Encrypted Text: Rogue roles in PvP

The rogue is the most feared class in player vs. player combat. While other classes may have had their 15 minutes of fame at the top, the rogue has been perennially powerful. In WoW, we were so hated that an entire video series was dedicated to how overpowered we must've been. In The Burning Crusade, the legendary Warglaive combo made us infamous in arena play. Death knights did dominate in the early stages of Wrath, but rogues came back strong throughout the patches.
Cataclysm was the first time that I ever worried about the survival of the class in PvP. With health pools skyrocketing again and the much-maligned stunlock nerfed, it was obvious that fights were going to last longer than ever. Our energy system enables us to keep up offensively for an indefinite period of time, but our defenses typically gave out once our cooldowns had been consumed. Figuring out a way to stay alive throughout prolonged combat was going to be the key to success.
Add more cooldowns
Whenever there's a problem with the rogue class, the answer is to tweak our cooldowns. Rogues are so solid at a basic level that cooldowns are really the most effective way to adjust us without breaking us completely. As fight durations increase, we need added survivability. Combat Readiness helps us deal with being focused on, while Smoke Bomb gives us the opportunity to avoid ranged attacks. Recuperate seals the deal by allowing us to easily heal ourselves, which was a feature we've always lacked.
The rogue class is doing well in PvP today. While we're not dominating the 2v2 arena bracket like death knights are, we are doing well in the brackets that matter. Rogues are still executing their prey in battlegrounds, and few people survive an encounter with a rogue in the open world. Combat is still the weakest PvP spec, and so you can see that it's really business as usual for rogues in Cataclysm.
Picking a role in PvP
I find that it's difficult to accurately give advice to rogues about PvP. Just saying "PvP" instantly opens up so many possible situations. Our strategy for a tight arena match is going to be completely different from our plans for a massive Tol Barad battle. I find that the simplest way to compartmentalize PvP is to use the idea of "roles" that you can fill as a rogue, and then explore the pros and cons of each role.
The three roles I usually envision match our specs: the assassin, the brawler, and the shade. Each rogue spec can play any of these roles, but the talent trees and abilities of any given spec typically line up with one particular preferred role.
Assassins destroy high-priority targets
Between Overkill, Cold Blood, and Vendetta, the assassination rogue is uniquely suited for the assassin role. Subtlety rogues can also perform the role quite well, although Ambush isn't the killer attack that it used to be. The goal of an assassin is to eliminate high-profile targets quickly, pursuing their targets tenaciously. In an arena match, this means focusing on killing and locking down one particular opponent. In a battleground, the assassin will pick out a healer or other key target and focus on controlling and murdering them. Rather than running in blindly, you pick your target with care and then focus on countering their abilities with your own, keeping the enemy inactive.
Picking your target is crucial to succeeding as an assassin. Healers typically make perfect targets, as they're usually vulnerable and their healing can turn the tide of a battle. Many of the other casters are capable of insane amounts of damage when left unmolested, and so I'll often find myself going mano-a-mano with a frost mage. We'll go back and forth, as I use Cloak of Shadows and Vanish to counter his abilities and he uses Ice Block and Frost Nova to counter mine. If I can make him focus on avoiding me, he can't unload on my allies.
If I see a caster who's out of mana, I don't bother focusing on him first, as he's not going to be very effective anyway. Assassins pick out the highest-value targets first and ensure that they don't get to put their assets into play. In order to be a good assassin, you need to know the other classes in extensive detail so that you can counter their actions. There's nothing wrong with Vanishing and switching your target when a situation gets rough, and similarly, it's fine to swap to a wounded target to help ensure a kill.
