Encrypted Text: Rogue roles in PvP

The rogue is the most feared class in player vs. player combat. While other classes may have had their 15 minutes of fame at the top, the rogue has been perennially powerful. In WoW, we were so hated that an entire video series was dedicated to how overpowered we must've been. In The Burning Crusade, the legendary Warglaive combo made us infamous in arena play. Death knights did dominate in the early stages of Wrath, but rogues came back strong throughout the patches.
Cataclysm was the first time that I ever worried about the survival of the class in PvP. With health pools skyrocketing again and the much-maligned stunlock nerfed, it was obvious that fights were going to last longer than ever. Our energy system enables us to keep up offensively for an indefinite period of time, but our defenses typically gave out once our cooldowns had been consumed. Figuring out a way to stay alive throughout prolonged combat was going to be the key to success.
Add more cooldowns
Whenever there's a problem with the rogue class, the answer is to tweak our cooldowns. Rogues are so solid at a basic level that cooldowns are really the most effective way to adjust us without breaking us completely. As fight durations increase, we need added survivability. Combat Readiness helps us deal with being focused on, while Smoke Bomb gives us the opportunity to avoid ranged attacks. Recuperate seals the deal by allowing us to easily heal ourselves, which was a feature we've always lacked.
The rogue class is doing well in PvP today. While we're not dominating the 2v2 arena bracket like death knights are, we are doing well in the brackets that matter. Rogues are still executing their prey in battlegrounds, and few people survive an encounter with a rogue in the open world. Combat is still the weakest PvP spec, and so you can see that it's really business as usual for rogues in Cataclysm.
Picking a role in PvP
I find that it's difficult to accurately give advice to rogues about PvP. Just saying "PvP" instantly opens up so many possible situations. Our strategy for a tight arena match is going to be completely different from our plans for a massive Tol Barad battle. I find that the simplest way to compartmentalize PvP is to use the idea of "roles" that you can fill as a rogue, and then explore the pros and cons of each role.
The three roles I usually envision match our specs: the assassin, the brawler, and the shade. Each rogue spec can play any of these roles, but the talent trees and abilities of any given spec typically line up with one particular preferred role.
Assassins destroy high-priority targets
Between Overkill, Cold Blood, and Vendetta, the assassination rogue is uniquely suited for the assassin role. Subtlety rogues can also perform the role quite well, although Ambush isn't the killer attack that it used to be. The goal of an assassin is to eliminate high-profile targets quickly, pursuing their targets tenaciously. In an arena match, this means focusing on killing and locking down one particular opponent. In a battleground, the assassin will pick out a healer or other key target and focus on controlling and murdering them. Rather than running in blindly, you pick your target with care and then focus on countering their abilities with your own, keeping the enemy inactive.
Picking your target is crucial to succeeding as an assassin. Healers typically make perfect targets, as they're usually vulnerable and their healing can turn the tide of a battle. Many of the other casters are capable of insane amounts of damage when left unmolested, and so I'll often find myself going mano-a-mano with a frost mage. We'll go back and forth, as I use Cloak of Shadows and Vanish to counter his abilities and he uses Ice Block and Frost Nova to counter mine. If I can make him focus on avoiding me, he can't unload on my allies.
If I see a caster who's out of mana, I don't bother focusing on him first, as he's not going to be very effective anyway. Assassins pick out the highest-value targets first and ensure that they don't get to put their assets into play. In order to be a good assassin, you need to know the other classes in extensive detail so that you can counter their actions. There's nothing wrong with Vanishing and switching your target when a situation gets rough, and similarly, it's fine to swap to a wounded target to help ensure a kill.
The brawler makes himself a target
While combat isn't the best PvP spec, it's clearly suited for playing the role of the brawler. With perma-Blade Flurry mirroring our attacks and Adrenaline Rush and Killing Spree at our disposal, combat rogues can dish out some serious damage to several targets. The brawler runs into combat with his weapons drawn, and his goal is to both get his opponents to focus on him and to deal as much damage as possible before dying. In order to be a successful brawler, you need to know when to use your cooldowns and how to position yourself to deal maximum damage. The role is rarely effective in the arena, as running in blindly will typically get you killed in quick order, but it can work well in battlegrounds.
When I'm playing the brawler role, I like to use a few different throwing weapons. I'll apply Wound Poison to one, Crippling to another, and even Mind-Numbing on a third. By activating Adrenaline Rush and spamming Fan of Knives while rotating weapons, I can get several valuable poisons up on an entire group in short order. Whenever I'm feeling pressure, I can use Killing Spree to avoid attacks for a few seconds and possibly confuse my opponents. I use my defensive cooldowns aggressively, especially since I can die in a moment's notice if trained. Combat rogues can also incapacitate a target for quite some time by using Revealing Strike (with the glyph) and Kidney Shot. In fact, a glyphed KS preceded by a Revealing Strike is now the longest form of CC available in PvP, and it's a stun on top of that.
