Scattered Shots: Hotfix hunter changes speculation

When patch 4.0.6 hit with its crazy undocumented buff to Aimed Shot (rather, buffed far, far more than was documented), we were pretty sure that Aimed Shot was going to see some kind of adjustment -- it was just too good, and it scales too well in the already high-scaling MM spec.
Well, we got our adjustment, but Blizzard wasn't content just to nerf Aimed Shot downward -- oh no. As long as it was tinkering with hunters anyway, it seemed appropriate to heap wads of awesomesauce across all specs at the same time. For those who missed the hotfixes, here's what's happening to hunters:
- Aimed Shot damage has been decreased to approximately 160% weapon damage (at level 80+), down from 200%.
- Aspect of the Hawk now provides around an additional 2000 attack power at level 85.
There's a lot to talk about here -- there are some pretty awesome implications to an additional 2,000 attack power while in Aspect of the Hawk. Join me after the cut as we get into the effects of all these changes -- what we know, what we don't know, and what we suspect.
The hunter hotfix is not live
The first thing to stress here is that the hunter end of the hotfix is not live. We were told that we could expect it after the holiday weekend, likely on Tuesday's server restart. This means that the only information we have is what's written in the hotfix notes, and that can at times be problematic.
Aimed Shot has a poor patch note history in Cataclysm. It has literally not once actually been what the patch notes say it is, dating back to the beta. In patch 4.0.6, we got our Aimed Shot buff -- but then in practice, it was buffed insane levels higher than the notes said. So what we're seeing in these hotfix notes is a rather modest nerf just to the base damage component; however, I would not be at all surprised to see the coefficient getting nerfed as well. It just makes sense, since part of the reason for the nerf is to lower the insane PvP burst capability.
What this means is it's very hard to predict accurately the effect this will have on the MM spec. We can speculate, but until we see it live in the game, we can't know for certain.
Aimed Shot and the MM hunter
Here, I'm going to enter the realm of speculation for a bit. This is what I think we're going to see as a result of this change. This is based on what I think is the intent of the change, combined with what we know of the history of Aimed Shot:
- Aimed Shot's coefficient will be reduced as well -- otherwise the nerf just isn't significant, and while I think Aimed Shot will still be buffed over pre-4.0.6 levels (significantly so), I do think it needs more than just the slight tweak to base damage. More importantly, I think Blizzard thinks so, too.
- MM hunters will still use Aimed Shot in their rotations while in Careful Aim range -- while the boss is over 80% health. Whether or not they will use Serpent Sting or Chimera Shot (currently they don't) depends on the weight of the nerf. (For those unaware, the reason for this is Aimed Shot gets +60% crit from Careful Aim, and those crits proc giant bleeds with Piercing Shots, making it so good currently we ignore every other focus-costing shot).
- MM hunters will not use the cast version of Aimed Shot once they're outside of Careful Aim range. After the first 20% of boss health, they'll go back to just using Aimed Shot as the free proc from Master Marksman.
- Aimed Shot will retain its 2.9-second cast time, not the 2.4-second cast time the tooltip is reporting. I suspect the tooltip is wrong -- before 4.0.6, the tooltip reported the cast time as 3 seconds, but it was really 3.5 seconds. If the cast time did go down to 2.4 seconds, then the damage would have to be nerfed much more to ensure that we still use our other shots.
Target dummy note: I'd like to stress something about DPS testing that frustrates me a bit. Too often, hunters hop to the target dummies, do some brief testing as SV, then some more as MM, and report MM as crazily higher. Please keep in mind that these are not valid tests! The target dummies are always over 80% health; thus, you're always in Careful Aim range. For MM, that means that every Steady Shot and every Aimed Shot has an extra 60% crit chance -- and all those extra crits proc Piercing Shots bleeds. Likewise, SV gets Careful Aim to its Cobra Shot, but that's not nearly as much of a DPS boost as MM is getting. For a valid test, you have to take your logs and compensate for the Careful Aim and Piercing Shots by doing the math to calculate what they would really be if the first 20% only lasted about 20% of the fight.
Aspect of the Hawk
This change is massive -- ridiculously huge -- with broad-reaching implications. This is either giving our Aspect of the Hawk an additional 2,000 attack power (bringing it to 2,637 AP) or changing Aspect of the Hawk to provide 2,000 attack power (bringing it to 2,000 AP), depending on how you want to read the hotfix note. Personally I think it's pretty clearly worded as increasing our AotH AP by 2,000 -- and if that's not the implementation, then Blizzard worded the hotfix wrong.
Regardless of which it is, this is a huge buff to both BM and SV.
SV is likely to see something in the range of a 6-8% DPS increase from the attack power boost, which at high gear levels could be a 2k DPS increase! BM likes AP even more and could see a 7-9% AP boost. BM is already the stealthily competitive hunter spec, and this change absolutely has the potential to make BM the clear top single-target DPS spec, depending on what actually happens to MM.
