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Reader Comments (Page 1 of 1)
2-19-2011 @ 11:58AM
fallenphoenix said...
What a mess...
Tank drops because life calls within first 5 minutes of dungeon and the dps who have been waiting 20-40 minutes (or longer) now have to start from scratch? But the tank will probably insta-queue later...
Man, I can see the trolls signing up as tanks for no other reason than to mess with people and double their queue time (and woe to the dps who has that happen to them two or three times in a row...)
Ultimately, I think the problem is there aren't enough people playing as tanks or healers. So why not get at the root cause instead of the symptom and incentivize playing as a tank or healer. Before anyone asks, no I don't have a suggestion for HOW to do that. But these days, as many of us tanks (and healers) have found, it's HARD to be a non-dps class. Blizz keeps making it harder and harder to heal because they don't want healing to be like it was in Wrath (which I understand), but the consequence is fewer people play healers leading to longer queues. Tanks who don't show up in full T-11 gear with 200k health are chastised and scorned by the "gogogo" crowd. I play as a tank but will ONLY run with my guild because as so many others have shared in here--it's just not worth it otherwise. Until Blizzard comes up with some sort of system to MAKE it worth it, the queue times will only get longer and this "hotfix" is nothing but a hot mess.
Reply
2-19-2011 @ 1:47PM
Shrike said...
Read more closely. Only those dps who queued *with* the tank/healer will be dropped. The dps who've been waiting in queue themselves are now at the front of the queue, just like the dps who queued with the tank *wanted* to be.
2-19-2011 @ 5:18PM
fallenphoenix said...
Point to you, Shrike. Thank you.
I still stand by my statement that there needs to be further incentive to play as a tank or healer. The remedy Blizzard has come up with isn't as cataclysmic (get it? get it?) as I initially feared, but I still think they're going after symptoms instead of the cause.