Shifting Perspectives: Gearing your feral cat for raiding, part 3

In this final installment to our feral cat gearing series, let's take a look at augmentation. No, not that kind of augmentation, silly -- the ones that make your character better at laying down the smack, DPS-wise.
A word to the thrifty: A character with no enchants versus a character with full enchants loses about 10% DPS potential. If you don't use consumables, that knocks off another 10%. A 10-20% shortfall is certainly significant but not critical. I wouldn't worry about enchanting gear for tackling solo content or normal-mode dungeons. Once you get into heroic dungeons and raids, though, you're doing your fellow group or raidmates a disservice by not putting forth the best effort possible, and that effort includes fully maximizing your potential.
Read Gearing your feral cat druid for raiding, part 1
Read Gearing your feral cat druid for raiding, part 2
Enchants
As a rough reference to figuring out how good each enchant is, one point of agility translates to 2-3 additional DPS, depending on your gear and buffs. Strength is worth about 75% of that, and all secondary stats are worth about 30%. (Yes, that low.) It seems counterintuitive, but agility is so comparatively strong that you'll want to stack it over a secondary stat unless you can get over three times the amount.
Weapon Mighty Agility (+130 agi) is your best bet, by far. It was recently hotfixed to be available at a lower level of enchanting skill, so the price of it should drop significantly on the auction house, but it'll still cost a few hundred gold. Sadly, there really aren't any good, cost-effective alternatives; the old standbys, such as Mongoose and Berserking, are likely to remain expensive due to limited supply. If you're extremely strapped and still want a bit of a boost, look for the old LK Greater Savagery (+85 attack power).
Head Arcanum of the Ramkahen (+60 agi/+35 haste) is the best choice, but it requires revered Ramkahen rep. If you haven't reached revered with Ramkahen, the PvP Arcanum of Vicious Agility (+60 agi) is a reasonable fillin, for either 1,000 honor or 40 Tol Barad commendations. If you skipped Uldum and went to Twilight Highlands instead, the strength arcanum (+60 str/+35 mastery) is also a reasonable replacement.
Shoulders Hodir 2.0; either the Greater Inscription of Shattered Crystal (+50 agi/+25 mastery) with exalted Therazane rep, or the Lesser Inscription of Shattered Crystal (+30 agi/20 mastery) with honored Therazane rep. Take heart; you can tabard this, so a few 5-man dungeons should get you there quickly. Scribes, naturally, will want Swiftsteel Inscription (+130 agi/+25 mastery).
Cloak The old Wrath enchant Major Agility (+22 agi) barely beats out the new Greater Critical Strike (+65 crit) as the best choice. This is good, seeing as the +65 crit enchant requires an eye-popping five Maelstrom Crystals, making it slightly more expensive than your house. Tailors will want the newest Swordguard Embroidery (+1,000 AP proc, ~25%ish uptime) instead.
Chest There's Peerless Stats (+20 all stats), Mighty Stats (+15 all stats), and Powerful Stats (+10 all stats). Choose the level commensurate with the, erm, peerlessness of your bank account.
Bracers The yawn-inducingly named Agility (+50 agi) enchant is the best choice. Introduced in the 4.0.6 patch, it's very expensive, but very worth it compared to the alternative, the good old Greater Assault(+50 AP). Leatherworkers, of course, get the best and cheapest: Draconic Embossment - Agility (+130 agi).
Gloves Apparently, agility classes don't get their own glove enchant? Anyway, our best is Mighty Strength (+50 str), which is horribly expensive. If you're not that mighty, then go with Exceptional Strength(+35 str) which sounds better anyway. There's also the old Wrath Major Agility (+20 agi), which is dirt cheap now and a reasonable substitute. Engineers will want to add Synapse Springs (+480 agi/10s, 1 min CD) as well. Note that unlike all other item enhancements, engineering tinkers are non-exclusive; you can stack them with other enchants.
Legs This one's easy. Dragonscale Leg Armor (+190 AP/+55 crit) for the wealthy, Scorched Leg Armor (+110 AP/+45 crit) for the...not. Leatherworkers get to make a much cheaper version of the Dragonscale for themselves, the Dragonbone Leg Reinforcements.
Boots Happily, unlike most classes, we don't have to worry about putting a runspeed enchant on our boots. This is good, as Assassin's Step is pretty expensive (Sorry, hunter-types). Slap on Major Agility (+35 agi), which is dirt cheap, and you're done.
Belt Buy an Ebonsteel Belt Buckle, which lets you add an additional gem socket to your belt. You will almost certainly want to pop a Delicate Inferno Ruby (+40 agi) in there.
Rings An enchanter exclusive: +40 agility on each ring. Enchant 'em if you got 'em.