The brawler makes himself a target
While combat isn't the best PvP spec, it's clearly suited for playing the role of the brawler. With perma-Blade Flurry mirroring our attacks and Adrenaline Rush and Killing Spree at our disposal, combat rogues can dish out some serious damage to several targets. The brawler runs into combat with his weapons drawn, and his goal is to both get his opponents to focus on him and to deal as much damage as possible before dying. In order to be a successful brawler, you need to know when to use your cooldowns and how to position yourself to deal maximum damage. The role is rarely effective in the arena, as running in blindly will typically get you killed in quick order, but it can work well in battlegrounds.
When I'm playing the brawler role, I like to use a few different throwing weapons. I'll apply Wound Poison to one, Crippling to another, and even Mind-Numbing on a third. By activating Adrenaline Rush and spamming Fan of Knives while rotating weapons, I can get several valuable poisons up on an entire group in short order. Whenever I'm feeling pressure, I can use Killing Spree to avoid attacks for a few seconds and possibly confuse my opponents. I use my defensive cooldowns aggressively, especially since I can die in a moment's notice if trained. Combat rogues can also incapacitate a target for quite some time by using Revealing Strike (with the glyph) and Kidney Shot. In fact, a glyphed KS preceded by a Revealing Strike is now the longest form of CC available in PvP, and it's a stun on top of that.
The goal of a brawler is to disrupt the flow of combat. You're attacking several targets at once, you're applying tons of poisons and debuffs, and you're incredibly hard to kill with your cooldowns active. By buying your teammates time and generally avoiding damage, you can shift the momentum of a fight very quickly. The brawler only really works in larger group combat, but this makes it a great choice for having fun in Tol Barad. With a few healers behind you, the brawler can survive for an incredibly long time while damaging the entire enemy team all at once.
The shade is all about finesse
Subtlety rogues make the best shades, largely due to their special abilities and improved Stealth. The goal of the shade role is to use finesse to control several targets while remaining incredibly mobile and hard to catch. The shade will rarely fight someone directly, preferring instead to use a lot of DoT attacks like Rupture and Deadly Poison and letting their target bleed out. While it can take a long time for someone to die from bleeds with today's six-digit life pools, the shade might be engaging with several different targets, applying DoTs to each. The shade is slipping between targets, dealing damage to each in turn, trying to avoid being trapped.
Shadowstep and Preparation play huge roles in being a successful shade. Shadowstep allows you to have great mobility and keeps your opponents from being able to easily catch you. Preparation gives you an extra set of mobility cooldowns, including the aforementioned Shadowstep. With an extra Sprint and Vanish also at your disposal, it's easy for a shade to avoid being caught while attacking different targets. The shade's target selection can vary on the situation, but the idea is to prevent anyone from escaping from combat and ensuring that you can switch quickly to apply pressure. In the arena, shades are the masters of quickly switching between targets, which is key to scoring kills against a rival team.
The shade realizes that fights can go on for minutes, and so they play the long game. By using efficient DoTs and avoiding damage, they can whittle their opponents' life to a reasonable number or cost them valuable mana. The shade can also provide amazing levels of crowd control via Sap. Sap can now be refreshed on a target in combat, although it can't be applied to a target that's already in combat. With two Vanishes and Shadow Dance available, a subtlety rogue can keep targets locked down for incredibly lengths of time. It can take a lot of practice to learn to use Sap, Blind, and the other CC tools to their full effect, but that's the finesse part of the spec. If you know what you're doing, you can turn the tide of a battle.
Nothing's written in stone
Assassination rogues can still play the brawler role by applying Rupture for extra Venomous Wounds procs and spamming Fan of Knives with Vile Poisons and Deadly Brew, applying tons of poisons at once. Subtlety rogues can be assassins, using Shadow Dance and Preparation to exhibit unparalleled control over one target. The key is to figure out which playstyle you enjoy the most, then focusing on tailoring your build and strategy to reinforce that concept. Adjusting to the situation at hand is also important, as every PvP fight is its own encounter. There's no script for what your opponent will try, and learning to make changes on the fly will ensure that you can control the tempo in any engagement.
