Blizzard's serving up some weekend hotfixes, included the promised dungeon finder changes
from earlier this week. Community Manager Zarhym posted the updated list earlier, and along with the dungeon finder tweaks, we've also got a fairly good list of class changes. Keep in mind, while the dungeon finder changes have been implemented, they will take a realm restart in order to take effect. Some highlights:
- For hunters, Aspect of the Hawk now provides around an additional 2,000 attack power at level 85.
- For paladins, Light of Dawn no longer heals targets outside the paladin's party or raid. It correctly heals up to five targets in the paladin's raid.
- For warlocks, instant-cast Shadowbolts from Shadow Trance (both the talent and Glyph of Corruption versions) should no longer consume charges of Backdraft if both procs are available.
Follow us after the break for the full list of hotfixes.
- Demolishers were respawning too quickly in Strand of the Ancients. They are now on a 20-second spawn timer.
- Death Knights
- Death knight Ghouls under the effects of Dark Transformation can no longer cast Gnaw while it's on cooldown.
- Aimed Shot damage has been decreased to approximately 160% weapon damage (at level 80+), down from 200%.
- Aspect of the Hawk now provides around an additional 2000 attack power at level 85.
- Light of Dawn no longer heals targets outside the paladin's party or raid. It correctly heals up to 5 targets in the paladin's raid.
- Body and Soul no longer reduces the mana cost of Power Word: Shield (the hotfix made on February 16 to provide this additional benefit has been reverted).
- Rapture now returns 2/5/7% of maximum mana when Power Word: Shield is consumed, up from 2/4/6%.
- Instant-cast Shadowbolts from Shadow Trance (both the talent and Glyph of Corruption versions) should no longer consume charges of Backdraft if both procs are available. Shadow Trance will always take priority and be consumed first when Backdraft is active. Subsequent Shadowbolts will consume Backdraft stacks.
- Two-Handed Weapon Specialization (Arms passive) now gives 20% bonus damage with two-handed weapons, up from 10%.
- Dungeon Finder
- If a party member remains outside of a dungeon for more than 3 minutes, they become eligible for removal, regardless of other Vote Kick restrictions.
- When players queue as a group with a tank or a healer, and the tank or healer drops group (or is kicked) within the first 5 minutes, all of the other players who queued with them are removed from the group as well.
- If there is a group of 3 or more friends and someone in that group initiates a Vote Kick of a random party member, it now requires 4 votes to kick the player, instead of the standard 3 votes.
- The penalty for using the Vote Kick feature too often is not issued to a player who kicks someone with whom they queued for a dungeon (i.e. the party member being selected for removal is not a player randomly selected via the Dungeon Finder).
- The penalty for using the Vote Kick feature too often will be issued much more quickly to players who join as a party of 4 and kick the randomly selected 5th player.
- The penalty for using the Vote Kick feature too often will now not allow the player to initiate a Vote Kick for 2 hours, up from 45 minutes.
- These changes will require realm restarts to take effect. More information can be found here.
- Dungeons & Raids
- When switching a normal raid dungeon over to Heroic difficulty, players were instantly becoming saved without warning. There is now a warning dialog box which will appear before the difficulty is changed.
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