Other Since I discussed most of the profession-exclusive bonuses, let's cover the rest quickly. Alchemy gets the Flask of Enhancement, which provides an essentially free +80 agility; you just have to remember to use it. Blacksmiths get to add two extra gem sockets, to bracers and gloves. Jewelcrafters get to use three Delicate Chimera's Eyes, which offer a +27 agi boost. You should see a trend; essentially, every production profession provides a +80 agility buff, or a proc with roughly the same value. Unfortunately, the gathering professions have bonuses which aren't as good, but you get "free" materials!
Consumables
The tasty part of the article. Consumables can provide a significant additional buff to your character. You can probably skip their use for 5-man dungeons, but they're virtually required for serious raiding. One note: If you use a group consumable (feast/cauldron), make sure you're not in Bear Form when you do, or you'll likely get +stamina instead of +agility.
Food Assuming you've leveled your fishing (or your bank account), Skewered Eel (+90 agi) is the way to go. If you're in a guild that loves fishing, you may also have access to Seafood Magnifique Feasts, which are equivalent. Thriftier players can go for the ground-based variant, Tender Baked Turtle (+60 agi); likewise, guilds who prefer cooking to fishing can use Broiled Dragon Feasts, and engineers can make Goblin Barbecues.
Flask/Elixir Unlike previous expansions, when you could use either a flask or an elixir, there's really no contest. Flask of the Winds (+300 agi) by far is the best choice. Yes, it's expensive, but it's the largest (single) enhancement that you can provide. It's stronger than most buffs, even. The benefit works similarly across all classes, so if you're struggling with the cost, consider pooling funds with your raid to provide materials for Cauldrons. These alchemist creations do require an achievement or two to unlock, but they provide the same buff, and are much cheaper than individual flasks (especially after all relevant guild achievements are unlocked.)
Potion While the use of food and flasks is a given for most raiders, many are still coming around to the idea of using DPS potions. It's understandable; a buff that only lasts a few seconds seems much less valuable than a permanent buff. Well, it's time to shatter that assumption. Our DPS potion, Potion of the Tol'Vir (+1,200 agi/25 seconds) provides a much greater benefit than a food buff does and can approach the usefulness of a flask. Why? Stacking. You can choose when you want to have that additional 1,200 agility -- how about during Berserk, when all your energy costs are halved, or during BL/Heroism, when you have an extra 30% haste? On a few special occasions, I've been able to stack Tol'vir + Heroism + Unheeded Warning proc + Berserk, essentially doubling my DPS temporarily. I wouldn't say you need to use a potion for every attempt on a boss, but it's definitely worth it for fights that feature tight enrage timers.
Of course, no discussion of potions would be complete without the famed "double pot trick." Normally, you're limited to 1 potion (of any kind) per fight. However, that restriction only applies to potion "use." If you pop a potion immediately before the tank pulls (and you enter combat), you still receive the potion's benefits, and you'll be free to use another one once the normal potion cooldown is up. Obviously, this is going to substantially increase your raiding costs, but if you're trying to scratch out every shred of DPS you can, this will help.
Read Gearing your feral cat druid for raiding, part 1
Read Gearing your feral cat druid for raiding, part 2
Coming soon
Well, that pretty much wraps up the discussion of gear for feral DPS. I'll probably devote my next column to some of the addons that are a big help to new ferals, but if you have anything you'd like to see, just let me know in the comments!
What race should you choose for your druid? What happened to Tree of Life? How can you get started as a bear or cat in Cataclysm? Shifting Perspectives has the answers!
Filed under: Druid, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 1)
wdsrmail Feb 20th 2011 6:29PM
Great post! Keep them coming!
Benjamin Feb 20th 2011 6:34PM
last week you said you used an addon to track the internal CD and uptime of unheeded warning. could i get a heads up to that addon as a preview of your article to come?
the idea of using berserk, UW proc, tolvir pot, and swipe spamming adds (say maloriak or halfus whelps) seems scary effective. and imagine coupling that with a generous DK giving unholy frenzy and/or bloodlust :D muhahaha, i'd be a dps GOD
jsbeam Feb 20th 2011 7:11PM
I'm currently leveling a feral druid and the trouble I'm running into is how to set up my action bars so that everything is easy to get to. So many abilities are available in each form that it seems overwhelming sometimes.
istaro Feb 20th 2011 8:40PM
Everyone has their own system, so take this with a grain of salt, but for what it's worth, here's mine. I use the default action bars and have the first five slots of the main bar bound to 1 to 5 and the next five to shift+1 to shift+5, since I can't easily reach past 5 with my fingers on WASD. For cat, I use the 1-5 slots for my CP generators (Mangle, Rake, and Shred) and the shift slots for my finishers (Rip, SR, FB, and Maim). I also try to have some things be consistent between forms to make it easier to remember; for example, everything that can interrupt is on 4 (regular 4 for Skull Bash in either form, shift+4 for Maim/Bash) and Mangle is 2 regardless of form.