Keep in mind, however, that BM still suffers from target switching fights, fights with an air phase, and AoE fights. So even if BM is the top single-target spec, that doesn't necessarily make it the top raiding spec. In fact, we might be seeing hunters in a nice place where the best spec depends on the fight mechanics -- SV is best for this one, BM best for that one, but if you have a strong preference, you can certainly play whichever you choose.
It'll be interesting to see where MM falls after the change. My hunch is that MM will be a bit low in practice compared to the other specs (still playable, just not the top). However, we also have to keep in mind that because of how much benefit MM gets from weapon damage with its shots, MM scales better than the other specs.
In fact, a lot of these changes smell to me like Blizzard looking a bit forward in progression. With SV's nerf to agility scaling, their damage scaling was hurt a bit, and they don't scale as well with gear. So this buff compensates somewhat for a higher gear level. Don't get me wrong, this doesn't fix scaling issues, but I suspect that as gear increases more tweaks will be made to continue to keep hunters competitive.
One with Nature
Another impact of this change is that the One with Nature talent suddenly became huge. Currently, the talent provides shockingly little actual DPS gain compared to any other options. With the giant buff to AotH, however, this talent suddenly becomes fantastic. It still doesn't scale, but with currently available gear, we're suddenly going to see MM and SV going after it -- dropping things like Bestial Discipline and Careful Aim.
One thing to keep in mind when evaluating this talent is that you will not always get the full benefit. It's only getting you that extra attack power when you're in Aspect of the Hawk, so when you have to switch to Aspect of the Fox for movement phases (which you still want to do, of course), those Cobra Shots and Steady Shots won't be affected by the extra AP boost.
Aspect Dancing
Another impact of this change is that aspect dancing will become more important than ever. With the current AotH, the AP boost is so small that in most fights, it's a net gain to just stay in AotF the whole time rather than AotH the whole time (of course, it's better to swap aspects as needed). But with AotH suddenly providing 2,000 more attack power, it will be very important to your DPS to be in AotH every time you possibly can.
I, for one, am very eager to see the actual implementation of these changes. Just from reading the notes, it looks like a giant box of awesome, addressed to hunters, with big pink hearts drawn all over the packaging.
Filed under: Hunter, (Hunter) Scattered Shots






Reader Comments (Page 1 of 3)
iceveiled Feb 21st 2011 5:21PM
As often as blizzard is tweaking us (and the lesser classes), it wouldn't surprise me it AotH gets nerfed back down. But hopefully not!
Billlop Feb 21st 2011 5:22PM
I, personally, am glad to see the return of the BM hunter. Its better than ever now. Sure it may seem easy to play, but Its actually the most complex hunter spec to play WELL.
We have to make sure we use BW on cooldown, we need to make sure we use Fevor at the optimal time, we need to choose the perfect time to pop Focus Fire, we have to make sure pet is in position and can Kill Command on cooldown ect.
Arrowsmith Feb 21st 2011 6:03PM
I agree BM is a more complex spec than it has been in the past, and I do agree that this is a good thing. But calling it the hardest spec to play well is very...subjective. I'd say each Hunter spec requires skill to play well, even the "easy" rotation of Survival (throw in the chance of becoming focus-capped and some of that ease is lost).
Billlop Feb 21st 2011 6:11PM
Compare it to the "lol aimed" MM rotation and the "Black Arrow, Explosive!!!!" of SV
kingoomieiii Feb 21st 2011 7:25PM
The difference in complexity for MM and BM is different than it is for surv- with MM and BM, if you screw up your rotation, your DPS plummets. With survival, you're not in so much trouble.
MusedMoose Feb 21st 2011 7:30PM
Agreed completely. BM has long been my favorite spec - I gave SV a try with my new human hunter, and while shooting things with explosives never gets old, I just plain enjoy the BM hunter more.
And thanks to this column, I'm playing better than I ever did. Nearly 85, can't wait to see how awesome it gets. ^_^
ilo Feb 21st 2011 8:51PM
It saddens me to see downfall of skill among hunters if things like popping BW or Fervor in the right moment are now considered 'skillful micromanaging'. Sheesh, really I could come with 'you have to know when to pop rapid fire, find the best time to readiness into RF again, how to maximize improved steady shot uptime and not break it with Fire! proccs while making sure you don't cast steadies with said procc, keeping up with RiF proccing, burning through additional focus while in termination phase without breaking priorities blah blah'
But hell no - good hunter will know the encounter, his cooldowns, his timings and will properly adjust them for maximum profit. Yapping 'i have it hardurrr' just makes you look silly.
Emophia Feb 21st 2011 8:55PM
BM should burn and die.
I would remove BM from the game over any other spec, it's just stupid spec for nabs and housewives.
