be out of luck. If two people from the healer and tank corps are missing, you're almost definitely not raiding.
The natural solution to this issue is to have slightly more than 10 people available to raid. Maintaining this overage will help make sure the raid if full every night. Let's talk about that a little bit more in a bit.
Risky raid compositionRaid composition is a science unto itself. In a perfect world in which you can have any class you want raiding, you will mix your raid to bring just the right mix of buffs and debuffs. You'd avoid having any more melee than necessary to provide those buffs, so that you cut down on the number of Chain Lightning attacks hitting the raid.
The reality, however, is that most of us play with our friends. As a raid leader who's married at least 10% of his raid and is very good friends with most of the rest, I try and make do with whatever classes those raid members want to play. We do a little bit of juggling to make sure we have enough healers and tanks, and voilà, we have a raid.
But if someone is missing on a particular night, that house of cards comes tumbling down. If a particular class is vastly underpowered or a raid role penalized in a fight, then we struggle to get by. Most raids are already very tight on tanks and healers, and the "pure" classes can't pitch hit in these roles.
So now let's solve this problem.
Shaman and druids, oh my
As annoying as it is to say so, the best solution for 10-man raids is to be druid- and shaman-heavy. Hunters are a close third, and then paladins fourth. Here's why.
Druids can perform any raid role; they can be ranged DPS, melee DPS, healers, and tanks. While not every player is geared and prepared to play those roles, the class itself is capable. Shamans are a pretty close second, being able to heal or do either version of DPS. I don't include paladins in these most flexible of classes because they can tank and heal, which is awesome, but no raid leader is going to suddenly say, "Dammit, we need more melee DPS or Omnotron isn't dying!"
Hunters are in a pretty interesting spot right now, because they can bring so many different raid utilities through their pets. Need a physical damage debuff? Bam! Demoralizing Screech. Lacking a shaman or mage? No problem, here's your Ancient Hysteria. (Also a good chance to listen to some Def Leppard.)
Stacking shaman and druids lets you move raid members relatively effortless through the roles. If you're missing a tank, one of the boomkin becomes a bear. If you're missing a healer, then that elemental shaman now embraces life as a healer.
Is it ideal? Probably not. People choose the specs they want to play with almost the same strength they choose classes. However, when it comes down between "respec or we don't raid," most players would rather respec.
Bottom line
The bottom line is that every hybrid in the raid should embrace flexibility. If you're a priest who refuses to heal, you're not helping your raid. In a perfect world, everyone would be able to do exactly what they wish. However, when raiders start calling in sick, you have to man up and slap on healer face; get it done, and hopefully next week you'll be back to DPSing.
It's hard, if not impossible, to induce flexibility in a 10-man raid by having an understudy for every raid role. That would mean you'd have three people "sitting out" every night, and even if you rotate who sits out, that still sucks for anyone who wants to raid seriously. Flexibility is the answer.
Make your raid as flexible as you possibly can. And then on nights you're short, PUG in ranged DPS while your experienced, seasoned members fill in the tank or healer roles.
Ready Check shares all the strategies and inside information you need to take your raiding to the next level. Be sure to look up our strategy guides to Cataclysm's 5-man instances, and for more healer-centric advice, visit Raid Rx.Filed under: Ready Check (Raiding)






Reader Comments (Page 1 of 2)
Frozenstar Feb 18th 2011 8:35PM
"Stacking shaman and druids lets you move raid members relatively effortless through the roles."
This is what my guild did; at the end of wrath we had 3 druids, 2 pallys, and 2 shammys sometimes. And no priests. Or rogues. I would kill for a geared priest right now.
Lemons Feb 19th 2011 2:17AM
And that is exactly why the hybrid tax exists.
Kurash Feb 18th 2011 8:36PM
"As a raid leader who's married at least 10% of his raid and is very good friends with most of the rest..."
You mean you may have married more than one of your raid group? O.o
Harvoc Feb 18th 2011 10:16PM
That's what I was thinking.
Pumabackup Feb 19th 2011 12:25AM
or maybe he was using the other meaning of the word "marry" and saying that he has performed marriage ceremonies for 10% of his raid???
could Michael Gray be a registered minister??? Let the rumors commence!!!
Pythagos Feb 20th 2011 5:22AM
Actually, I'm pretty sure he said "at least 10%" because he stated early on that each person is actually more than 10%.
Kal Feb 18th 2011 8:38PM
Should send most of our DPS Death Knights to this. Many of them simply refuse to even try tanking, but then don't understand why they don't get into every raid. At the very least I think every one should try one of the other roles, might turn out to be your new favorite role, it did for me with tanking :)
Minarva Feb 18th 2011 8:40PM
It is not as ideal as you think to stack Shamans and druids. For hardmodes priests and protection paladins are needed for their powerful mitigation raidwide cooldowns, they bring something to the table that is absolutely essential to progress into those heroic modes.
Minstrel Feb 18th 2011 9:02PM
He was not saying that it's ideal at all to stack druids and shamans. He was saying it's the best solution for a casual guild that doesn't have a deep roster and therefore is likely to face missing raids due to missing one or two people.
