Officers' Quarters: Be careful what you promise

Promises, promises. Politicians make them all the time. In fact, many of them get elected based on those promises. No one seems surprised anymore when a politician fails to deliver on a campaign promise, yet our guild members usually expect us to do what we say we will. Could it be that guild officers are actually held to a higher standard? Let's look at this week's email to find out!
Hello I am an officer (well one of 2) in a medium sized semi raiding guild We also have a large number of "casual" players in our guild.
During LK era, we had 2 different 10 man raiding teams going on. Both groups I took the time to rotate different players out each given week so everyone had a chance to raid.The second group was also made up of some of the first group's alts. This was very stressful on me due to I would take all week to get the groups ready only to have someone say at the last minute would say oh I can't make it 5 minutes before raid started, then I would have to rework the "group composition" in a flurry to be able to start the raid on time. Well during Cata we all agreed we did not want to do rotations and only wanted to do 10 man raids and wanted two solid 10 man groups with the same people every week ( with a stand by if needed), so we could work as a "family" unit and mesh well together.
One of the most important lessons to learn as a guild leader or officer is never to promise anything when you're not sure you can deliver it. You're only setting yourself up for these kinds of problems if you fail.The first group was made due to the fact all 10 players had gotten geared and learned their class inside and out but also just so happens to be a few of our best raiders. The second group is missing a tank and a few healers but are in the process of getting started with in the next 2 weeks.
My first problem is some of our "core raiders" from LK era are not in the first group due to they were not ready, and they are very upset we started without them. My other issue is we do not have any tanks nor healers as of right now to make a 3rd group, and some of our guildies are upset they are not going to be raiding any time soon. Some also seem to think the first group is the "best" group and if they are in any other group, they are just going to fail over and over. We did not hand pick the first group to be the "best"; everyone was simply ready before others. I know I can not make everyone happy -- that is impossible -- but how do we make the guild understand we are trying as hard as we can to make all groups successful and not just throw a groups together to say ok go raid?
Anonymous
Overpromised, underdelivered
What your guild "all agreed to" -- what you promised your members, in other words -- is not an easy thing to put together! Creating two workable 10-man groups is actually more difficult these days than one 25-man group. For a single 25-man group, you only need three tanks at most for any given encounter (and more like two and a half, since an off-spec tank can usually handle such duties when needed). For two 10-man groups, on the other hand, you need four dedicated tanks. You also need enough available crowd control among the DPS slots for both groups. You need to try to balance out the various raid buffs that certain specs bring (hunters are a godsend here). Not only that, but you need to figure out who can make which nights and try to form raids around everyone's schedules.
Forget about that third group. You never stated an intention to form three groups, and it would be extremely difficult. Two is a tall enough order, and one that would require a great deal of targeted, successful recruiting to pull off. I'm not shocked to hear that you've been struggling to meet it. I'm also not surprised to hear that the raiders who are waiting around for a second 10-man are growing rather vocal about their impatience. They're feeling like second-class citizens right now, and it doesn't help that the most dedicated raiders have all managed to accumulate in the first group, basically by default!
Now, I've said in the past that I don't have a problem with A and B teams. In fact, sometimes they can be essential to a guild's survival. However, if you're not going to run A and B teams, then you need to split up that first group at some point. Frankly, I don't recommend doing so. You're only going to cause more problems for yourself at this point if you try. Those players might even decide to leave the guild so they can continue to raid together if they feel strongly enough about it.
As an aside, you may want to rethink your policy on rotations. You'll never find people to be on standby if they aren't allowed to rotate in sometimes. Also, when they're called up, they won't have any experience with the bosses if they're never allowed into the raid normally. That will only hold the whole raid back, particularly if it's a 10-man.
Finding solutions
If you think that second group will get up and running soon, then you can stick it out till then and see how things go. Otherwise, what can you do? Well, here are a few suggestions:
1. Publicly acknowledge that the plan has not worked yet. Doing so will let your angry raiders know that you hear them and that you understand what's happening. While you're at it, explain what you've done and what you've managed to accomplish so far.