Revrant Feb 22nd 2011 4:09AM
I wouldn't call it "easy to play", Wrath era BM was easy to play, I only had a few buttons to press and the rest of the time I just sipped tea and ate a sandwich. The added complexity of the 4.0.1 patch really made BM worth getting good at, because it's so richly rewarding to play well now.
Skarn Feb 22nd 2011 1:06PM
Eh, BM is my least favorite spec. The main reason I dislike it is actually the exact reason some people love it. It puts the emphasis on the pet. It shifts a lot of damage and the main attack to the pet. I don't enjoy that playstyle. I love my pet, but he's my helper, not the other way around. He's here to support and enhance me. I prefer the focus to be on the hunter. That's why I enjoy Marks and Survival. I love having all the different debuffs to mix-n-match. I like having a cooldown on the pet. These are great ways for the pet to support me and not take over my gameplay. BM also makes the class more melee-centric. Your best attack can only be executed if your pet is in melee range. I'm not a melee class, I don't like that restriction. Ranged is what I do, it's what I am.
Other people love the pet focus. It's what makes the hunter special to them. That's totally cool, it's just not my style. I love being a hunter, a ranged damage dealer. The pet is awesome and I love it, but I don't want it to be the main part of my gameplay.
Carlos Quezada Feb 21st 2011 5:44PM
Where are you getting your information about not hardcasting AiS after CA phase. It is wrong. The current simcraft numbers (http://www.simulationcraft.org/406-7/Raid_T11_372.html) which already account for the nerf/buff show that hardcasting AiS still beats using AS as focus dump.
Please correct this so that hunters who read wowinsider dont get confused.
Tördek
Arrowsmith Feb 21st 2011 5:57PM
Then Blizzard will adjust something else to make sure that AS stays the focus dump and AiS stays the proc shot. That's the way the spec was intended to be played, so I wouldn't be surprised if Blizzard takes steps to try and make it that way again. Frostheim's speculations all seem like good ways of ensuring this.
Saelle Feb 21st 2011 6:30PM
Frostheim is assuming this:
"Aimed Shot's coefficient will be reduced as well -- otherwise the nerf just isn't significant, and while I think Aimed Shot will still be buffed over pre-4.0.6 levels (significantly so), I do think it needs more than just the slight tweak to base damage. More importantly, I think Blizzard thinks so, too."
If that doesn't happen then MM will have the same damage as they do now they just won't scale as well (due to AotH not scaling).
Saisen Feb 21st 2011 8:39PM
read what he said carefully.
and i'm so glad this aimed shot hard casting crap is finally over, contradicted the very foundation of MM (resetting auto-shot+less mastery procs), made the spec boring and "clunky".
Lets pray it never returns:P
xyna Feb 21st 2011 5:56PM
SV seems that will get on the top again?
FUCK YEAH
chinoquezada Feb 21st 2011 6:02PM
no, SV is as fucked as was before.
EbonyIvory Feb 21st 2011 6:35PM
I really hate all the people who say things like "no, SV is as fucked as was before." because we so are not.
I fell in love with SV after a long love affair with Marksman in ICC and partway through Cata, and even after the justified nerfs to survival I am still top 1-3 dps in my raiding team depending on the fight.
We went from being 100% overpowered to a nice place where I don't faceroll the fights like Magmaw with a high amount of AoE damage on Lava Paracites and increased exposed head damage to the tune of 21k dps vs 10-15k dps compared to others. Now I sit at a comfortable 18-20k dps along with our Rogue and Firemage if we really are on our games.
jacksworth Feb 22nd 2011 4:06AM
SV will not be top. But it will be very close.
From the speculated numbers i have seen,
MM will still be top on very low movement fights, like Chim and BH. (Still using hardcasted AiS)
BM will still be second, but will pull a far way ahead of MM when movement is involved.
SV will be a TINY bit behind BM (as they are almost equal now, but BM will benefit more from the AP buff). SV will also overtake MM on movement heavy fights. It will also be king of add heavy fights, with it superior AoE and Entrapment.
wutsconflag Feb 21st 2011 6:09PM
There is some theory crafting going on that, with the additional changes to Hawk, Aimed Shot will still hit just as hard as it already does (if not harder), but it remains to be seen exactly how the Aimed Shot nerf works itself out. Since Blizzard made a mistake in the calculation for AiS damage (or it would seem so, since the actual numbers don't jive with what they said in patch notes), this "nerf" is really a fix, in my opinion. The changes to Hawk will help all Hunters, so overall, this is a buff.
And, anything that makes all three specs viable is a good thing, regardless of what the haters might say.
Hih Feb 21st 2011 6:47PM
Even if the AP buff to hawk keeps Aimed Shot at the same damage, everything else's damage will go up.
It discourages Aimed and encourages everything else.