Arcane Brilliance: Which mage spec should you be raiding with?

Because for a very vocal minority, this game isn't about having fun but rather about having an e-peen of wider girth than the virtual fellow at the virtual urinal next to you, someone out there will always be happy to tell you which mage spec you should be using. The correct answer varies depending upon who you are talking to, what time it is, the force of the winds coming out of the north, the positioning of Venus in the night sky, and whether or not Michael Bay is directing or just producing.
The simple fact of the matter is that there are too many variables at play. To use a basketball analogy, picking a "best" spec is sort of like picking a "best" way to shoot free throws. No two shooting forms look entirely identical. As of this writing, Kevin Love and Kirk Hinrich are both shooting exactly 87.6% from the free throw line, and yet their shooting forms look completely different. Both players start out with the same potential (both possess two arms, opposable thumbs, and functioning brain stems) and yet achieve the exact same result with completely different methods of shooting. Hell, Rick Barry used to shoot a very similar percentage using an underhanded granny shot. He did that for 12 seasons. So should everybody shoot granny shots? I say yes, but mostly for the comedic value.
Pure numerical simulations will tell you that at any given point in time, one spec has the potential to provide more DPS than the other two. I don't know about you, but I don't typically play the game with a simulator. I play the game with my e-peen. Just kidding. Sort of.
No two players approach the game in identical fashion. We're all unique, special snowflakes, and we play the game in completely different ways. Maybe you have a faster computer than me, a mouse with more buttons, and a keyboard that gently massages your fingers and injects cold beverages directly into your bloodstream. Maybe you have some awesome addons, or maybe you don't use any at all. Maybe your mage is geared better than mine, but mine is better optimized. Maybe I'm standing in the fire, oblivious to anything but the escalating series of numbers on Recount, but you're running around like a crazed ninja, decursing everything that moves and kiting 72 mobs at once. Maybe you're playing alone in your nerd-cave with six monitors and no distractions, while I have three screaming babies on my lap and no idea which one of them just pooped.
The point I'm trying to make is that while on paper, one mage spec might currently be the "best," the numbers your damage meter spits out at the end of any given encounter may not bear that out. There are good mages and there are bad mages, and your raw DPS numbers at the close of a fight don't determine your worth, or the worth of your chosen spec. We've been over this before.
Now, having said all of that, it still pays to evaluate the three mage specs before selecting one. At various times in our illustrious history, mages have frequently had one or two specs that stand head and shoulders above the others. When one spec is so glaringly superior to the others that raiding with it is literally the only option, this discussion becomes a lot less subjective. For example, if you were raiding with a fire mage in Molten Core or a frost mage at any point during the vast majority of The Burning Crusade, you were shooting yourself and your raid in the foot.
This is not one of those times. Thanks to the major revamp of every talent tree in Cataclysm, there has never been a period of greater equality between the trees than there is now. Though each spec is still quite unique, the pure DPS potential of each has never been more similar. The argument over whether a spec is "viable" or not is pretty silly right now. All three mage specs are viable. You can raid with any of them. Which one is best depends largely upon you, your own special circumstances, your playstyle, and your skill set.
Let's look at each spec with a critical eye. I'll list the pros and cons of all three specs, and then we'll see where we are.
Arcane
The last patch and its ensuing batch of hotfixes brought arcane back into line with the other two specs by reducing the mana cost of Arcane Blast. Anything that reduces mana cost is a pretty massive DPS increase for arcane thanks to Mana Adept, especially at higher levels of mastery.
Pros:
- Extremely high burst damage potential No single burn rotation concentrates more output into less time than pure, full-mana Arcane Blast spam. Granted, it doesn't last especially long -- but holy crap is it awesome when you have it precisely when you need it.
- Competitive single-target DPS After the patch and hotfixes, arcane still lags a bit behind fire in simulations, but it's certainly in a better place than it was. Particularly douchey guild leaders will still tell you you need to switch to fire, but I give you permission to ignore them and find a less douchey guild to raid with. There are plenty out there.
- 3% raid damage buff Arcane Tactics provides this buff, which is arguably a lot more desirable than either fire's or frost's buffs, assuming someone else isn't already bringing the same buff to the raid buff buffet.
- Good threat management No fade-out and a lowered cooldown on Invisibility provide arcane with some excellent threat reduction options, which is good because when arcane is bursting, it can be difficult to throttle back.
- Low mobility Improved Blink does provide some decent movement, but the problem with arcane is that its only consistent damage spell during movement phases remains Arcane Barrage, a spell that should be whole hell of a lot more awesome than it is. During movement-heavy fights, arcane suffers a larger drop-off than the other two specs.
