The Light and How to Swing It: Tackling AoE paladin heals

Superman's weakness is green kryptonite. When confronted with it, he has no option but to surrender. A Green Lantern's weakness is anything yellow, which I suppose means that they hate bananas. Aquaman's weakness is that he can't really do much on dry land, except possibly flop around some. Holy paladins, while not exactly superheroes, have been plagued by a longstanding weakness as well: We've never been able to heal a group with any sort of efficiency or potency.
In Cataclysm, the developers set out to break down the barriers that were preventing holy paladins from being effective group healers. The first order of business was expanding our toolbox to include a few AoE spells, and so we learned Light of Dawn and Holy Radiance. While they've both seen some serious rebalancing and complete redesigns (as well as a rename or two), the final versions of these two spells are now our core AoE healing options. Both abilities tackle different situations, and knowing when to use which is key in being successful as a holy paladin.
Holy Radiance's strengths and weaknesses
Imagine if you could turn your paladin into a Healing Stream Totem -- except that it was only temporary, you could still move around, and it actually healed for a respectable amount. Well, maybe Blizzard's totem example wasn't the best metaphor, but it's close enough. Holy Radiance allows for a paladin (not just holy paladins) to heal all nearby targets over a period of 10 seconds. There are some limitations on its potency, although its efficiency is what makes it crucial in our AoE toolbox.
The key weakness of Holy Radiance is that its healing effect diminishes with distance as well as with the number of players affected. The further we are from our friendly players, or the more players in range, the less healing they receive. The first six players get full healing when we're within 8 yards, but as we move away or add more people, the heal dwindles down to almost nothing. The reduction in potency scales with distance, so each step you take decreases the healing done.
In order for Holy Radiance to be truly effective, we need people to be tightly grouped for the duration. Holy Radiance is incredibly powerful on a fight that has coordinated stacking phases, like Chimaeron or Maloriak. On fights where we need to stay in a spread formation, like the Ascendant Council, it can be less than amazing. One trick to boosting Holy Radiance's effectiveness is to use Divine Favor beforehand. The extra haste from DF means you'll see more HR ticks.
Spread the AoE love
Every paladin has access to Holy Radiance, although through the holy paladin version is far superior. First, we have spellpower scaling to increase the effectiveness, and we have Speed of Light, which cuts the cooldown in half. We also tend to stack haste, which can increase the number of healing ticks we see per cast of HR. Retribution and protection paladins are certainly welcome to leverage their HR during intensive healing phases like Chimaeron's Feud, but holy paladins will be doing far more healing with the ability.
Holy Radiance's throughput isn't enough to heal your entire raid back to full life. A fully realized Holy Radiance, with everyone within 8 yards and Avenging Wrath active, only healed my 10-man group for around 200,000 healing. That's only around 20,000 per player, which is not much in the grand scheme of things. The key is that Holy Radiance only costs slightly more than one Divine Light, meaning that it's an incredibly efficient way to do that 200,000 healing.
In addition, because HR just puts a buff on us, we can continue to leverage our other heals to get the job done. During a particular Feud, I did nearly equally healing between HR and Divine Light. Divine Light's healing cost me nearly five times as much mana, and Holy Radiance's healing only required me to spend a single global cooldown. Holy Radiance isn't going to do the job for you, but it's so incredibly easy and efficient that there's no reason not to use it. Use HR to get as much "cheap" healing as you can, and fall back to the direct heals to finish the job.
Light of Dawn has been neutered
During the early days of Cataclysm raiding, many paladin healers were abusing Tower of Radiance by chain-casting Holy Light onto a tank, and then unleashing the generated holy power points as a Light of Dawn. The so-called "holy flashlight" is a smart heal, so it chooses players with the lowest life first. While spamming Light of Dawn, it's always healing weakened targets, and so it was possible to have LoD do a significant amount of healing. To correct this, Tower of Radiance and Light of Dawn were both nerfed heavily.
