Arcane Brilliance: Which mage spec should you be raiding with?

Because for a very vocal minority, this game isn't about having fun but rather about having an e-peen of wider girth than the virtual fellow at the virtual urinal next to you, someone out there will always be happy to tell you which mage spec you should be using. The correct answer varies depending upon who you are talking to, what time it is, the force of the winds coming out of the north, the positioning of Venus in the night sky, and whether or not Michael Bay is directing or just producing.
The simple fact of the matter is that there are too many variables at play. To use a basketball analogy, picking a "best" spec is sort of like picking a "best" way to shoot free throws. No two shooting forms look entirely identical. As of this writing, Kevin Love and Kirk Hinrich are both shooting exactly 87.6% from the free throw line, and yet their shooting forms look completely different. Both players start out with the same potential (both possess two arms, opposable thumbs, and functioning brain stems) and yet achieve the exact same result with completely different methods of shooting. Hell, Rick Barry used to shoot a very similar percentage using an underhanded granny shot. He did that for 12 seasons. So should everybody shoot granny shots? I say yes, but mostly for the comedic value.
Pure numerical simulations will tell you that at any given point in time, one spec has the potential to provide more DPS than the other two. I don't know about you, but I don't typically play the game with a simulator. I play the game with my e-peen. Just kidding. Sort of.
No two players approach the game in identical fashion. We're all unique, special snowflakes, and we play the game in completely different ways. Maybe you have a faster computer than me, a mouse with more buttons, and a keyboard that gently massages your fingers and injects cold beverages directly into your bloodstream. Maybe you have some awesome addons, or maybe you don't use any at all. Maybe your mage is geared better than mine, but mine is better optimized. Maybe I'm standing in the fire, oblivious to anything but the escalating series of numbers on Recount, but you're running around like a crazed ninja, decursing everything that moves and kiting 72 mobs at once. Maybe you're playing alone in your nerd-cave with six monitors and no distractions, while I have three screaming babies on my lap and no idea which one of them just pooped.
The point I'm trying to make is that while on paper, one mage spec might currently be the "best," the numbers your damage meter spits out at the end of any given encounter may not bear that out. There are good mages and there are bad mages, and your raw DPS numbers at the close of a fight don't determine your worth, or the worth of your chosen spec. We've been over this before.
Now, having said all of that, it still pays to evaluate the three mage specs before selecting one. At various times in our illustrious history, mages have frequently had one or two specs that stand head and shoulders above the others. When one spec is so glaringly superior to the others that raiding with it is literally the only option, this discussion becomes a lot less subjective. For example, if you were raiding with a fire mage in Molten Core or a frost mage at any point during the vast majority of The Burning Crusade, you were shooting yourself and your raid in the foot.
This is not one of those times. Thanks to the major revamp of every talent tree in Cataclysm, there has never been a period of greater equality between the trees than there is now. Though each spec is still quite unique, the pure DPS potential of each has never been more similar. The argument over whether a spec is "viable" or not is pretty silly right now. All three mage specs are viable. You can raid with any of them. Which one is best depends largely upon you, your own special circumstances, your playstyle, and your skill set.
Let's look at each spec with a critical eye. I'll list the pros and cons of all three specs, and then we'll see where we are.
Arcane
The last patch and its ensuing batch of hotfixes brought arcane back into line with the other two specs by reducing the mana cost of Arcane Blast. Anything that reduces mana cost is a pretty massive DPS increase for arcane thanks to Mana Adept, especially at higher levels of mastery.
Pros:
- Extremely high burst damage potential No single burn rotation concentrates more output into less time than pure, full-mana Arcane Blast spam. Granted, it doesn't last especially long -- but holy crap is it awesome when you have it precisely when you need it.
- Competitive single-target DPS After the patch and hotfixes, arcane still lags a bit behind fire in simulations, but it's certainly in a better place than it was. Particularly douchey guild leaders will still tell you you need to switch to fire, but I give you permission to ignore them and find a less douchey guild to raid with. There are plenty out there.
- 3% raid damage buff Arcane Tactics provides this buff, which is arguably a lot more desirable than either fire's or frost's buffs, assuming someone else isn't already bringing the same buff to the raid buff buffet.
- Good threat management No fade-out and a lowered cooldown on Invisibility provide arcane with some excellent threat reduction options, which is good because when arcane is bursting, it can be difficult to throttle back.