- Crappy AoE Not that AoE is that big a deal in Cataclysm, as a rule, but arcane's only talented option is Arcane Explosion, which still sucks pretty hard. Multi-target DPS for arcane is awful.
- Inconsistent DPS output Thanks again to the mana management meta-game required by Mana Adept, arcane mages see some wildly fluctuating damage numbers throughout the course of any long fight. The difference between your burn phase and your conservation phases is too steep, and god help you if you somehow get your Evocation interrupted.
Fire's been the consensus pick throughout these early stages of Cataclysm, thanks to consistently high DPS numbers in the majority of fights. I've long maintained that the current design of the fire tree is a model for all other trees to follow, and the fire playstyle is quite simply the most fun to be had in a DPS spec in the game right now. It's a popular spec, and for good reason.
Pros:
- Multiple AoE options In multi-target fights, fire truly shines. In fact, the tree is designed around doing damage to more than one thing at a time, and the spec only reaches its full potential when you're given multiple tanked targets to blow up.
- High single-target DPS Yes, fire's good no matter how many people you're shooting at. Though it is better when AoE is called for, even setting fire to a solo enemy is going to get you some excellent numbers.
- Excellent mobility Firestarter provides you with a fully mobile rotation to switch to when movement is called for, revolving around various instant abilities and Scorch spam. The dropoff in damage from standing still to moving is comparatively miniscule.
- 5% crit buff This is a nice buff, but not as attractive as arcane's 3% increase to damage. Still, fire is so crit-dependent, it's nice to know we're bringing the crit buff ourselves.
- Ignite Munching The biggest ongoing bug for mages is found in the fire tree. I could (and probably will) spend an entire column on this at some point, but for now, let me put it as simply as I can. Ignite munching is the ongoing issue with Ignite procs -- a significant portion of fire's DPS -- overwriting each other or canceling each other out due to simultaneous crits or server delays. It basically means that the server doesn't count every Ignite that happens, meaning that often the largest possible Ignite DoT will be lost in the shuffle. It's been costing fire mages a good chunk of damage for a very long time, and doesn't look likely to get fixed any time soon.
- Overly reliant on crits The random number generator can make or break a fire mage, and thought the problem isn't as severe these days as it once was, it's still a major issue. Very few things in this life are as frustrating as getting a remarkable string of non-critting spells as a fire mage. It causes incredible variances in damage output and wild, potentially murderous swings in mood for me, personally.
Frost's long been the redheaded stepchild of mage specs when it comes to raiding. For perhaps the first time since vanilla WoW, frost's now in a pretty competitive place in both PvE and PvP, though the last patch was a bit of a step backwards for the spec. Still, at least we have perma-pets now.
Pros:
- High single-target DPS/burst capabilities The recent Deep Freeze nerf has taken some of the bite out of our raid damage, but frost mages still manage very competitive DPS numbers on single targets. Frost has a strong, interactive rotation, and their damage output is probably the most consistent and dependable of the three mage specs. AoE is also good.
- Replenishment As far as raid buffs go, this is the one that your healer will thank you for. You're providing mana return for the entire raid, and though the damage buff provided by arcane is still probably the most desirable, Replenishment is also quite sexy.
- Excellent survivability As we discussed the past two weeks, no mage keeps from becoming a dead mage like a frost mage. That is and always has been the main reason for frost's PvP dominance, and it carries over into raiding. Also, frost is arguably the best at warlock-killing. Doesn't matter in raids, but bears mentioning. Oh, who am I kidding? Any spec is good for warlock killing.
- Kiting When it comes to controlling multiple mobs, frost has all the tools you could ever want. From Blizzard+Ice Shards to Cold Snapped double Rings of Frost, if the fight calls for keeping mobs busy, you want a frost mage.
- Short range Seriously, this just seems like an oversight, and it's an easy fix. Though the max range of the other two mage specs sits at a comfortable 40 yards, frost mages still need to be within 35 yards of the boss to cast their whole rotation. As issues go, it isn't the worst thing I can think of -- in most cases, 35 yards is still relatively safe -- but it just seems like such an easy fix. Roll the range increase into one of any number of frost DPS talents and call it good.
- Low mobility It's not as bad as arcane, thanks to a few good instants that are part of the regular rotation, but frost still falls well short of fire in this area.
Honestly, the decision of which spec to bring rests squarely upon the shoulders of the player. Take the kind of mage you like playing, the kind you feel the fight calls for, and the kind that will complement your raid best. How do you feel most comfortable shooting your free throws? Don't let anybody tell you you can't shoot underhanded, guys. It may look stupid, but if it goes in, it goes in. Points, as they say, are points. And a dead boss is a dead boss.