Light of Dawn is now one of our weaker heals, although it does play a role in our healing paradigm. Because a portion of each Light of Dawn heal is replayed back to our tank via Beacon of Light (even after last week's scare), healing with LoD actually heals the tank quite a bit. While the positioning requirements behind LoD can be difficult to manage on certain fights, hitting the maximum number of targets is very important. For every target that we miss with LoD, we do less Beacon healing and less healing per holy power point spent. If we can get a good cone that covers most of the raid, then LoD is not too shabby. If we're just hitting one to two people with it, then we should've used a Word of Glory instead.
Shaman have Chain Heal, druids have Wild Growth, but holy paladins are stuck with Light of Dawn to do our active AoE healing. Because it requires holy power points, we're really restricted in how often we can cast it. LoD's weakened throughput and time between casts makes it an afterthought in most healing situations. While you still want to drop your 3 holy power points on an LoD if you can hit the entire group and there are several hurt targets, LoD simply isn't the powerhouse heal that it was in the past. We have to use our direct heals to make up for that when the entire raid is taking damage.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 2)
Shane Feb 20th 2011 8:47PM
I find that I'm almost never going to LoD as a heal, at least in heroics. There almost never seems to be a situation where Holy Radience + a 3HP Word of Glory isn't better.
Shrikesnest Feb 20th 2011 9:05PM
LoD really isn't built for heroics, though. It requires a big bunch of stacked, wounded targets to make the healing worth it, and in most heroics that's just not going to happen. Maybe against Al'Akir or something, but I'd seriously doubt even then. There just aren't a wealth of potential targets in that scenario.
No, LoD is really built for raids, same as a priest's Circle of Healing. They can both be used on the tank and the one melee DPS, but it's a waste in most circumstances.
WoWie Zowie Feb 20th 2011 8:55PM
i didn't know that all the heals from LoD added to beacon. i'll be trying that out
Necromann Feb 20th 2011 9:24PM
Throught wrath, my pally Alt was ret/prot. I just switched his offspecc to holy and I'm loving it. I also just got into healing heroics on my disc priest main, I've been shadow since the launch and healing just haswnt appealed to me until recently.
Anony Moss Feb 20th 2011 9:33PM
They keep hitting holy paladins one way and then another and they're doing it in a purely moronic manner. They should have stopped LoD from going through to the beacon to begin with (it just makes sense that AE heals wouldn't transfer), but left LoD as being a powerful multi-target heal. It's ridiculous how bad our ae healing is outside of short bursts.
Jason Ralph Feb 20th 2011 9:45PM
1.) Where's the comment asking for protection & retribution at???? Seriously. I like I've been short changed. It makes me sad.
2.) No matter how much things change, somethings never do. Holy Paladins still don't have any decent AoE healing abilities, and we still are the best single target healers. Not complaining/QQing. Just pointing out the reality.
3.) Not to sure what can be done to change this. Though, rather than trying to change it, why isn't this just embraced???? If you want AoE healing go roll a Shaman or a Druid (as I'm sure they would like some buffing on single target healing). Maybe it's just my personal belief of embracing what makes us different, rather than trying to be and become like everyone else.
petercrobinson Feb 20th 2011 10:39PM
WTB Protection Paladin articles.
WTS slacking Wowinsider e-journalists.
Really, really poor effort guys.
Vladeon Feb 21st 2011 12:45AM
WTS Underperforming Troll.
He isn't the best of them, but he sure is persistent.
Jason Ralph Feb 21st 2011 12:53AM
Aaahhh there we go. My Sunday is complete. I'm sure the rest of the Holy Paladin community [all 10 of you ;) ] hate me for asking someone to ask about the other two specs, but it's the second reason I tune in every Sunday... After finding what's new.
tom.vanderbilt Mar 2nd 2011 11:22AM
Well said!
Healers all whined and cried in pre-Cata notes about how the specificity in healing was gone. Everyone's gonna be a raid healer; everyone's gonna be a tank healer.
Now, when we learn that paladins can group heal (but aren't as good at it as druids and shamans) and druids can tank heal (but aren't as good at it as paladins and priests), we cry foul? Which is it?
I'm a holy paladin and I'm a tank healer. 'nuff said.
