Totem Talk: Understanding your enhancement weapon imbues

Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. On Saturdays, Josh Myers tackles the hard questions about enhancement. Can we tank? Can we DPS with a two-hander? How does one shoot web? The answer to the first two is "no," and I have no idea about the third.
In a recent thread on the shaman forums, I got called out. Not in any terrible "you're the worst enhancement shaman in the world and you hate your mother!" sort of way, but I got told I haven't done a good enough job explaining why we use the weapon imbues that we do. There's some definite truth to that; in the past, I've advocated Flametongue/Flametongue setups over Windfury/Flametongue without ever explaining why they're better, just that they are.
With that in mind, I'm changing things up this week. Part of this is because I want to address a concern brought to me by a reader; part of it is because I've been 11/12 in raid content for over a month and don't want to do a raid strategy guide until we actually kill Nefarian (who is a really, really big jerk). The third part of it is because imbues are one of the most integral parts of playing a shaman and one of our real definitive features as a class. Understanding them is crucial to understanding the class as a whole!
In a recent thread on the shaman forums, I got called out. Not in any terrible "you're the worst enhancement shaman in the world and you hate your mother!" sort of way, but I got told I haven't done a good enough job explaining why we use the weapon imbues that we do. There's some definite truth to that; in the past, I've advocated Flametongue/Flametongue setups over Windfury/Flametongue without ever explaining why they're better, just that they are.
With that in mind, I'm changing things up this week. Part of this is because I want to address a concern brought to me by a reader; part of it is because I've been 11/12 in raid content for over a month and don't want to do a raid strategy guide until we actually kill Nefarian (who is a really, really big jerk). The third part of it is because imbues are one of the most integral parts of playing a shaman and one of our real definitive features as a class. Understanding them is crucial to understanding the class as a whole!
Winning with windfury
Windfury Weapon is the iconic enhancement ability. Every swing you take with the weapon you imbued gives you a 20% chance to proc a spinning tornado of death around your body while you hit your opponent with three buffed melee attacks. Beyond being awesome just for the sheer damage it can put out, the extra attacks from Windfury Weapon can proc almost everything a normal attack can proc. Flurry and Primal Wisdom are some examples, but the huge benefit comes in Maelstrom Weapon. The auto attack that procs Windfury and the three Windfury attacks can all proc Maelstrom Weapon, stacking it like pancakes at an IHOP. Finally, Unleash Wind is a good ability in its own right, doing moderate damage and buffing our melee haste.

Playing with fire
Flametongue Weapon is possibly a better imbue than Windfury, if such a thing exists. Flametongue Weapon's first huge benefit is the 747 spell damage boost it gives at max level. That is a hefty amount of spellpower, giving about one-htird of the spellpower given by heroic caster weapons like Andoros, Fist of the Dragon King. This benefits a lot of the damage we put out, from Lightning Shield and Lightning Bolt to Shocks and Unleash Weapon -- and that isn't all of it. Beyond that, Flametongue is mandatory for achieving top damage with our hardest-hitting ability, Lava Lash. 40% more damage on Lava Lash is huge and shouldn't be skipped. We also really like Unleash Flame, which makes our next Flame Shock do nice damage.
As for the actual damage Flametongue does, it's no small amount. Patch 4.0.6 nerfed Flametongue's damage by 20% because it was too good and encouraged double Flametongue setups. It also changed Flametongue to now work off an attack power coefficient rather than a spellpower coefficient, to try and prevent caster main-hand effectiveness. The damage it does is still good, however.
The important thing to remember about Flametongue Weapon is that its damage scales with weapon speed. It is designed to do more damage per proc with a 2.6 speed weapon than a 1.4 speed weapon, further pushing us into the "slow/slow is ideal" mindset. Finally, though mostly irrelevant now, Flametongue has a small ICD attached to it. In most scenarios you'll never notice the internal cooldown. However, if you ever try using two 2.6 speed weapons with FT/FT, you'll realize quickly that it isn't a good idea when half of your weapon attacks don't proc Flametongue.