The goal of a brawler is to disrupt the flow of combat. You're attacking several targets at once, you're applying tons of poisons and debuffs, and you're incredibly hard to kill with your cooldowns active. By buying your teammates time and generally avoiding damage, you can shift the momentum of a fight very quickly. The brawler only really works in larger group combat, but this makes it a great choice for having fun in Tol Barad. With a few healers behind you, the brawler can survive for an incredibly long time while damaging the entire enemy team all at once.
The shade is all about finesse
Subtlety rogues make the best shades, largely due to their special abilities and improved Stealth. The goal of the shade role is to use finesse to control several targets while remaining incredibly mobile and hard to catch. The shade will rarely fight someone directly, preferring instead to use a lot of DoT attacks like Rupture and Deadly Poison and letting their target bleed out. While it can take a long time for someone to die from bleeds with today's six-digit life pools, the shade might be engaging with several different targets, applying DoTs to each. The shade is slipping between targets, dealing damage to each in turn, trying to avoid being trapped.
Shadowstep and Preparation play huge roles in being a successful shade. Shadowstep allows you to have great mobility and keeps your opponents from being able to easily catch you. Preparation gives you an extra set of mobility cooldowns, including the aforementioned Shadowstep. With an extra Sprint and Vanish also at your disposal, it's easy for a shade to avoid being caught while attacking different targets. The shade's target selection can vary on the situation, but the idea is to prevent anyone from escaping from combat and ensuring that you can switch quickly to apply pressure. In the arena, shades are the masters of quickly switching between targets, which is key to scoring kills against a rival team.
The shade realizes that fights can go on for minutes, and so they play the long game. By using efficient DoTs and avoiding damage, they can whittle their opponents' life to a reasonable number or cost them valuable mana. The shade can also provide amazing levels of crowd control via Sap. Sap can now be refreshed on a target in combat, although it can't be applied to a target that's already in combat. With two Vanishes and Shadow Dance available, a subtlety rogue can keep targets locked down for incredibly lengths of time. It can take a lot of practice to learn to use Sap, Blind, and the other CC tools to their full effect, but that's the finesse part of the spec. If you know what you're doing, you can turn the tide of a battle.
Nothing's written in stone
Assassination rogues can still play the brawler role by applying Rupture for extra Venomous Wounds procs and spamming Fan of Knives with Vile Poisons and Deadly Brew, applying tons of poisons at once. Subtlety rogues can be assassins, using Shadow Dance and Preparation to exhibit unparalleled control over one target. The key is to figure out which playstyle you enjoy the most, then focusing on tailoring your build and strategy to reinforce that concept. Adjusting to the situation at hand is also important, as every PvP fight is its own encounter. There's no script for what your opponent will try, and learning to make changes on the fly will ensure that you can control the tempo in any engagement.
Filed under: Rogue, (Rogue) Encrypted Text






Reader Comments (Page 1 of 3)
Tumblr Feb 23rd 2011 1:37PM
FIRST
Eros Feb 23rd 2011 1:31PM
To be ganked by a rogue
Yitzak Feb 23rd 2011 1:32PM
Never gets old, eh? Sad, sad stuff.
BoB Feb 23rd 2011 1:44PM
That's nice. Do you even play a rogue or just go to any article and post first? I want to know.
StClair Feb 23rd 2011 11:41PM
Congratulations! You win a Backstab and a free trip to the graveyard.
Yitzak Feb 23rd 2011 1:30PM
I have found, over the course of vanilla to BC to Wrath, that the rogue's primary talent has been his ability to get me to focus on PvE, as being stunlocked and killed just isn't much fun. I remember one epic WG "battle" where the horde team featured 7 rogues - camped our graveyard and ambush-killed everyone immediately as they spawned. Good times, good times. Not.
Moeru Feb 23rd 2011 1:38PM
I do the first two as a combat rogue, and I've been praised by my extensive use of CC in an AB once, which I was both surprised and happy to hear. Often I don't play a forefront role but I got out of my way to annoy/CC the opposing team so that it makes it easier on my own.
Gramlet Feb 23rd 2011 1:46PM
Rogues exemplify a facet of pvp that I think is a poor game mechanic. Nobody wants to go into a battle and be helpless. Nobody pays 20 bucks a month to play a game, so they can go into a battleground and have a rogue sap them three times in a row, stunlock them after with backstabs, kidney shots, blindness, etc..