Jason Ralph Mar 2nd 2011 12:16PM
It's nice to know that I'm not the only one who feels this way. I've have felt for some time that the proper way to balance the various specs and their roles should be balanced upon the others. Yes, it would suck if you find your raid or group in a(n) encounter where having a class you lack would make it easier, but isn't that part of the challenge? Isn't this the reason why some class combos in arenas are more powerful than others? I don't want to sound like I'm preaching or harping, it's just this is suppose to be the point of a MMO: my talents and abilities combined with your talents and abilities is what makes us a team.
Diatenium Feb 20th 2011 10:53PM
Looking over the numbers casually, I believe a Glyphed LoD does slightly less healing to your beaconed targen than if you were to use that Holy Power for a word of glory on them, but it's also important to keep in mind the considerable raid healing you're doing, LoD lets you contribute to raid healing--albeit perhaps not as well as other classes--while not taking you away from tank healing, which is why the whole beacon nerf fiasco was such a big deal.
While using LoD at full holy power provides great burst healing, like for maloriak's scorching breath, there's no major penality for spamming it whenever you get any holy power. When raid healing is a big deal, like in said red vial phase, I generally holy shock the lowest person, LoD, tower of radiance, LoD, and repeat this swing.
Be mindful that there's an important thing to understand with the aformentioned technique: No matter how reasonably effecient divine light is, it immediately becomes extremely ineffecient when the healing is wasted to overhealing, flash of light is quick, cheaper than divine light, and more effecient if your tank has only taken a very small amount of damage and thusly at the risk of overhealing with DL.
As far as holy radiance goes, I actually find avenging wrath to not be all that appealing when used in conjunction with this, Divine Favor ensures more ticks, and given the volumn of ticks the crit bonus cleanly scales, coordinating your healing cooldowns becomes a very big deal further in endgame, such as in heroic Chimaeron.
Ghoti Feb 20th 2011 11:08PM
@petercrobinson
Umm...excuse me?
I don't think you understand how this works.
The person who writes the columns has to research/play the game/read patch notes/ number-crunch and read this site. It comes around to 60 hours a week AT LEAST.
It is a Job.
It's also a responsibility.
So, instead of asking for more.
Appreciate the column you have just read. All that time and effort to help YOU.
You greedy bastard. =)
Gritty Feb 21st 2011 12:51AM
I use LoD pretty often in heroics. I'm specced into the talent that has a chance for WoG to not use holy power. Typically, my WoG accounts for all the "necessary" healing I need, so that extra holy power is left over. When that procs, I like to follow up with a LoD from my free Holy Power.
However, I think this might depend on your healing style. I know people might disagree with me, but I like to get up in the fray. As long as it's not an extremely intense fight, I usually stand with the melee dps and use Crusader Strike, HoJ to stun targets, and rebuke to interrupt. Usually, this also puts me in position to LoD and hit a lot of targets. I typically get the tank, 1 or 2 melee dps, and maybe a hunter pet or ranged that's close enough. This is a TON of beacon healing on the tank, plus the self heal, which also goes through the beacon. If that one spell can keep all my dps at 90%+ and heal the tank for a big chunk, it's extremely effective.
This positioning also provides a benefit for using Holy Radiance. On lower damage phases, I can pop it and keep all the melee dps up, throw a holy shock and wog on ranged dps, and the beacon keeps the tank up. I don't get many chances to raid, but in heroics I have tons of oppertunities to use this. It's a great talent.
Maybe it's because I've played a tank for so long, but if you're standing in the back tossing heals around...well...play a healer that wears a dress.
I'm also protection specced, and love to use Holy Radiance. I just think of it as a nice cooldown. Using the author's numbers, if I use it to restore 20,000 health, that's over 10% of my healthpool (closer to 15% for someone around 343 Ilevel like me). That's a pretty handy cooldown to use, without mentioning the benefit of healing others around me. Stacking it with my racial, stoneform, it's about a 25% damage reduction. Sweeeeeeeeeeet. You're welcome, healers.
Larsi Feb 21st 2011 1:32AM
There is one AOE you are forgetting - Guardian of Ancient Kings. This when used with Divine Light only can heal for upwards of 700k on the raid. It is especially powerful on stack fights like Chimeron.