Frostbrand -- how does it work?
Frostbrand Weapon is a different beast than our other friends. We don't use Frostbrand Weapon for high damage, but instead because it provides a valuable slow on our opponents. While it's true that we already have a slow in the form of Frost Shock, Frostbrand Weapon is undispellable. Unleash Frost does respectable damage and further slows the target, on par with the speed reduction from a rogue's Crippling Poison.
One of the big things to remember about Frostbrand Weapon is that it is a proc-per-minute mechanic, which means you will proc the same number of Frostbrands per minute with a slow weapons as you would with a fast weapon. The number of procs per minute is roughly nine. This makes Frostbrand fit in nicely to our slow weapon gearing strategy.

What imbues should you use?
For PvE, you're always going to want to go Windfury main hand with Flametongue off hand. It doesn't matter how much you love your spinning tornado of doom animation; having your off-hand imbued with Windfury will kill your DPS as your main-hand Windfury procs get consumed by the internal cooldown. Frostbrand is absolutely useless because of boss immunities, so Flametongue is the way to go.
As for PvP, Rouncer from Elitist Jerks wrote an excellent theorycrafting post about PvP weapon imbues. From the data he found, Flametongue looks to always be the best PvP off-hand imbue. No matter what your main-hand imbue is, you want Flametongue on your off-hand. Windfury is the best imbue from a pure damage perspective with an agility main-hand, though Flametongue weapon is a nice choice for a main-hand imbue against heavily armored characters. (Remember, though, you can't have two same-speed weapons with FT/FT.) You'll get the most use out of your main-hand imbues if you learn to twist them based on what is needed for the moment.
Filed under: Shaman, (Shaman) Totem Talk, Cataclysm






Reader Comments (Page 1 of 2)
Saeadame Feb 19th 2011 4:28PM
Nice breakdown. I had figured that with the new patch WF/FT was the way to go, but I wasn't entirely sure why. I didn't even know about the WF internal CD thing, although I've never tried to imbue both weapons with it. Nice to know about frostbrand stuff, I'm not a big PvPer, but it's always nice to know some techniques in case I want to hit the BGs with a friend or two.
joak_244 Feb 19th 2011 4:34PM
I would pay 10$ to read you everyday, as I'm always learning something!
I wonder how Blizzard could end the FT/FT debate, since it is still pretty good. I am more than happy though to see my "tornado of doom" back. Windfury is awesome!
Hih Feb 19th 2011 4:36PM
"One of the real benefits to using Frostbrand Weapon is the talent Frozen Power. Frozen Power increases the damage of most of our hardest-hitting abilities by 10% if the target has the Frostbrand debuff, allowing for a potent increase in damage. The only downside is that raid bosses are immune to the Frostbrand debuff, making Frozen Power purely a PvP talent. "
What about for leveling though? Would you recommend picking up Frozen Power and using WF/FB if you're just questing and leveling up?
Josh Myers Feb 19th 2011 4:48PM
Yea, Frostbrand is fine for leveling. It does fine burst damage and the 10% increase is nice, but the real benefit comes from having a perpetual slow on mobs that run away. Flametongue is better for pure dps, but Frostbrand works well too. I covered it in my enhancement 101 in December if you want to take a look! http://wow.joystiq.com/2010/12/06/totem-talk-a-cataclysm-101-guide-for-enhancement-shaman/#continued
Angus Feb 20th 2011 9:47AM
Josh: You shold also explain the second benefit of a slow weapon with a PPM based imbue.
Gaming the numbers.
http://www.wowpedia.org/PPM
PPM works by calculating the percentage needed per hit to achieve the desired number of procs divided by the potential number of attacks the weapon can do with its speed. This means the chance of a proc happening is PPH = Weapon speed/(60/PPM)
(The above site has the formula)
This chance is based on the base weapon speed and does not care about haste. More haste means more procs. This evens out regardless of weapon speed.
