Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
2-21-2011 @ 3:55PM
Revynn said...
Raid comp really matters in this fight. While our 10M progression team has been making very good and steady progress through this tier, Cho'gall is slapping us around like children. It's not that the encounter is particularly hard, we just plain don't have effective slows for the oozes and, by the third set, they're eating us alive. No hunter for Frost Trap, no Frost Mage for Improved Blizzard, no boomkin for knockback. We have a shaman for Earthbind, but he's a healer and usually doesn't have the time/mental bandwidth to be chasing adds around. Shadowfury is nice, but once you get to the third wave or so, it just doesn't cover a large enough area to grab them all. I'm also using it for every Worship and it may or may not be ready for oozes.
Our Rogue got clever and figured out that Engineering Frost Bombs work. Since we have (I think) 5 engineers in our group, we're going to try that tonight if everyone shows up.
Reply
2-21-2011 @ 4:04PM
wow said...
One trick you may want to try to make shadowfurying the AE adds easier, is if you have a warrior tank on the adds and he can time it well, he can heroic leap over the previous dead add, so they end up dead in the same spot.
2-21-2011 @ 4:08PM
Revynn said...
Pally and Bear tanks =/
2-21-2011 @ 5:34PM
wow said...
For even more annoyingly difficult to set up... life grip perhaps?
Baring that you you should be able to get some adds with it, and shadowfury does a hearty amount of damage on its own, and holds the adds still long enough to get at least one RoF, 2 if you do it right, ticks.
2-21-2011 @ 10:41PM
Tyler Caraway said...
Ouch, hmm, that would be a tough one.
There really isn't a way to do it without having any slows up on the slimes, and your group doesn't seem to have much in the terms of AoE snares to work with. The only ones left that I can think of is:
FoK from assassination rogues
Desecration from unholy death knights
That's all I got. I mean, technically I guess you could Glyph Shadowflame, but even thinking about that makes me want to cry.
The Bloods do have an aggro table, so you could try having a rogue, feral druid, or death knight getting aggro and kiting them around long enough to down them. All three of those should be able to out-run the Bloods for a little while using Sprint, Dash, or Unholy Presence. A retribution paladin might also be able to do it with Pursuit of Justice.
I've noticed that their aggro table seems to be a bit wonky at times though; so that could be risky.
2-21-2011 @ 11:09PM
Revynn said...
Yeah, it's a pretty terrible setup for that fight. We had a Mut Rogue during our last attempts, she's since gone combat, and we tried having her put Crippling on her thrown and then fan-tricksing them to me across the room, but she would often take a hit or two before she could get the fan off and her corruption level was stacking waaaay too fast.
We have options, it just means bringing in alts if our Frost Bomb trick doesn't work out. Our Fury Warrior has a Prot offset, even if it's not as good as his DPS set, and that would allow our Bear to bring in his Frost mage (his 15K DPS main in Wrath). The same warrior could also bring in his Frost DK, iirc he's specced into Chillbains which would be very nice. If we really need to I can bring in my Hunter and lay down traps, she just needs gear before I can justify bringing her in.
But yeah, Demo Lock, Destro Lock, Rogue, SPriest, Fury Warrior, Paladin Tank, Bear Tank, Holy Paladin, Tree and Resto Shaman = Not an ideal group for that fight.