2. Request solutions. Ask your raiders how they would like to proceed at this point. Leave it open-ended for now. That way, if someone suggests something like reinstating the rotation or forming a 25-man group instead, it won't come across as breaking your promise or changing your mind, but rather as giving in to the requests of your raiders.
3. Choose a solution. Among those suggested, choose a course of action either by deciding among the officers or calling for a vote among all of your raiders. Whatever is decided, make sure it's realistic.
4. Do your best to enact that solution. Communicate regularly about the steps that you and others are taking in order to make the solution happen. Give an estimated timeline but, most importantly, don't promise or agree to anything unless you're sure you can make it happen.
5. Don't be afraid to ask for help. Nothing will shut up complaints from members faster than asking if any of them can actually help you to solve the problem. It will buy you some time, at worst. At best, some of them will actually volunteer to lend a hand!
I have a feeling that your best bet will be to form a 25-man raid. It will be much easier to recruit some extra DPS than to find extra tanks and healers who are good enough to carry a 10-man team. Also, it sounds like you are already going to have more DPS than you need for two 10-mans. Those raiders will be left out in the cold, since you don't allow rotations. Do you expect them to sit indefinitely until a slot opens up? I doubt they will stick around that long. A larger group might accommodate them.
If you stick it out for the two-team plan, state your intentions for the first team. Will you break them up? Under what circumstances? What if the second team struggles? You should answer these questions now, before any second team begins to raid, so that no one is surprised later.
The key to working your way out of this mess, as it is for many guild problems, is communication. Be clear about what's possible and what's not, be consistent in your message, and be sure to listen to what your raiders are telling you, even if you think you've heard it a million times already. It's the only way to find out what will work for the guild moving forward and what won't.
/salute
Filed under: Officers' Quarters (Guild Leadership)






Reader Comments (Page 1 of 2)
Zippö Feb 21st 2011 9:26AM
my guild has a pretty similar problem, also going without solution so far.
it was stated about a month and a half back that there would be 2 to 3 10 mans going, me being one of the raidleaders. there were several unlucky events, including my pc crashing and not working for two weeks, a teammate of mine closing down his bar, so failing to play a lot due to understandable real life issues, and my maintank strolling of to the top guilds of our server and raiding progress there with their B teams, downing 7/12 bosses so far.
I decedid to let the case rest, as I made clear to my guildleader that i wanted to build a raid with 'my' people, whom I knew from icc and the like. so when it became clear that there were not enough of them available to fill up the 10 man, I stepped down from the raidleading position.
the part of the team that's still arround a lot now raids outside the guild in a quite well assembled and lead 10 man of good friend of our priest heal.
but here the drama started: the second group was delaying their raiding nights for strange reasons. the raid leader wanted to wait for a lvl 84 character to gear up before he started to get going. then there were people missing, although i even asked him if i might have a chance to run with them on my alt, but he said no, he already has like 20 people to squeeze in a 10 man.
and when the first raidnight came around, it was a mess. i wasn't too surprised, i know the players in the group, and i have to say i wouldn't take them on my team. but it struck me odd what i heard from all the people in the team: the raid leader was going crazy.
tactics were not explained properly, people were shouted at due to small mistakes, threatend to be kicked from the team if their dps wasn't to be over 12k and the like.
all of this is clearly against the policies in our guild, and leaves me with a bad feeling.
i'm not sure what to do, i'm thinking to ask to take over the raidlead and attend the raid on my alt, but am afraid of the reaction of the current raid leader.
anybody got an advice for me there?
Gimmlette Feb 21st 2011 10:03AM
Personally, I think you're part of the problem. When you say, "...I made clear to my guildleader that i wanted to build a raid with 'my' people, whom I knew from icc...", you are exclusionary and people instantly can see that. You also moved your main to a progression guild. If you can't raid in this guild on your main, why are you still there? If I were in your guild and saw you complaining about lack of progress while running off to down yet another boss on your main, I might not be civil and I'd certainly think 2 or 3 times about going in a raid you were leading. You're not helping inspire confidence that any bosses can be downed when you can't raid with them on your main and you'll only raid with 'certain' people.