The trick here is that instant attacks use the PPH of the weapon. So every attack with that imbue has that proc chance.
Now why is this important? In a minute, a 2.6 speed weapon gets 23 attacks.
To get 9 Procs a minute on average, you have to set the proc to have a 39%(rounded) chance to proc per attack. A 1.6 has a 24% chance.
If frostbrand is on your off-hand and it is a slow weapon, you have a 39% chance to proc it every stormstrike and every lava lash in addition to normal attacks having that chance.
13.5 extra attempts.
A 1.6 speed weapon will get an extra 3.24 procs a minute on average with frostbrand. A 2.6 will get 5.27 procs.
...
On second thought, that was a lot to explain and probably not worth it, but I spent all that time typing, I am not deleting it.
TLDR: Slower weapons with frostbrand on them will have it proc more from instant attacks.
Stella Feb 19th 2011 4:39PM
So does Flametongue do Fire damage on melee hits? The tooltip doesn't say.
Josh Myers Feb 19th 2011 4:49PM
Yes, and it procs every time that weapon hits outside of the ICD.
Pugs 'R Us Feb 19th 2011 4:41PM
I see a use for frostbrand in PVE though, purely for CC of thrash or ads.
dj.clayden Feb 19th 2011 5:11PM
Purely from curiosity, is it known what the ICD on Flametongue procs is?
Genoce Feb 19th 2011 5:22PM
0.3 seconds if I remember right.
kalman Feb 19th 2011 5:40PM
WF internal CD is not 3 seconds. It has been proved to be 3seconds +/- 0.2 seconds.
Angus Feb 20th 2011 9:51AM
OH NOES! ROUNDING!!!!
Ithathnoname Feb 19th 2011 5:52PM
What about rockbitter?
Crimson Feb 22nd 2011 1:33AM
I guess it got overlooked, Since WF replaces rockbiter in the leveling process.
Or it used to at least. I do think that Unleashing Elements with ROckbiter enchant deserves a mention. It's possibly the only taunt out there (besides hunters) on a non tank class.
Flanks Feb 19th 2011 6:16PM
I sometimes use rockbiter/FT in PVP for the 5% damage reduction but I've no idea if this is worthwhile. Has anyone else got some input on this?
Saeadame Feb 19th 2011 7:11PM
I'm probably not the best person to comment on it, but I would likely say that a 5% damage reduction probably isn't going to keep you alive much longer than you would have without it. As well, considering that there are better options for DPS, it may be that if you're going to toe-to-toe with someone in melee range, the damage increase from the other weapon imbues would enable you to kill them faster than they can kill you, which may not be the case using rockbiter. In other cases, where you are chasing someone down, for instance, rockbiter is not very worthwhile in comparison to the snare from frostbrand or the extra damage from FT, etc.
But, I haven't really tested it, and I've never really tried to use rockbiter - maybe the damage reduction is fairly noticeable, who knows.
Eldoron Feb 19th 2011 6:25PM
I get that DPS is the most important and all... but as Rich Maloy found Lava Burst not enhancement-ish, isn't double FT with "knives" alot more so? Just saying...
Nipah Feb 19th 2011 7:52PM
Nope... any Enhancement Shaman using daggers is going to get laughed out of class. You never never never never NEVER want to use a dagger, because they're so damn fast. It kills your instant attacks, it kills your WF attacks, it kills your FT attacks, and you can generally use a lesser ilevel slow weapon and get a decent DPS gain.
Daggers are for Rogues...
And personally, I'm glad they're trying to kill FT/FT again... it always seemed like we were cheating the system whenever we found a way to make use of caster weapons (though I remember healing as Enhancement with 2 "caster" weapons, so I'm not guilt free).
Eldoron Feb 19th 2011 8:20PM
I wrote knives because as far as I know, FT/FT people used caster MH, which is usually a dagger
Angus Feb 20th 2011 9:53AM
The min maxers prior to the patch were using fast caster/slow agility weapons.