People want to feel like they had options. Good game design follows a rock, paper, scissors strategy where you were outplayed because you picked rock when you should of picked paper. But fighting a rogue is just walking into a "can't do anything situation"
I remember reading blue posts that echoed the above sentiments slightly, and talk of making rogues less dependent on "stun lock" but like so many things, it never seemed to materialize.
Moeru Feb 23rd 2011 2:44PM
And I, as a rogue, don't want to go into a battleground, get feared 5 times in a row, sheeped twice, frost nova'd, frozen, stunned, disarmed, feared again and finally killed before I do anything. But it happens, and good CC is part of PvP, not just straight up DPS.
Cheeselandman Feb 23rd 2011 3:48PM
Anyone can beat a rogue. Even without a pvp trinket, a rogue and another class have equal footing. What a rogue specializes in is mind games- that is, making their opponent panic and do something stupid.
Rogues are PvP powerhouses, and if played well they will succeed, but that is not limited to rogues.
Deius Feb 23rd 2011 2:02PM
Chase I'm sorry, I'm usually a strong advocate for your columns, but this one is awful. It doesn't have any real information and even the way you wrote it is kind of bad. (sorry just being honest)
Nomembrane Feb 23rd 2011 2:33PM
Sorry, going to have to agree. Terrible this week; almost a me me boast post.
glyakk Feb 23rd 2011 2:38PM
I see nothing wrong with this article. Your criticism is vague and lacking substance. Everybody has an opinion but, maybe an example or two of what you think is so bad, and maybe something you would do to make it better?
Chase Christian Feb 23rd 2011 2:38PM
I appreciate ALL feedback! Thank you.
I honestly don't really know what to write about PvP. It's so dynamic and reactionary, it's impossible to actually provide any information outside of "use your spells to counter their spells, unless something else happens". I had a lot of requests to cover a PvP topic, so I tried to talk about how I've been playing my rogue in PvP, depending on my spec. I rotate between sub / combat / assassination, and so I try to play the role of whatever spec I have at the moment. I don't really know what PvP advice people are looking for, or how to provide it. I have always seen PvP as a very personal endeavor, and what works for me may not work for anyone else.
Moeru Feb 23rd 2011 2:47PM
While you're allowed to have a negative opinion, think how it would your comment feel if someone was talking about something you wrote. Would be nice to have specific details as to what is bad. Saying something is bad because you don't agree with it isn't enough
Noyou Feb 23rd 2011 3:52PM
Hate to jump on the bash bandwagon but to say rogues have endless lockdowns when they all got reduced to a duration of 8 seconds is a bit of a miss. In all fairness this was an accross the board nerf to all CC abilities in PvP. I do think its an awesome idea to speak about roles in PvP. Even in bigger battlegrounds. Rogues or any CC class can also be great heal protectors. Chase you have given us some brilliant articles so that's why people might be a little hard on you for this one. You set the bar really high :)
Wuxiapian Feb 23rd 2011 2:39PM
"The shade will rarely fight someone directly, preferring instead to use a lot of DoT attacks like Rupture and Deadly Poison and letting their target bleed out."
Are you serious??? have you ever played sub??
Chase Christian Feb 23rd 2011 2:41PM
I have, but mostly in a battleground setting. I'll run around applying Rupture to everything in sight via Hemorrhage and HaT procs, and then jumping around Backstabbing whoever has the lowest HP. I'm not a PvP expert by any means, I just wanted to share my experiences with each type of style.
If you had to describe sub rogue play, how would you characterize it? How do you personally play sub?
Khoonda Feb 23rd 2011 2:56PM
well to me Sub spec is being the essence of a Ninja when played well is so powerful that it almost seems mystical. its the spec with the most hatred from other classes it gets exaggerated out of proportion for how well it works to the point where when a sub rogue attacks the victim will button smash in a panic. A sub rogues job to me is to be as rogueish as possible, gank weak targets, put pressure on healers, scouting enemy areas. Sub has enough burst when it needs it along with enough survival to get away clean multiple times. Its like the ultimate opportunist it can kill a target despite its defenses and get away with it . A sub rogue Kills the Weak, torments the slow, and destroys the stupid.
wuxiapian.mail Feb 23rd 2011 2:40PM
"The shade will rarely fight someone directly, preferring instead to use a lot of DoT attacks like Rupture and Deadly Poison and letting their target bleed out."
Really???
Have you ever played sub??? Deadly poison is the assasins go to moove, not sub. In sub, you are a control bot with a pretty burst on command, but never doting anything. It is already hard to keep recuperate and snd all fights long, and you speak about rupture and doting via poisons...
This part was really ridiculous and emphasize your NON-knowledge of this spec...