Advice? Leave this guild and join the one where your main is. Your exclusionary attitude does not bode well for people respecting you as a raid leader. Don't kid yourself. They know.
If you don't want to do that, then offer to take 10 people into a raid. Take the first 10 who sign up and meet whatever criteria is needed for the raid. Don't take 'your' people. Treat them with kindness and courtesy, even if you wipe six times. Expect there to be a learning curve and that people need time to learn an encounter. Don't yell or scream at someone even if they always stand in the fire. This is a test run for them AND for you. If you can be calm under the pressures of leading a raid with a variety of people, it will quickly follow that you can lead and people will want to raid with you. Then, if the trial raid goes well, do it again with completely different people.
It's about respect. If you don't respect the people in your guild, they won't respect you.
Zippö Feb 21st 2011 12:09PM
i see that i sort of establish a more exclusive society in the guild for an outstander
a point to make: my main is in this guild as well, i joined the raid group to take the place of another dps, and the raid leader invited me to stay.
the problem is that the 'exclusive' people i wanted to raid with are more or less my old raid group, we know each other, we agree on most things concerning raid attitude and so on.
i am aware that i would have to start from the beginning leading another raid, having to teach people tactics, general things like keeping their mouths shut during encounters and so on. my attitude would be a different as if i were to play with a group of people i know.
the real question for me is: should i take over the raid group or not? would it be an insult on the raid leader? or would it be ok for the forthcoming of this raidgroup, assuming i would hop over my shadow again and teach them pretty much the basics of raiding?
K2 Feb 21st 2011 12:26PM
His main tank moved to another guild, not his main.
You might rewrite your comment now considering the entire first paragraph is based on you misreading that.
Xayíde Feb 21st 2011 3:07PM
And even so he still got upvoted...
Although I do agree the 'my people' attitude is harmful...
Tinwhisker Feb 21st 2011 9:29AM
"Nothing will shut up complaints from members faster than asking if any of them can actually help you to solve the problem."
There's a lot of truth in that. It's certainly not universal but it's true enough.
MattKrotzer Feb 21st 2011 9:32AM
Yeah. One of our members came to me with some complaints about how things were being run. I asked him how he would fix the issues instead. We essentially swapped roles, and I showed him the larger problems that would be created by using other methods. It was a great way to interact and he has a much better appreciation for the officers now, and a greater understanding of why things are done the way they are.
Arbolamante Feb 21st 2011 10:50AM
This is why I'me careful about what complaints to raise with my bosses. I know the response will be "So, you want to chair the committee that will fix that problem? Great!." Pick your battles carefully, lol.
Xayíde Feb 21st 2011 3:13PM
I agree this way of thinking has its merits. But one must be careful not to use this kind of response to every concern a member raises. After all, the officers and GM are the ones with the ultimate responsability to fix problems and improve the guild in most ways. Putting some issues on the shoulders of regular members would not be appropriate, I think. Of course they can try to help, but if they can't or won't for some reason, it doesn't mean the problem can't or shouldn't be dealt with.
Nobag Feb 21st 2011 9:30AM
This problem seems very close to what I'm running into with my guild. I was one of the first 85s and one of the first people to start clearing heroics. When time came to raid I was also one of the first people in the guild to be "ready to raid". I play a priest and was shadow. I was almost always first or second on the DPS charts.
As more and more people started to get geared I started feeling pressure from the guild to go heals. I felt upset at this because i felt I was performing well enough to warrant my DPS spot. However, as more time got by I felt pushed out of my DPS spot. There was talk about recruiting from outside sources to fill healing roles and some people would be moved to team B (which has still to this day not downed a boss). I geared my priest for heals and can hold my own now in either tank or raid healing.
This week I logged on at our designated raid time and Group A was already 3 bosses in.
I feel like the guild is moving in a direction that doesn't suit my wants or needs. Should I leave or should I wait it out until Group B gets better as I feel that's where I'm destined to be.....