- Low mobility Improved Blink does provide some decent movement, but the problem with arcane is that its only consistent damage spell during movement phases remains Arcane Barrage, a spell that should be whole hell of a lot more awesome than it is. During movement-heavy fights, arcane suffers a larger drop-off than the other two specs.
- Crappy AoE Not that AoE is that big a deal in Cataclysm, as a rule, but arcane's only talented option is Arcane Explosion, which still sucks pretty hard. Multi-target DPS for arcane is awful.
- Inconsistent DPS output Thanks again to the mana management meta-game required by Mana Adept, arcane mages see some wildly fluctuating damage numbers throughout the course of any long fight. The difference between your burn phase and your conservation phases is too steep, and god help you if you somehow get your Evocation interrupted.
Fire's been the consensus pick throughout these early stages of Cataclysm, thanks to consistently high DPS numbers in the majority of fights. I've long maintained that the current design of the fire tree is a model for all other trees to follow, and the fire playstyle is quite simply the most fun to be had in a DPS spec in the game right now. It's a popular spec, and for good reason.
Pros:
- Multiple AoE options In multi-target fights, fire truly shines. In fact, the tree is designed around doing damage to more than one thing at a time, and the spec only reaches its full potential when you're given multiple tanked targets to blow up.
- High single-target DPS Yes, fire's good no matter how many people you're shooting at. Though it is better when AoE is called for, even setting fire to a solo enemy is going to get you some excellent numbers.
- Excellent mobility Firestarter provides you with a fully mobile rotation to switch to when movement is called for, revolving around various instant abilities and Scorch spam. The dropoff in damage from standing still to moving is comparatively miniscule.
- 5% crit buff This is a nice buff, but not as attractive as arcane's 3% increase to damage. Still, fire is so crit-dependent, it's nice to know we're bringing the crit buff ourselves.
- Ignite Munching The biggest ongoing bug for mages is found in the fire tree. I could (and probably will) spend an entire column on this at some point, but for now, let me put it as simply as I can. Ignite munching is the ongoing issue with Ignite procs -- a significant portion of fire's DPS -- overwriting each other or canceling each other out due to simultaneous crits or server delays. It basically means that the server doesn't count every Ignite that happens, meaning that often the largest possible Ignite DoT will be lost in the shuffle. It's been costing fire mages a good chunk of damage for a very long time, and doesn't look likely to get fixed any time soon.
- Overly reliant on crits The random number generator can make or break a fire mage, and thought the problem isn't as severe these days as it once was, it's still a major issue. Very few things in this life are as frustrating as getting a remarkable string of non-critting spells as a fire mage. It causes incredible variances in damage output and wild, potentially murderous swings in mood for me, personally.
Frost's long been the redheaded stepchild of mage specs when it comes to raiding. For perhaps the first time since vanilla WoW, frost's now in a pretty competitive place in both PvE and PvP, though the last patch was a bit of a step backwards for the spec. Still, at least we have perma-pets now.
Pros:
- High single-target DPS/burst capabilities The recent Deep Freeze nerf has taken some of the bite out of our raid damage, but frost mages still manage very competitive DPS numbers on single targets. Frost has a strong, interactive rotation, and their damage output is probably the most consistent and dependable of the three mage specs. AoE is also good.
- Replenishment As far as raid buffs go, this is the one that your healer will thank you for. You're providing mana return for the entire raid, and though the damage buff provided by arcane is still probably the most desirable, Replenishment is also quite sexy.
- Excellent survivability As we discussed the past two weeks, no mage keeps from becoming a dead mage like a frost mage. That is and always has been the main reason for frost's PvP dominance, and it carries over into raiding. Also, frost is arguably the best at warlock-killing. Doesn't matter in raids, but bears mentioning. Oh, who am I kidding? Any spec is good for warlock killing.
- Kiting When it comes to controlling multiple mobs, frost has all the tools you could ever want. From Blizzard+Ice Shards to Cold Snapped double Rings of Frost, if the fight calls for keeping mobs busy, you want a frost mage.
- Short range Seriously, this just seems like an oversight, and it's an easy fix. Though the max range of the other two mage specs sits at a comfortable 40 yards, frost mages still need to be within 35 yards of the boss to cast their whole rotation. As issues go, it isn't the worst thing I can think of -- in most cases, 35 yards is still relatively safe -- but it just seems like such an easy fix. Roll the range increase into one of any number of frost DPS talents and call it good.
- Low mobility It's not as bad as arcane, thanks to a few good instants that are part of the regular rotation, but frost still falls well short of fire in this area.