Is it possible you'll run into a situation where you prefer to play a frost mage but can consistently put out 1,000 more DPS with a fire mage? Yes. Is it also possible that your raid might get stuck on a fight where that extra 1,000 DPS means the difference between success and failure? Also yes. In those cases, switch specs. In every other case, take what you want, and damn the spreadsheets.
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance
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Reader Comments (Page 4 of 5)
jakemaheu Feb 20th 2011 10:54AM
Stateofdps is NOT accurate, thanks. It's a parse of the TOP DPS from WoL.
Let me say that again.
TOP DPS, not average DPS. It's a measure of DPS from people who are wearing 372/379 gear, not a mix of 346 heroic gear and rep epics or drops from the first couple bosses in BoT or BWD.
rmohid Feb 20th 2011 3:02PM
Going from 346 to 359 or 372 isn't going drastically change the pecking order within a peer group of similarly geared people.
Some specs are just bad no matter what you're wearing.
brian Feb 25th 2011 5:18PM
Especially considering the people who are getting top dps are the people who will switch specs for a 1% increase.
So all the top mages switched to fire, and only a couple are left to try their hand at frost and arcane. No wonder the numbers are so skewed.
Ylspeth Feb 20th 2011 9:47AM
I started off of Frost and swore I'd never change. The control and survivability of the spec is amazing. No spec rewards good game play more than Frost.
I felt I was the Master of Ice and Snow.
Bwahaha! Achoo! Excuse me.
However, the Water Elemental just became too annoying. The AI behavior is very inconvenient.
Recently my wife and I watched while the thing shot across the Mt. Hyjal starting area, targeting mobs left and right, while set on passive, and I was away from the keyboard getting coffee.
The Water Elemental also had the annoying habit of ceasing its attacks while in combat. Nothing is more annoying than trying to down that elite you accidentally face pulled and 33% of your dps decides it would rather stare at the scenery.
The elemental was always in the way when I needed to be able to see. Constantly telling it to move whenever I needed the AH or a quest-giver was aggravating.
I just had enough and switched specs. Currently, I am Fire and really liking the Living Bombs, mana-free Scorches, Hot Streaks, and NO PET.
Winter Feb 20th 2011 10:27AM
My mage "grew up" as Frost in vanilla and it's still the spec I prefer though I shy from PvP; the survivability makes me a happier mage in PvE too. Raiding meant I had to change, especially in Wrath where Arcane was a no-contest spec. Leveling in Cata, I was delighted to go back to my sturdy Frost spec for solo work. I have a Fire spec too, but since I don't practice the complex rotations much, I'm more effective in Frost right now.
A couple weeks ago, I landed in a Random with four guildmates from another server, and the VERY SECOND we zoned in, I started being ridiculed for playing Frost. Having waited 40 minutes for the queue, I remained and politely told them I was happy with the spec. They continued to gnaw on me between pulls, despite the fact that I was #2 for the run's DPS. Shortly before the last boss fight, they pretty much stopped the run to harangue and belittle me until I got fed up and left. (In retrospect, I wonder if one of their guildies had come on and they wanted to bring them in for the last boss. We were still under the can't-kick-someone-yet timer.) After playing steadily for five years, this was the first time I'd seriously considered quitting the game completely.
I'm sad to say that one of my guild's officers recently said "I'm not sure Frost remains a viable raid spec" recently, and recommended Arcane (wtf?) if I didn't want to refine my Fire skills. I plan to work on Fire, in fact, but the prospect is almost attractive as gargling shattered glass. I appreciate Christian's "all specs are viable" support in this article but the up-post link about the state of DPS does make Fire look as much no-contest as Arcane was for Wrath. We'll see. I do want to raid, but wonder at what price.
Or I'll table my mage and go work on my tank. Everybody loves tanks.
Floppydog Feb 21st 2011 9:22PM
Arcane has little to offer that frost doesn't. When forced to move (which you WILL be, if you raid), frost is quite a bit better than arcane. In single target dmg, Frost stands shoulder to shoulder with most specs. Give or take a few inches. The issue is that once your raid leader calls for "MANY WHELPS - HANDLE THEM!", fire comes in lightyears ahead of both arcane and frost.