Guilds doing heroic raids, before overgearing them, are generally not in that situation. They have deep rosters and/or players who won't unexpectedly out, because they take raiding extremely seriously.
Aurilia Feb 18th 2011 9:42PM
Healers, this can apply to you as well!
I've seen many priests dual spec as Holy and Discipline, so that they'd have different healing specs for both raid healing and tank healing. However, in a small 10-man raid guild, that's not as effective as being heals and dps.
Sometimes utilizing the hybrids allows a player to shift between melee dps and healing. My guild has two shamans that are dual speced Enhancement and Restoration; one prefers being a healer, one prefers being a dps. If a fight requires us to bring less melee dps then we have in the current raid, we can't have the two shaman switch places as that does not resolve the issue - but we can have the priest switch from healing to Shadow to accommodate changes in the healing lineup.
obarthelemy Feb 18th 2011 9:43PM
I mainly disagree.
1- It's hard to get players who are good at several roles/specs. I'd say about 20% can. IMHO, 50+% of the players are not even good at their main spec... Personally I am rarely good with several specs on any of my toons, because I'd rather dig into several toons than several specs. I'vc been meaning to try something else than tanking with my paladin, healing with my druid, and healing with my druid... I can't get into it.
2- Normal Raids can be done with any comp, as long as you have mixed and sufficient tanks and healers and DPSers, and not too many melee. Pretty much every class brings a buff/debuff or another, so in the end you're always getting something, maybe only 75% of what would be best, but that is not going to make or break the fight. I'd say "bring the player, not the class", even if BLizzard let us down on that one, with still way too many exclusive-ish buffs.
3- I think the solution is, rather, to have extra players, probably one tank, one healer, and 2 DPSers, and rotating all of them. That way, when someone goes on an extended holiday, you're not left high and dry.
Minstrel Feb 18th 2011 9:55PM
"1- It's hard to get players who are good at several roles/specs."
I agree with this. I think telling a DPS to go respec to tank or healer on the spur of the moment, because someone is missing, is much more likely to result in disaster than a saved raid night, if the DPS in question is not familiar with the role. It's not just having the spec (and the gear)...it's also knowing how to perform that role.
Of course, if you have 11-12 people who are all proficient in every spec their class has available, that's great. But I think people like that are rare enough that it's probably easier to just recruit more people and have redundancy. In other words, the answer to solving lack of people isn't the significantly more difficult task of having all people who are good at everything.
Jaq Feb 18th 2011 11:25PM
I agree with this too. I'm the best melee DPS in my guild on my DK. I've tried tanking and frankly sucked at it. If I tank, the guild is out my DPS and is relying on someone playing out of their comfort zone and doing it badly. Just because I CAN tank doesn't mean I'm qualified to.
Nadia Feb 19th 2011 1:41AM
@ Minstrel,
The problem with recruiting more when you only have one 10 man raiding group is this:
When no one calls out, someone gets benched. Usually it's the new guy.
That person will get frustrated with having to be prepared and not getting to raid much.
That can cause drama, which could also spread to more of the usual raiding group.
obarthelemy Feb 19th 2011 10:55AM
I think rotations should not be based on seniority. I you invite a new raider to your guild, he/she rightly expects to have a shot at raiding regularly. For small guilds, I think either managing a precise planning of who will play which night ahead of time, or rotating out the player who was last benched the longest time ago, are two OK ways to do it. First one is best if people can be reliable, which they often aren't or can't be.
Ezzy Feb 19th 2011 5:14PM
Our 10 man group has 3 extra people. (1 healer and 2 dps) We rotate in and out based on need. Do we need a certain healer, do we need a melee to sit for a ranged, does someone need to tend to their child, does someone need to be out the next week because they are going out of town, does their isp need a kick in the rear?
The people on our team are willing to sit out unless they are wanting a piece of loot from that boss and even then someone else is willing to sit for them. Some sit out because they feel that they are not good for the composition for some fights.
You have to find people that are mature enough to be willing to sit. You also have to have a good enough leader to rotate people in and out.
Limor Feb 18th 2011 9:59PM
Alts can also be used to increase flexibility...
Nick Feb 19th 2011 2:22AM
this.
I have an army of 80s, but at 85 I have a prot/holy pally, a shadow priest and a rogue.
These 3 mean I can step into any role at a moments notice once my guild catch up and start raids.
Def Wolf Feb 19th 2011 2:49AM
Hmmmmm, could there be another Def Leppard fan around? ;)
I happen to be one of those that does want to raid seriously but am benched because I am a pure melee. At this point I am lucky to be asked in once a week to work on 1-2 bosses. I am wondering why I show up early, prepared with all I need and then not know if I get to go until the invite shows on my screen.
Then I wait around for the rest of the evening hoping for an invite later on that more times than not never comes. I do understand about raid comp but being rotated in regularly would be nice too.
As of now, I am wondering why I even bother.
JoeRandom Feb 20th 2011 2:56AM
Sounds like you need a new guild mate.