Honestly, the decision of which spec to bring rests squarely upon the shoulders of the player. Take the kind of mage you like playing, the kind you feel the fight calls for, and the kind that will complement your raid best. How do you feel most comfortable shooting your free throws? Don't let anybody tell you you can't shoot underhanded, guys. It may look stupid, but if it goes in, it goes in. Points, as they say, are points. And a dead boss is a dead boss.
Is it possible you'll run into a situation where you prefer to play a frost mage but can consistently put out 1,000 more DPS with a fire mage? Yes. Is it also possible that your raid might get stuck on a fight where that extra 1,000 DPS means the difference between success and failure? Also yes. In those cases, switch specs. In every other case, take what you want, and damn the spreadsheets.
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance
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Reader Comments (Page 3 of 5)
mark Feb 20th 2011 7:04AM
also...
hardcast pyro is mostly one of 2 things
1) putting it up ready for comb - not waiting for RNG
2) putting it up for dot spreading
Rincewynd Feb 19th 2011 10:52PM
This is the article I've been waiting for. My roommates, one of whom is my guild master, both like to hassle me because I enjoy arcane. Now I can point this article and say 'Look, neither of you play a mage and stop being douchey because you don't know.' Also, sheeping doesn't effect dps meters and they'd be lost without my mad sheeping skills. :)
And as a side note, Christian I think you've replaced my boyfriend at the top of my 'Favorite Mages' list, only in small part because he's a warrior now.
Anony Moss Feb 20th 2011 1:48AM
All specs have worthwhile things they can bring to a raid. The real issue I see is in 25 man raiding where there is less concern for what buffs someone brings to the raid and frequently a higher concern for your raw personal output. All 3 specs bring great things to 5 and 10 mans, but in 25s those buffs/debuffs are frequently redundant. When you aren't going to be able to bring any noteable buff/debuff to the raid, all it comes down to is what you do in terms of your role. If it's dps and cc, then of course cold still has a place. If it's dps and snaring/spell-slow (via Slow), arcane again brings up a great place. Even if it's just need of critical moment burst dps, Arcane can pull that role amazingly well as well (example: if you're struggling on phase 3 of Ascendant Council). If all you're aiming for is overall damage in an encounter, particularly any like Maloriak, Magmaw, Cho'gall, and others with add phases - fire is the way to go, hands down.
The best mage isn't the one that thinks their spec is the best. The best mage is the one that picks the spec that best matches the need of their group or raid for the given encounter.
Pyromelter Feb 20th 2011 4:50AM
Get really good and kill cho'gall on heroic to get to sinestra heroic. It's a bit of a complicated-looking fight but not too too hard. When Calen dies, he gives you a buff for 3 minutes that increases your haste by 100%, and restores 5% of your mana every 5 seconds. For an arcane mage, that is like OMGWTFBBQ insanity - spam cast AB at 4 stacks for 3 straight minutes. And then after that you time warp/bloodlust for even more fun happy times.
There's not too many mechanics in the game like that, but that will be fun for you if/when you get there.
After you kill sinestra, gank the shard of woe trinket from your healers for an even bigger dps boost. :)
Anony Moss Feb 20th 2011 1:40AM
There's a flaw in the reasoning in this post. He presents the theory that multiple people get to the same results with different methodologies - but it fails to take into account the pivotal notion of better form.
Two batters run to first base with the exact same time; one runs with perfect form, one runs with bad form. Which do you take?
The one with bad form, because when you teach him good form he'll beat the other one to the base hands down. There's a reason one form is "better" than another.
Now, that said - that doesn't mean everyone should spec fire. There are non-numerical advantages that different specs bring to a group or raid, and from the CC of cold to just how useful Slow can be from arcane, any number of specs can offer viable advantages that do not compute into raw damage output.
To try and suggest that all three specs are the same for damage output because people in various specs can do the same amount of damage is simply flawed reasoning. If you're actually judging a player by their raw output (be it free-throw percentage or damage done), theorycrafting and actual play logs show a clear advantage to fire mages in the current metagame. Not everyone has to want to be 'the best spec in pure damage', but it is disingenuous to suggest that all specs are numerically created equal.
Pyromelter Feb 20th 2011 4:54AM
I think you missed the part where he actually said fire was the best. Kind of right in the first paragraph
"This week we tackle the question everybody's asking: which mage spec is the best? And exactly how many seconds from now will it be before the answer to that question will no longer be accurate? The answers, of course, are "Fire," and "Now it's arcane you useless noob ... I mean frost ... re-roll Rogue.""