Sally Bowls Feb 20th 2011 10:56AM
Another point I think needs to be made:
There is a real difference between viable numbers and "not a liability when being chosen"
I remember when after the WotLK BM nerf, a always-loved-BM friend could not even get invited to 5-mans. So if all the raid leaders "know" that x >> y, then it does not matter if you are competitive with y, y will hurt your progression within the guild/content. Arcane mages were close to that prior to 4.0.6
"If the job interviewer expects you to wear a tie, if getting the job matters to you, then wear a tie. If being iconiclastic is more important to you, then don't. But understand it has a price."
myst Feb 20th 2011 11:15AM
our fire mage. ahem i mean frost mage. had to go frost pretty much due to our 10m setup missing another source of replenishment. but he is rather content, hold on against the other dps and helps a lot with add control.
gogo frost!
rmohid Feb 20th 2011 11:48AM
It should be obvious which spec is the BEST to raid with
http://raidbots.com/dpshistory/
If you're one of "those people" with whom DPS is an afterthought, then this discussion is irrelevant. Whack mobs with your fishing pole in RP gear for all I care.
Good luck raiding though, this ain't WotLK.
Ominous Feb 20th 2011 12:07PM
"Which mage spec should you be raiding with?"
You should be raiding with whichever you like the most / feels best to you.
Don't pick something because it's supposed to be good.
Enjoy yourself, research how to improve what you like to do and the numbers will take care of themselves.
Frozenstar Feb 20th 2011 2:03PM
Few rant points:
1) Arcane (or any spec) is not a 3 button rotation if played properly. Counterspell. Sheep. Mage Ward. Spell Steal. Managing cooldowns during conserve phase. Flame orbs (procs arc missiles like no body's business which is great for mana regen during conserve phase.)
II) Now that crowd control and raid utility are more important, dps numbers can't tell you who the better dps player is. Dps + interrupt meters is a better shot, but not perfect.
As far as I'm concerned, if someone puts out 15k but never interrupts, they suck as a dps.
(And a mage who never decurses is probably allied with the locks)
c) Even if one spec has the highest dps potential, it doesn't follow that it's be the highest for every person. If you've played a spec for a year with any kind of intimacy, I highly doubt you could get higher numbers immediately when switching to a new spec. And some people just hate some specs. The RNG of fire drives me crazy. The mana mini game drives other people nuts. In Arcane, I know how to stay alive when I've pulled threat and I know how to eek out every bit of mana when my evoc. gets interrupted. It would take months to learn the nuances of the other specs.
When my raid does progression, I don't tell the dps to go the highest 'optimal' spec. I tell them to go to the spec they've played the longest and know the best.
kingerz Feb 23rd 2011 8:26PM
Arcane is the hardest to play right now as many commentators have said. If you think it's just one or two keys then you'll be OOM in 16 seconds and have done very little dps for the last 10 of those seconds.
It's Cat. It's changed.
Vani Feb 21st 2011 11:15AM
Just want to make this observation:
http://www.youtube.com/watch?v=qrO4YZeyl0I&feature=channel
at 4:40, you can clearly see that Lady Gaga is a fire mage. I will never respec.
MusedMoose Feb 20th 2011 7:05PM
...hell's bells, you're right. @_@
My fire mage is inspired in part by Kefka, the greatest FF villain ever. I tend to get into that mindset while playing her. I will now add Lady Gaga to this mix. Thank you, Vani. Thank you.
Pyromagius Feb 21st 2011 4:04AM
I think it's worth noting a con for fire is massive mana consumption. My gear isn't great, and that's probably part of it, but I have friends who have the same problem. Getting through a fight as fire is a fine dance with the mana bar. Still though, I love my fire mage.
Pyromagius Feb 21st 2011 4:05AM
And that's what I get for being absent for a month and not reading patch notes. Reduced mana cost fireball? Oh thank you Great Cthugha
peter d. Feb 21st 2011 8:51PM
I have play as an arcane mage for as long as i can remember but rerolled frost and wont go back anytime soon until blizzard fixes arcanes mastery =\
Winter Feb 22nd 2011 1:13AM
Oh yes, I understand the need to move! I am raiding now though our guild has only 3/12 of current content. (We are serious about raiding without being hardcore, and slower progression is satisfactory so long as we keep moving steadily forward.) While I'm certainly coming in behind our fire mage's DPS, I'm not so far behind as to embarrass myself completely, and yes she often tops our meters as well as in pugs. Since I'm not suffering as many EnsidiaFails alerts as some of our other raiders seem to be troubled with, I'd like to think I'm earning my slot while still playing Frost. I expect to practice Fire and be able to switch out for the needs of individual fights, situationally, which I think is a practical suggestion made by others in this thread.
habedehum Feb 22nd 2011 7:19AM
Nice to see everyone disagrees.
I play arcane because it's my personality: lazy, subtle, reckless, but fragile.
kingerz Feb 23rd 2011 8:26PM
Bad comment showing no understanding of either the article above or in fact WoW in general. Stuck in the old Wrath paradgim.