Filed under: Rogue, (Rogue) Encrypted Text
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Reader Comments (Page 2 of 3)
trudnoeoc Feb 23rd 2011 3:16PM
Whoa. Easy tiger ...
My eyes also got wide when I read the bit about poisons and rupture. I dismissed the poison comment but the rupture comment made me think (as a recent assassination->mutilate convert) "should I be using rupture?". Then I did some more reading at EJ and wowhead on the subject.
And you know what? That's great. Not every wowinsider article has to be the definitive resource for each topic posted. If the article promotes thinking, discussion, or more reading I think it's done a good job.
Finally, I was one of those last week asking for a PVP article. So yes, I'm not going to complain :)
trudnoeoc Feb 23rd 2011 3:17PM
*recent assassination->sub convert.
wtb: edit button
xyna Feb 23rd 2011 3:09PM
In lolbarad what i usually do is try to snare, stun, blind the targets as much as possible so my team mates can kill them.
Plezue Feb 23rd 2011 3:50PM
Has anyone ever gone into a big tight brawl in stealth..pop smoke bomb, cooldowns and FoK'd the masses?
It doesnt always work as well as sometimes but when you pull it off well the damage done is crazy fun. Just make sure you have DP on your thrown weapon.
quickshiv Feb 23rd 2011 4:53PM
I do this all the time in Tol Barad. The healers/casters will cluster up in the back. Pop smoke then fok dp like crazy. With cripple they cant get out of the smoke very fast. It's not just the damage its the chaos. All of the enemy healers are taking damage so they are trying to heal themselves and they can't heal any mpds. It can break the enemy especially if you have multiple rogues do it at the same time.
Namssob Feb 23rd 2011 5:27PM
There are a few things I LOVE to do as a Rogue:
1) Bring snowballs with me into BG's, and have them keybound. I'll stealth up to a group protecting a flag, throw a few snowballs at them, then POOFF! Wait a minute, do it again. They freak out, call their buddies to help, etc, etc - of course this is mostly when we're winning a BG by such a large margin that me shenanigans won't hurt the team.
2) In Gilneas or AB, MANY games have been won by mere seconds from holding a base just a few seconds longer than your opponent. So, find a HEALER. When you're about to be OVERRUN at a base you currently own and can't or don't think you can hold it, help your team get those precious extra ticks: Stand AT THE FLAG....drop Smoke Bomb, Evasion, and then spam Fan of Knives (make sure Crippling Poison is applied!), while your healer keeps you alive. Evasion over? Hit CoS. I've had 4+ people pounding me forever, and they just can't get the base. We got the 1600-1590 (Had it all along?) achievement while I was doing this. People forget that BG's are about WINNING, not just killing people.
3) Make sure you have Sap setup as a macro that auto-saps the nearest enemy target. Run out of Warsong Gulch, THROUGH the enemy crowd, and spam your Sap macro. You will end up sapping 4-6 enemy in succession, and MOST of them will stop and look for you, while you sprint away and laugh. I've literally held half an enemy team in the middle of WG, all by myself. Granted, once I'm found, I'm completely dead - but hey, those extra seconds, and team imbalance, helps my team get the flag FIRST, and maybe throws off your initial zerg plan.
vocenoctum Feb 23rd 2011 9:55PM
One time in Wintergrasp, my rogue was inside the keep while the walls were still up, I'd destroyed the turrets, then just wandered through the keep sapping people as I went.
It drove them nuts!
Lemons Feb 23rd 2011 5:34PM
I think that any rogue of any spec can step into any one of these "roles" depending on the situation. I usually play sub or assassination, but I'll certainly step into the "brawler" role and make myself a target if I think it will protect the FC or some other objective.
I actually wrote an article about this topic on my blog that no one reads...kind of talking about what it is to be a rogue is in BG pvp...it's a little dated but I think it still holds up pretty well...
http://rogueqq.blogspot.com/2010/06/lemons-bg-guide-for-rogues-part-1.html
AGx07162 Feb 23rd 2011 5:42PM
//If I can make him focus on avoiding me, he can't unload on my allies.