Zanthexter Feb 20th 2011 10:20AM
The simulators give you the result of perfect execution, and only for your individual DPS, now how your actions affect the group as a whole.
What matters is real world use by average real world people in actual real world groups facing real world situations. In other words, the results you get with less than perfect execution. The articles point is that the practical differences between specs as actualy played are small enough or situational enough that you should feel free to play what suits you. That is also Blizzards specifically stated goal.
For someone aspiring to be a top performer in an uber guild, then they really have to pick the spec the sims say is best. And do whatever is required to achieve perfection in it. For the rest of us, we are free to pick what we enjoy without feeling we are letting our team down.
Anony Moss Feb 22nd 2011 8:32AM
According to State of DPS, the difference between Arcane/Frost and Fire is about a 50% increase in DPS. Those aren't simulations either, they're real world logs.
So yeah, you *can* play any spec you want, but you're cutting your damage by a third doing so.
kingerz Feb 23rd 2011 8:21PM
Well I'm not sure, the vast majority are Fire so therefore those statistics may be skewed by so many people in there. Also there are plenty of Wrath babies out there on alts who try to Arcane the old way and find it hard including a lot who don't even know dps goes down with mana.
Personally I like Arcane for very short fights, blasting a mob for crits like 118 000 followed by 111 000 is a lot of fun (348 iLevel) in the 25 mans. I can't make mana last through a proper fight so I go Fire for that. The cast time of Fireball seems so long now though. I know FFB was a massive cast of 3 secs back in the old days, so i guess it's all relative!
I find arcane the purest mage style and I just hate the entire mana adept mechanic. Indeed, it has put me off mageplay a lot this expac.
WaterRouge Feb 20th 2011 2:33AM
Dear Archmage Pants. What's your opinion of giving Spellsteal an ally debuff steal function? For example the healer gets say a DoT which when expired does an AoE whatever. Then the mage, being as kind and team-efficient as they are, spellsteals that debuff off the priest and proceeds to run out of the group, let the DoT drop, then blink back in and continue bursting the crap outta the boss. I'm sure people who only play DPS classes would look at this feature in disgust but from a healer's standpoint how could this NOT be awesome? Not only does the healer not waste time they could spend on more heals but now they don't have to waste mana on healing themselves! Sure they have to throw a cast at the mage for eating the DoT (which they may not even need to due to our mage ward/mana shield) but they would probably have to do so for some kind of AoE spell from the boss anyway!
I just see this as a win-win situation. The good mages will use it and people will generally live longer. The bad mages won't use it and raids would progress at the exact same pace without it.
Pyromelter Feb 20th 2011 4:58AM
No. Mages are offensive dispellers. We are sometimes utilized for decursing, but any more than that and we run the risk of starting to encroach on healer territory.
This would be a nightmare for pvp, and I bet healers would actually be annoyed. Because guess what, that dot damage has to get healed somehow. If it jumps from someone to you, that would just confuse the healer.
Anyway that's just a bad idea, for all roles.
WaterRouge Feb 20th 2011 5:46AM
If the raid is open about communication and the raid leader says "Mage, take off _______ if it hits a healer" or the mage tells everyone he plans on using spellsteal that way I don't see how that would "confuse" the healers. I know that when I'm healing if someone's health drops I heal it. I'm not sitting there wondering how/why they were damaged and thus distracted from continuing to heal.
If DPS classes were only to do dps, or offensive dispells, then why do warlocks have soulstones and healthstones? Or why do hybrid classes specced in a dps spec still have their heals available to them?
Like I said, certain mages would use it and help out their raid and others wouldn't. If this was implemented could 98% of the mage population NOT use it this way and carry on like they would if it didn't exist? Absolutely.
Also, please explain why anything more than decursing, which isn't something we should do "sometimes" is falling into healer territory. Hybrid DPS specs still have access to their healing spells right? Right.
Thomas Higgins Feb 20th 2011 6:35AM
Watched ten minutes of a video on Youtube showing Rick Barry teaching his unorthodox throwing style for free throws and I have to wonder why there is even a controversy about it. That stuff works, dayumn does it work.
It looks odd because generations of idiotic coaches spend thousands of hours showing kids a different and precisely the wrong way to throw the ball, one that routinely has a smaller percentage of succesful completions, and they carry that into the NBA and elsewhere.
Some name Feb 20th 2011 7:21AM
Unfortunately your comment on Frost AoE being good is out of date Christian. It was excellent in WoTLK where Improved Blizzard + Fingers of Frost meant a constant stream of crits, but this is no longer the case.