LoD does heal for more than a single WoG through the beacon for those who think otherwise. Remember it heals pets as well as players. A fully loaded LoD transfer via beacn still outheals a single WoG on average. The problem with LoD is if they remove beacon transfer it becomes a useless 31 pt talent unless they rework a bunch of stuff around it to compensate.
benjabutt4 Feb 21st 2011 2:00AM
Cataclysm gave us some much needed aoe heals but LoD is pathetic and cant be spammed like chain heal/prayer of healing can for other healers. Holy Radiance is amazing but when our aoe is 30 secs talented and holy priests druids and shamans get amazing 10 sec cd aoe heals why is ours not matched to theirs? Not to mention the fact that it is centered around us which means we have to run up to the melee group to cast it sucks. They should have talents/glyphs that make HR on par with the other raid healers like making HR targeted around our beaconed target. Now that would be amazing. As far as LoD goes when we need to heal the raid we dont need our "raid heal" to heal the tank as well. Since we are supposed to be all about throuput why not make our big heals splash onto the nearby targets of our beacon. Like the Wrath Holy Light Glyph. That was ana amazing idea to me. Also does Bliz realize that our mastery is ridiculous? It's the ghetto version of a Disco Priest. At least their shields stack.... I would love for them to redo our mastery to be an increased healing effect so that when we do crit it will heal for more than just 150% so we could be valuing crit/mastery instead of trying to get gcd capped which is not going to happen for a while. Just my 2 cents. Maybe 25 cents. Lol.
dj.clayden Feb 21st 2011 2:59AM
This is likely a very uncommon decision, but personally I've chosen not to use the talent point and glyph slot on Light of Dawn. For an idea of the raid's standard, we're currently 5/12 normal modes. We have however only done around 16 hours of raiding [each boss has taken between 50 minutes and 2 hours to get the first kill on] so despite starting late and having initial roster issues the team is now fixed and fairly skilled (actual bit of post now):
I found I was barely using it on fights, as I preferred to use WoG to spot heal someone and heal the tank manually. Between HR, me spot healing the raid, and the other 2 healers aoe healing really isn't an issue and I decided to rearrange my spec a little. I did of course spec into it for Chimaeron :)
Interested to know what others think, or if any have done the same as me
Xalick Feb 21st 2011 5:36AM
I wish you had elaborated more on your thoughts on Light of Dawn. From what little you did write, it seems as though you feel it is very lackluster and I couldn't agree more. My opinion is that so long as Light of Dawn remains on the Holy Power resource system, it is incapable of filling the void in our AoE healing. Having to be in "fair" competition with Word of Glory, is really holding back what this ability needs to be for us.
Light of Dawn needs to be stronger in addition to having a shorter, more consistent CD. We just always seem to be playing the waiting game when it comes to our AoE healing, waiting for Holy Radiance to come off CD or waiting for 3 Holy Power to fire off Light of Dawn. Because of this we end up being forced into casting single target heals 90% of the time, including during high intensity AoE phases. I personally don't find that to be a ton of fun and would very much like to have something, anything, *one thing*, that I could essentially spam for sustained moderate AoE healing throughput ... a la chain heal, healing rain, wild growth, or prayer of healing. To spam it would obviously have to be costly on your mana pool, but I feel that do we need the option to handle situations or phases that demand it.
barlow4 Feb 21st 2011 11:20AM
Great article!
Blizz has take the nerf bat to holy Pallies three times since the x/pac and this really has gone beyond the QQ stage into the realm of feeling that Blizz is putting us at a disadvantage when we stack up against other healers. Just getting that marginalized feeling now that I am at the bottom of the HPS charts.
Theo
HeroJéz Feb 21st 2011 11:25AM
What I don't get with HR is the 79hp ticks.
I mean, seriously, I like lots of numbers, but that's just a waste.
I would make it a bit smarter... have it tick a maximum of 10 heals per tick and limit that to the most injured. I feel as though healing the hunter over yonder for 128hp is pointless, and a waste of any healing power going out.