That was all I needed to read. There are so few people out there that don't understand the importance of just being a distraction. As a Prot Pally in PvP I can last a good 20-30 seconds against 10 players if I use my CD's (and engeneering tinkers) correctly and in one TB case, I think the amount of people chasing were so distracted on killing me that they forgot to move on to the next base and we won within 5 minutes of the start. While I'm not saying this win was just because of me, all the people chasing me into a nonsense area pulled defenses away from where it was needed. I only wish more people played to help their team instead of just trying to get kills.
Zo? Feb 23rd 2011 6:02PM
When you're tired of not having the skill to PvP as any other class, you roll a rogue.
eleyond Feb 23rd 2011 6:07PM
A rogue with no pvp skill in bg's is a dead rogue. If you have no pvp skill you roll a paladin
Pyromelter Feb 23rd 2011 8:33PM
rogues have a high skill cap. it's just that most pvp rogues tend to be better players because of that skill cap, and the ones that suck at pvp stay the hell away from BG's because they get pwned. Rogues are arguably the squishiest class out there with very little damage mitigation options; a rogue getting trained by another team is generally going to die very fast and not be able to do much about it. Learning to not draw that attention while being an effective damage dealer and cc'er is much more difficult than it seems.
eleyond, paladins used to take no skill, now they take some skill. it's the dk's that still take the minimum amount of skill to do okay in pvp.
Wellsee Feb 23rd 2011 9:21PM
"I'll apply Wound Poison to one, Crippling to another, and even Mind-Numbing on a third. By activating Adrenaline Rush and spamming Fan of Knives while rotating weapons, I can get several valuable poisons up on an entire group in short order. "
Whoa... can we change weapons during combat now? If not, how else is this accomplished?
Greg Feb 23rd 2011 11:14PM
We can. As far as I know, weapon changes in combat have always been allowed.
Wellsee Feb 23rd 2011 11:59PM
Huh, thanks Greg. I would have sworn there was a time we couldn't change weapons in combat but I might be confusing that with either a) armor swapping or b) gear swapping addons. I just tested and indeed I can change weapons during combat but I can not change armor in a fight. I used to use Item Rack on my druid and would change everything based on my form which got messed up at some point because swaps couldn't be completed.
thanks again!
Robio Feb 24th 2011 3:05AM
When are we going to see some useful PVE articles, e.g., raiding BWD/BOT/BH on your (sub/assas/combat) rogue?
Irish Feb 24th 2011 2:06PM
I agree 110% rogue does feel very obsolete in PvP, he is nothing more the a finisher, the guy who shows up after the warrior has played wackamole with his victim simply to help out.... The large health pools and the antiburst pvp world today does not favor the squishy rogue whatsoever..... I dont play mine much anymore...
Drathmark Feb 24th 2011 3:40PM
I do feel that rogues with the 6 digit health bars now apparent in most classes have been nerfed... while my Shadow priest just keeps getting better :)
Drathmark Feb 24th 2011 3:39PM
also anyone interested in a leveling buddy on Venture Co lemme know. Chars are Nuute (rogue) and drathmark (SP)
trying to make that grind from 80-85. And so sad that all my hard earned WOTLK epics are basically worthless now.
Justin Feb 28th 2011 4:48AM
My favorite ability on my sub rogue is shadowstep for multiple reasons. During Strand, I find it benefitial to rush the gates and shadowstep up to the cannons and head to the enemy graveyard for a quick, unopposed cap. Helps my team alot to be able to instantly spawn closer. Reapeat with the second graveyard and enemies won't know whats going on. Second, I find myself getting thrown off edges by annoying enemy abilities in some BG's. I find it funny when a boomkin knocks me off the edge just for me to shadowstep back up to him and kill him. Same thing applies to ele shams and priests (providing they cancel the MC right after the jump).