In Cata Blizzard is an extremely expensive spell that delivers very little punch. To make things worse, because frost no longer stacks the crit debuff and FoF doesn't affect it, Blizzard won't crit too much this reduces the damage even more.
Sure, Frost AoE is better than Arcane, which isn't saying much, but it's a shadow of what it used to be, and it's a liability on fights that require serious AoE damage.
Sl0th Feb 20th 2011 7:28AM
I spent far, far too much time during Wrath as Arcane to want to go back to that any time soon. It doesn't help Arcane's case that the mana management game just doesn't do anything for me. I'm having a ridiculous amount of fun setting people on fire, and will continue to do so on a regular basis until the unlikely day that it starts to bore me to do so.
Frost is fun too, but I really only started using that a lot while leveling in Cata because I was on a PvP server and an incident centered around a random Horde character, some collateral damage off a living bomb and some of Hyjal's guards convinced me that a single-target centric frost spec might be the way to go to while leveling to keep myself from facing another beat-down from angry guards. But once I hit 85 and started spending my time in instances, those precautions went away and my rampant pyromania reasserted itself.
Floppydog Feb 20th 2011 7:30AM
Great article Christian Belt, but i would like to point out that you got one thing wrong. Frost AoE. It is not good. It's quite far from good. It is, in fact, so far from good that most would call it horrible. And with good reason.
You have ONE AoE spell. It's called Blizzard. It's expensive, you must channel it while standing still, and any damage you take will severly reduce your damage-pr-mana. The upside is that the damage is so bad, the only way you can overaggro is by targeting untanked mobs.
I've seen players attempting to spec into "Impact" (alongside the standard "Ignite" talent) as frost mage, which, combined with Ice Shards, may allow one to do "FoF+Brainfreeze" FFB (near 100% crit with good gear), and then Impacting the Ignite. I would not recommend this, because, quite frankly, it's still not Frost's best side. There are no Paralympics in WoW. Doing your best with the handicaps you are given is not gonna earn you a medal.
When the others are doing aoe, Frost is usually better off doing single target dps.
Arcane on the other hand is quite alright. The Arcane Explosion will not stun anyone with it's brilliant dps. But if you save up a few cooldowns for those AoE situations, you won't be laughed at either. You can spam your AoE while running like a mad leper gnome, and if you pick your talents right, you can blow every cooldown you have and not even take a glance at Omen.
Even so, a good few raid encounters in Cataclysm require AoE, and then it's really only one spec to go by. If you wanna be the special unique Snowflake, you CAN go with Arcane (you can NOT go with Frost). You will usually not be any worse off than the others, and you provide a rather rare buff. If you go Fire tho, and you learn how to play it, you'll provide them 40 - 50k dps that the raid group so desperately needs. E-peen isn't JUST for showing off at the virtual urinal. When numerous adds are chewing up your offtank, most raid leaders will be happy to take the elitist jerk over the unique snowflake. Why not just offer them a friendly fire mage instead?
Narune Feb 20th 2011 7:50AM
Yet another article that advises players to play their preference. WoW Insider seems to be littered with these. I don't mean to be an ass, but if there isn't much to say on a subject, then why write the article? The credibility of the site suffers just so that an author has an article to turn it. This is a great site. Please don't fill it with fluff.
MusedMoose Feb 20th 2011 9:07AM
I think that part of why the site posts articles like these is to put forth a counterpoint to the dozens - if not hundreds - of articles and blogs and forums out there telling people that they need to change their spec RIGHT BLOODY NOW if there's so much as a 1K difference in DPS. That's the sort of thinking that turns WoW into nothing but a game about numbers, and that sucks the fun out of it for a lot of players. Not all players, of course; I know there are some people who get all kinds of joy out of number-crunching and that's cool too. But I know there's a lot of people out there who would rather play the spec they enjoy the most than what a spreadsheet says is best. That's why articles like this are helpful, so people can see that while their favored spec might not be at the absolute top of the meter, it's still worth playing.
Also, articles like this can help people who want to play the class but aren't sure about spec to make that decision, depending on what they want to be able to do. So it serves several purposes.
Rusalka Feb 20th 2011 8:00AM
As a red-headed stepchild, I play fire, screw frost.
bryleach Feb 20th 2011 9:06AM
You might want to take a look at this site before you start talking out of your ass, Chrisitan:
http://stateofdps.com/