Group B was mostly consisting of Group A alts and people did not seem to be putting as much effort into it because of the "alt mentality"
AGx07162 Feb 21st 2011 9:51AM
If I were in your shoes I would leave. What is happening to you is not acceptable and it looks like they don't appreciate YOU (or any other members for that matter) but their classes. That annoys me to no end.
I play a Prot Pally with Ret off spec. After I geared Prot very well I started playing Ret. All my guild ever asks me to do when we run heroics is tank, its understandable but we have a very well geared DK that can do it just as well. I only bring this up at all because when I play Ret, I out DPS that DK 8 times out of 10 (when we both DPS). That may sound unlikely but it's true. Ret isn't horrible and it just annoys me that they look at the class and say "you're doing this" and never even offer you a choice no matter how good a member u have been.
Harro Feb 21st 2011 9:41AM
This is very similar to a situation I encountered in my last guild. I was part of the first team (as said, just because we were leveled and geared first, due to dedication mostly).
The guild leader decided that the first team needed to be split up and wanted more progression at the same time. Most conversation that followed was one on one, or hidden from other people and / or done over forums alone, rather then in a Vent meeting or something similar. Despite several suggestions offered it ended with "my way or the highway" from our guild leader... The entire first team chose the highway! In my opinion this shows the importance if open communication and to be willing to listen to solutions offered. Handled properly we would still be in the guild which would have benefited all.
A solution we have spoken about is to have two normal raid nights in which team A and B get mixed to get experience / gear / valor from well known bossed. On the third night, the best team is chosen to progress the guild for the purpose of progression as well as to open up new bosses for both teams. Sadly we never got to try if that would have worked.
jffslayer Feb 21st 2011 2:16PM
Unfortunately Harro, we've tried that solution as well. We raid Tues & Weds for farming bosses and getting people geared and VP's. I still get whispers on our Sunday progression night from a priest who has the raid awareness of a rock and wants to guilt me about "not being good enough".
vocenoctum Feb 21st 2011 8:35PM
A guild I was in had a similar issue. The A Team had formed a tight knit group that was progressing in ICC. The B Team lead had issues and was out for a while. Part of the agreement was that once Team A had progressed far enough, they'd also sub in some other folks to learn the fights.
Team B formed up and start doing some stuff to gear up in prep for raiding. Team A then decided rather than sub in anyone, that they wanted to do Heroics. Guild split, all of Team A and buddies hopped to another guild.
For me, I was an Alt for Team A. I didn't have the full experience and gear, but when someone failed to show on a night, I could hold my own. Plus all the cloth was mine since they were all upgraded and stuff. I sort of fell between the two Teams and after the split I just went my own way with a bad taste in my mouth.
Gimmlette Feb 21st 2011 9:47AM
Good comments as usual Scott.
I'm wondering where Anonymous' guild leader is in all of this. We had a somewhat parallel situation where people felt they were "entitled" to be in certain progression raids. "I feel I have earned a spot." The comments about being "entitled to raid" were made to non-officers, then to officers and finally to me. I discussed the situation with my officers and then posted to the front page of our web site my criteria for making progression raids. I didn't single anyone out but I made it clear what was needed for someone to be included in our progression raids.
I also acknowledged that, try as I might, there are "A" and "B" teams. That doesn't make you a poor raider, to be on the "B" team. It may mean, perhaps, your schedule does not lend itself to raiding on weekends. Our goal is to take anyone through content they want to see. But if we are doing progression, I do pick and choose who goes. There are some people are great in Tempest Keep but can't be counted on to follow directions in Cataclysm heroics. We rotate people through progression, giving them a chance to do what's asked. If they can't do what's asked, they don't go to progression raids.