Everything else that's used relatively regularly is on a hidden action bar and bound to shift+letter, with the letter corresponding to the ability (using [form:n] macros as necessary for things like Faerie Fire and Feral Charge). Some examples: F for [Feral] Faerie Fire, C for Feral Charge, B for Barkskin, T for Tiger's Fury/Thrash/Tree of Life, E for Enrage, D for Demo Roar, R for Roots (macroed to cast on focus if focus exists, target otherwise), S for Swipe.
And finally, abilities that are used very rarely or only out of combat like Teleport: Moonglade, Hearthstone, and spec/gear switch are all tossed into an Opie ring.
It may not be a super-leet setup, seeing as how I still use the default hotkeys for interface elements like character panel, quest log, and bags, but I definitely would recommend the use of mnemonic-letter-based keybinds for those abilities in the middle of the use-frequency spectrum.
Dragoniel Feb 21st 2011 3:26AM
I generally don't have problems as feral, but you have to make use of your keyboard. Personally I use this setup:
QERTFGC keys for main combat abilities. Pounce and Ravage are macroed to appear instead of Mangle and Shred when stealthed. I am using SHIFT modifier with QERF and C keys as well.
1234567 keys for less frequently used, but still important abilities such as roots, natures grasp, couple of heals.
Numpad 123456 for very rarely used abilities not related to combat. Such as the buff or teleport. Num-789 for marking targets to dps, secondary target and sheep.
5 programmable mouse buttons for cooldowns and other important non-direct damage abilities such as cyclone, shapeshifting and etc., all crossbinded with SHIFT and some with CTRL or ALT modifiers.
________________________________
If you don't have a mouse with at least 3 additional buttons, get one. Its almost like having a second keyboard.
Nathanyel Feb 20th 2011 7:31PM
The strength arcanum is way better than the PvP one, since Strength isn't that far behind Agility, and Mastery is a very good stat as well. Plus, the costs of the PvP one are rather harsh.
bonbien Feb 20th 2011 8:39PM
I am not sure if I am mistaken, but it seems there are never any post for bears. Even if you click the link for bears under SP you get nothing. The kitty's seem to be the only fur around here getting some touch. We like a good belly rub too! Even the oaks and the boom-town rats get exposure. Let's hear it for Da Bears. Give us a RoarOut!
A bear in need.
Chokaa Feb 20th 2011 9:22PM
They only recently split the feral articles into bear and cat. Iirc the feral tank writer is the same as the resto, and also I don't think they havetje links all worked out for bearcattreeowlbeasts all yet. Maybe. I dunno, but I also would welcome an update on bear tanking. I always like knowing whats going down with thw Big Four, from a decent perspective not JUst QQ
Valandario Feb 21st 2011 5:48AM
There's a been a few excellent posts about bears and gearing bears for raiding lately:
Gearing:
http://wow.joystiq.com/2011/02/08/shifting-perspectives-gearing-a-bear-druid-at-85/
About tanking as a bear:
Part one: http://wow.joystiq.com/2011/01/18/shifting-perspectives-feral-druid-tanking-101/
Part two: http://wow.joystiq.com/2011/01/18/feral-druid-tanking-101-page-2/
Hope this helps :)
benarian25 Feb 20th 2011 9:38PM
How about a guide or some advice for Feral Cat and or Bear PVP? Or just some thoughts on it. I love my Feral Druid but I don't know where to turn for good feral pvp advice.
Coldbear Feb 20th 2011 10:16PM
Take care over in the sandbox mate. Hit me up on the blog or FB if you ever need a favour while you're in the suck.
I was about to try for SF Det D or 18X last year but some Sciatica got in the way. Looking at any one of the 3-letter acronyms now.
Alaron Feb 20th 2011 10:33PM
Thanks, CB. I may have an opportunity at one of the agencies you mention, but I need some experience first.
Lish Feb 21st 2011 8:57AM
You really should include Fortune Cookies in the food category. It's another source of +90 Agi for kitties.
Jorges Feb 21st 2011 9:01AM
The three articles of this series makes one of the simpler, straightforward and most complete guides out there. Down to the point without too much complication with theorycrafting.
Well done!
n0cturne74 Mar 16th 2011 2:58PM
Delicate Chimera's Eye is +67 agility not +27.
Scott Mar 21st 2011 1:00PM
Re: Gloves for Agi classes, I have Enc Gloves - Greater Mastery (+65 mas) on my gloves - I'm assuming that this is better for Feral than the Strength Recommendation?