It also sounds as if some of his raiders have what we've taken to calling the "Wrath curse". Thanks to, what I see as a lack of a learning curve in Wrath, there are some raiders who refuse to put in the time to learn their characters and specs and how these interact with the encounter. It sounds like, vaguely, there are people who expect to walk into a raid and just blow things away. Blizzard has gone back to the need to know what these buttons do, not to just spam buttons "1" and "2" while reading a book. Explaining to someone why they aren't going can get really dicey. I usually don't tell people how to play their toons but if a hunter is not CC-ing or has their pet on aggressive or if someone is not waiting for the main tank to pull, I have no problem pointing that out. "I can't bring you into a raid if you're going to do this. You need to unlearn that habit." One of my officers has a comment, "The sense of entitlement is strong in this one".
So, I would add to Scott's suggestions, have the GL step up and clarify what it takes to do progression raiding. Make sure the officers are ready to help those who want to do what it takes, be it with gemming or enchanting or running the heroics. Officers can also assess whether "X" or "Y" knows their toon. Plus, you'll get to know your guild members. That's not a bad thing.
Eldoron Feb 21st 2011 10:01AM
Having 10 main in a raid group constantly is silly. Only that 10 for months? Never a change? So they can "become a family"? Kinda silly. You could again include all people in 2x10man groups who are willing to raid if you rotate a few people sometimes. It won't hurt anyone.
Noyou Feb 21st 2011 12:36PM
Yes and no. I still say there is nothing wrong with having the first 10 or so people who took the initiative and got geared/ready to raid. I run a casual/social guild but I would totally reward that kind of dedication. I would also use that to motivate the other players and say the second team will be made up as soon as they are ready too. The other thing I would do is make it clear to the guild that some people from the first group would be expected to help the other groups since they got the first crack at it. I may be silly here but it sounds like the guild is really laying the groundwork of the way it should be done. Good advice and good luck to the OP.
Nopunin10did Feb 21st 2011 10:27AM
I want to speak to the A & B team comment. Having multiple 10-man groups (in a large guild) can be a logistical muddle, but some times having 2 or 3 distinct 10-teams helps a lot in terms of scheduling.
We have 3 teams running concurrently (although we should probably drop to 2), but it's a blessing to a number of players that we all run on different nights and times. Some people can't make the late-late-night team; some people can't make the early-evening team. Some people can never log in on a Wednesday.
As long as you make it clear that team divisions are drawn because of logistics rather than skill (with some exception, like an alts' raid), then you avoid some of the A/B problems.
Ahmera Feb 21st 2011 10:28AM
I remember in BC, being the officer of a moderately successful raiding and casual guild. I was lead officer in charge of recruitment and raid groups, and we had 3 10 man teams, running on avg about 5 raids a week, grouping up for 25's. We used rotation, and raid core tactics, and for the most part were successful. It took quite a bit of babysitting on my part, switching people in and out, making sure the group comp was right, and self RLing 2 groups. I set out rules from the get go for recruitment, behavior, loot, and self preparedness. If you showed up to my raid without your buff foods/ flasks etc, we would replace you, even if it meant pugging in someone. I don't mean to say that this is the perfect way, but after a few times, it got the msg across that I was serious about that rule. The first and second groups did fine and took off like a rocket (group comp was good on those, and the people got along, something else that's important). The third one struggled and limped a bit, being consistently to spite best efforts short a healer. You would think in a guild with over 95 active accounts we could come up with one druid or something, persuade a Shaman to change specs, but no. In the end that group failed. I do have the pleasure though of seeing some of my old raiders in Org on occasion. A few of them are in great raiding guilds now. Looks like we trained them up right *tear* :D
Lissanna Feb 21st 2011 10:31AM
We run a 25-man night at least once a week, so that everyone has a chance to raid at least once. We're trying to keep 2 days of 25-man raids, but we're having problems with signups for the second 25-man night. However, having that one 25-man night a week basically takes away all that drama and makes the guild happy. If you have 25 people logging in to raid on the same day, you should really consider adding a 25-man raid night just to keep everyone happy and to make the guild feel like a cohesive whole. Then, you can break up into the 10's for the remainder of the week with a lot less fighting.
We also use a calendar system online such that people always know in advance whether or not they are "approved", and if we have two 10-man groups, people know which group they are supposed to be in (with people on backup knowing that they'll get in if there is a cancellation).